The Bolt Age — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Enemies rechargin energy or ammo properly | 2021-08-24 | Enemies were not replenishing energy or ammo properly, and were sometimes paralyzed in the recharger nest. In this update it has been fixed. Improvements in the AI, for correct detection of the Player |
| 08 22 2021 | 2021-08-22 | Enemies from the "Spawn" phase are now in the Player and behaving aggressively (previously they did not see him and ignored him) |
| ROADMAP - AFTER RELEASE | 2021-08-20 | We have been working towards full compatibility with the use of the controller, but unfortunately we have not reached the goal at the time of the game's release. Despite this temporary setback, our main goal on the roadmap will be to achieve controller compatibility. When we have achieved it we will make the announcement. Sorry for the inconvenience. |
| The Bolt Age release | 2021-08-13 | Almost everything is ready, and the release date is clear. Until now "The Bolt Age" was marked as "COMING SOON". The sale date is in sight. Available within 7 days. August 20, 2021. |
| 08-10-2021. Pre-release fixes and improvements. | 2021-08-12 | Fixed collision issue on some stairs (especially level a3). Reviewed colliders in general. Fixed the problem in the behavior of the AI of enemies that cornered in "berserker" mode the player without leaving the reaction option. Added automatic generation of "Special Weapon mode of use" pickups so that the use of the "Lithiocatche" can be varied more frequently (Consult manual to learn more about the use of the Special Weapon) Fixed problem with weapon pickups, so that when taking a weapon of the same category as another present in the inventory, it ejects the previous one. Restoring the energy level to 100% when continuing the game at the l |