Cycled — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Release Update | 2022-07-11 | Third Act! New bosses! New traits! Released game!!! There 4 heroes with over 40 abilities and 225 upgrades, almost 100 passive and modifiers Four worlds with 27 enemies and 10 bosses, over a couple of dozens of interactive objects 6 quests for each pair of heroes, although there is no main quest ‘to save the world’, but we will continue supporting the game and may add new content in the future |
| New Content Update for June 12 | 2022-06-12 | New quest: Paladin and Monk meet a Will-o'-the-wisp Changes Monk's spiritual strike now deals damage to all targets it goes through Puzzle room in Monk and Wizard quest is easier |
| New Content Update for April 30 | 2022-04-30 | NEW QUEST Orc and Wizard find a new type of reward Fixed aiming issue with gamepad |
| New Content Update for March 9 | 2022-03-09 | NEW QUEST Hunter and Monk meet a pig overfed with medicinal herbs Changes Increased the delay when choosing a reward to avoid accidental selection |
| Balance Patch for Jan 25 | 2022-01-25 | Various balance changes. In general, the game is easier at the beginning. Hardcore mode will be added soon to make up for it. Tier 1 enemies have less HP (200->100) Tier 2 enemies have less HP (200->150) Stronger variants have additional 25 HP Tier 2 and tier 3 enemies are nerfed Added their stronger variants, which are identical to them before the changes in most cases Fixed a case when targeting gets locked Fixed the inability to choose an advantage with gamepads |
| Undead World Update | 2021-12-21 | The world of the undead has been added along with new enemies, a boss and passive traits As always we are waiting for your feedback Have fun and great holidays! |
| New Content Update for Dec 12 | 2021-12-12 | NEW QUEST Wizard and Paladin encounter ghosts at night NEW ABILITY Changes: Small fixes We are also finishing work on the fourth world for the Christmas update |
| New Content Update for Nov 29 | 2021-11-29 | NEW ABILITY NEW PASSIVE TRAITS Spritual Strike applies Disease Spritual Strike applies Chill Spritual Strike applies Heat NEW GAME MODIFIERS Positive: New action cancels the previous one Enemies don't deal critical damage Negative: Night time Enemy attacks can apply effects Added an indicator for Spiritual Strike Added some tutorials |
| New Content Update for Nov 22 | 2021-11-22 | NEW QUEST The Wizard and the Monk must prove themselves worthy to enter the great temple. The quest will end in Act 3 when it is released NEW ENEMIES Tier 1 enemies stronger variations NEW ROGUE-LITE MODE In rogue-lite mode, you get additional advantages that are carried over between parties based on your performance Changes Improved aim assist Improved some projectiles collisions |
| Patch Notes for Nov 16 | 2021-11-15 | Added Action Queue. When the previous action finished its execution but didn't finish its animation, a new action will be performed when possible. Added 'Attack on Right Stick Release' option Balance changes: All Monk's abilties animation times reduced Enemies animations are 10% slower, when a gamepad is used |
| New Content Update for Nov 13 | 2021-11-13 | NEW ABILITY NEW PASSIVE TRAITS Paladin: Spiritual Strike gives 1 sec of invulnerability Hunter: Spiritual Strike deals more damage Wizard: Spiritual Strike recharges in 5 secs Monk: Spiritual Strike interrupts actions of enemies with no armor NEW GAME MODIFIERS Positive: Gives 10 armor for every coin spent Dash restores 50% of lost health over the last 1 second Attack damage bonus for each ability off cooldown Enemies take more damage from not their own element Resurrect in the previous room with 100 health Negative: Wave spawns every 9 sec Earn less gold CHANGES Dialogues UI improved Slom-mo when aiming now lasts upto 1 sec Fixed UI flickeri |
| Patch Notes for Nov 9 | 2021-11-09 | Added right stick aiming option Music isn't changing when you enter a new room Fixed Music bug Fixed Wizard's random magic element trait Fixed Walls in one of the rooms had no collision |