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Cycled — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Release Update2022-07-11Third Act! New bosses! New traits! Released game!!! There 4 heroes with over 40 abilities and 225 upgrades, almost 100 passive and modifiers Four worlds with 27 enemies and 10 bosses, over a couple of dozens of interactive objects 6 quests for each pair of heroes, although there is no main quest ‘to save the world’, but we will continue supporting the game and may add new content in the future
New Content Update for June 122022-06-12New quest: Paladin and Monk meet a Will-o'-the-wisp Changes Monk's spiritual strike now deals damage to all targets it goes through Puzzle room in Monk and Wizard quest is easier
New Content Update for April 302022-04-30NEW QUEST Orc and Wizard find a new type of reward Fixed aiming issue with gamepad
New Content Update for March 92022-03-09NEW QUEST Hunter and Monk meet a pig overfed with medicinal herbs Changes Increased the delay when choosing a reward to avoid accidental selection
Balance Patch for Jan 252022-01-25Various balance changes. In general, the game is easier at the beginning. Hardcore mode will be added soon to make up for it. Tier 1 enemies have less HP (200->100) Tier 2 enemies have less HP (200->150) Stronger variants have additional 25 HP Tier 2 and tier 3 enemies are nerfed Added their stronger variants, which are identical to them before the changes in most cases Fixed a case when targeting gets locked Fixed the inability to choose an advantage with gamepads
Undead World Update2021-12-21The world of the undead has been added along with new enemies, a boss and passive traits As always we are waiting for your feedback Have fun and great holidays!
New Content Update for Dec 122021-12-12NEW QUEST Wizard and Paladin encounter ghosts at night NEW ABILITY Changes: Small fixes We are also finishing work on the fourth world for the Christmas update
New Content Update for Nov 292021-11-29NEW ABILITY NEW PASSIVE TRAITS Spritual Strike applies Disease Spritual Strike applies Chill Spritual Strike applies Heat NEW GAME MODIFIERS Positive: New action cancels the previous one Enemies don't deal critical damage Negative: Night time Enemy attacks can apply effects Added an indicator for Spiritual Strike Added some tutorials
New Content Update for Nov 222021-11-22NEW QUEST The Wizard and the Monk must prove themselves worthy to enter the great temple. The quest will end in Act 3 when it is released NEW ENEMIES Tier 1 enemies stronger variations NEW ROGUE-LITE MODE In rogue-lite mode, you get additional advantages that are carried over between parties based on your performance Changes Improved aim assist Improved some projectiles collisions
Patch Notes for Nov 162021-11-15Added Action Queue. When the previous action finished its execution but didn't finish its animation, a new action will be performed when possible. Added 'Attack on Right Stick Release' option Balance changes: All Monk's abilties animation times reduced Enemies animations are 10% slower, when a gamepad is used
New Content Update for Nov 132021-11-13NEW ABILITY NEW PASSIVE TRAITS Paladin: Spiritual Strike gives 1 sec of invulnerability Hunter: Spiritual Strike deals more damage Wizard: Spiritual Strike recharges in 5 secs Monk: Spiritual Strike interrupts actions of enemies with no armor NEW GAME MODIFIERS Positive: Gives 10 armor for every coin spent Dash restores 50% of lost health over the last 1 second Attack damage bonus for each ability off cooldown Enemies take more damage from not their own element Resurrect in the previous room with 100 health Negative: Wave spawns every 9 sec Earn less gold CHANGES Dialogues UI improved Slom-mo when aiming now lasts upto 1 sec Fixed UI flickeri
Patch Notes for Nov 92021-11-09Added right stick aiming option Music isn't changing when you enter a new room Fixed Music bug Fixed Wizard's random magic element trait Fixed Walls in one of the rooms had no collision