The Garden Path — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Patch notes for 1.4.0.4 | 2026-09-15 | 1.4.0.4 is now live. See changes below. Features + Added keyboard inputs for zooming in an out (default J and K). These can be remapped in the input options menu. Fixes + Restored mouse controls to the main menu. Louis |
| Patch notes for 1.4.0.3 | 2026-09-04 | 1.4.0.3 is now live. See changes below. Tweaks + Caoimhe, Bunk, Buttercup and Larto now may appear on the main menu. Fixes Fixed some pursuits not progressing in the task view when doing their action. Fixed plant transplants not requiring a hole to replant. Fixed previous day's pursuit appearing sometimes on a new day passing. Fixed some tasks appearing bolded when not pursuits. Fixed being unable to move furnishings if an allotment was just placed. Fixed incorrect description on Lost Secateurs Fixed guidance leading to an empty spot where Lost Secateurs were if already picked up. Under the hood + Some additional loading optimisations and sta |
| Patch notes for 1.4.0.2 | 2026-09-02 | 1.4.0.2 is now live. See changes below. Fixes + Fixed visualisers (tea, dye, tags, etc) from misaligning mid-play (would trigger during a mid-play save). ~Louis |
| Patch notes for 1.4.0.1 | 2026-08-28 | 1.4.0.1 is now live. See changes below. Fixes + Fixed visual scaling glitch when viewing the stars. + On Steam Deck, Interface Scale setting should no longer revert to 'Larger' on relaunch if the setting has been manually set to 'Smaller'. ~Louis |
| Patch notes for 1.4 | 2026-08-27 | 1.4 is now live. See changes below. Features 🎯Pursuits: Each day, select a new target to work towards, and receive a unique boost depending on the pursuit chosen. 🤝Helping Hand: The guidance system has been fine tuned to more accurately lead to goals and objectives. Tracked tasks can be selected instead of a Pursuit for stronger guidance. 🚩Community Stations: Completing enough orders at the community centre will unlock community stations - a customizable set of amenities to place elsewhere in the Garden, including 'Buttercup's Burrows' that allow you to create a permanent shortcut between two points on the map. 🍁Tone redesign: Harvesting |
| Patch notes for 1.3.1.1 | 2026-05-27 | 1.3.1.1 has been released. See changes below. Fixes + Fixed some particles, particularly foliage, appearing choppy since the engine update. + Fixed some seed returns in allotments not growing a plant in their plot. Tweaks + Non tradable items no longer show an F item grade. ~Louis |
| Patch notes for 1.3.1.0 | 2026-05-14 | 1.3.1.0 is now live. See changes below. Fixes + Guiding flies no longer target untracked tasks. Tweaks + Cloves now harvestable from Myrtle. Under the hood + The game has been ported to use a newer version of the Godot Engine (this is the contributing cause to the larger-than-normal update size). ~Louis |
| Patch notes for 1.3.0.9 | 2026-03-23 | 1.3.0.9 is now live. Changes are below. Fixes + Fixed an issue causing some item stacks to be lost if their current slot is selected when moving the stack in the inventory. ~Louis |
| Patch notes for 1.3.0.8 | 2026-02-24 | 1.3.0.8 is now live. See changes below. Fixes + Fixed an additional false positive causing some projects to be lost. + Placed popsticks without a project now dismiss themselves. Tweaks + Temporarily disabled star for pigeon holes. + Changed requirements for Ida's allotment (Was: 5 Garden Paths, 3 Wood Stake Fences, 1 Ceramic Set; Now: 3 Garden Paths, 2 Wood Stake Fences, 1 Apron Fronted Sink) ~Louis |
| Patch notes for 1.3.0.7 | 2026-02-19 | 1.3.0.7 is now live. See changes below. Fixes + Fixed a false positive causing some projects to be lost. + Fixed ginger plants not generating from popsticks. + Fixed allotment plots appearing on the map during instanced scenarios (Augustus's campout) + Fixed plots in allotment UI populating on invalid allotments with plots from a valid allotment if a valid allotment had previously been viewed. ~Louis |
| Patch notes for 1.3.0.6 | 2026-01-14 | 1.3.0.6 is now live. See changes below. Fixes + Fixed a loading error caused by some projects progressing incorrectly. + Fixed bug preventing 'MASUTA' star from triggering. + Fixed glitch causing front texture of coily hair (length stage 2) not appearing. + Fixed potential error that could occur when releasing a farewell fish. + Fixed missing focus collision for some mature beech trees. + Fixed some allotments still operating and appearing on the map after resident leaves the Garden. + Fixed wrong z-index for blossom during blossom's song. + Fixed blossom appearing cut-off from sections of the Garden during blossom's song. + Fixed tones showi |
| Patch notes for 1.3.0.1 | 2025-11-24 | 1.3.0.1 is now live. See changes below. + Fixed Fog Grass not giving lemongrass. + Adjusted behaviour for hidden treasure in trees for those who have unlocked all journal pages. Trees should begin showing treasure again. Empty trees may still linger, but should now clear. ~Louis |
| A (late) Midsummer Night’s... Update 𖡼 | 2025-11-17 | Hey, gardeners! New content has bloomed into the garden with a brand-new theatre update (and a 50% discount to celebrate our participation in Cozy Quest)!Check out the new trailer for a sneak peek at the new content:New features: Those with a Garden cultivated enough to impress Aime will be invited to host a summer show!Pick from four different shows: two comedies, and two dramas. Cast three of your Garden's residents to perform, and choose the roles they play, but be sure to give your performers plenty of time to learn their lines so that your show has the best chance of success! Although, some residents will be naturally more confident in t |
| Patch notes for 1.3 | 2025-11-17 | 1.3 is now live. See changes below. Features 🎭 Those with a Garden cultivated enough to impress Aime will be invite to host a summer show! 📜 Pick from four different shows, two comedies, and two dramas. 🧅 Cast three of your Garden's residents to perform, and choose the roles they play. 🎯 Be sure to give your performers plenty of time to learn their lines to give the show the best chance of success! Although, some residents will be naturally more confident in the lime-light. 🌟 There are two new stars available to unlock for putting on a show. ✂️ 12 new hairstyles are available within a range of textures - straight, wavy and coily - simply |
| Patch notes for 1.2.0.8 | 2025-09-11 | 1.2.0.8 is now live. See changes below. Fixes + Fixed parented props (plants in planters, hanging lamps, things on tables etc) not always spawning with correct orientation to parent prop. + Fixed individual detection for lily of the valley and daffodils. Under the hood + Optimized loading sequence when loading into the Garden. ~Louis |
| Patch notes for 1.2.0.7 | 2025-08-22 | 1.2.0.7 is now live. See changes below. Fixes + Fixed an unsafe animation that could cause errors when decommissioning an allotment. + Fixed a glitch causing an allotment box to appear higher than it should. ~Louis |
| Patch notes for 1.2.0.6 | 2025-08-22 | 1.2.0.6 is now live. See changes below. Fixes + Fixed some NPC conversations tied to certain events not expiring properly. + Fixed volume not matching previously set levels on relaunch. + Fixed visual meter for jar progress not syncing properly. + Fixed allotment task being marked as completed for multiple residents. Tweaks + Clearer jar visual on player, including brighter glow when charged. |
| Patch notes for 1.2.0.5 | 2025-08-11 | 1.2.0.5 is now live. See changes below. Fixes + Added packet icon for pansy seeds. + Fixed individual detection for pansy plants. + Fixed delivery errands completing on hand-in (can return to original resident to collect reward). + Fixed wrong display on card for items with Apple-scented, Cinnamon-scented and Alpinist prefixes. ~Louis |
| Patch notes for 1.2.0.4 | 2025-08-08 | 1.2.0.4 is now live. See changes below. Tweaks + Improved dye blending logic. + Better logic when determining final dye colour. Under the hood + Added additional safety checks when saving. ~Louis |
| Patch notes for 1.2.0.3 | 2025-08-06 | 1.2.0.3 is now live. See changes below. Fixes + Fixed glitch causing invisible texture on dyed t-shirts. + Fixed Sundial wrong prop data. + Fixed inverted time format options. + Time format now updates when setting is changed, rather than on clock updating. |
| One Year Anniversary Celebration And Sale, Plus New Free Update! 🎉 | 2025-07-30 | One Year Anniversary, Plus a Celebratory Sale! The Garden Path sprouted four seasons ago, exactly one year ago during the summer! It’s been an amazing journey undertaken with all you lovely gardeners, and we’re grateful for your company. In celebration of our one year anniversary, The Garden Path is on sale for 30%! New Anniversary Update 1.2 We also have a free update with new features! Update 1.2 further deepens the bond between you and the vegetable residents by introducing dedicated areas for different residents, called the allotment system! You’ll also get to spend more time with Augustus in a new quest line and refresh your wardrobe wit |
| Patch notes for 1.2 | 2025-07-30 | 1.2 is now live. See changes below. Features 🌳 Allotments: you can now plot out a personal space for garden residents who you have grown friendly with. Decorate their allotment to their liking and they will begin to grow their own plants and produce. 📦 Fulfil orders: Travelling merchants will now put in orders each day. Fulfil the orders yourself or assign them to residents with allotments. Orders can be big or small, but fulfilling them will guarantee a visit to the garden. 📬 The Pigeon Holes at the Community Centre have been repurposed to help manage allotments and orders, allowing you to assign orders to certain resident allotments. 🍵 |
| Patch notes for 1.1.4.11 | 2025-06-18 | 1.1.4.11 is now live. See changes below. Fixed + Fixed an error when selecting dye. Under the hood + Updated placement for furnishings - improved collision detection (fewer misses and false negatives/positives), better centre when placing large or angled furnishings, more forgiving detections allowing for closer placement of many furnishings. ~Louis |
| Patch notes for 1.1.4.10 | 2025-05-29 | 1.1.4.10 is now live. See changes below. Fixes + Fixed overflow sometimes not caching if a stackable item is added to a stack. + Fixed some parented props overwriting existing prop data if placed in a specific way. + Fixed missing resident location in the overview if the resident is in certain regions. + Fixed a number of instances of player 2 data being read from player 1. Tweaks + Holly needs less space to grow. Under the hood + Optimized loading of parented props ~Louis |
| Patch notes for 1.1.4.9 | 2025-05-20 | 1.1.4.9 is now live. See changes below. Fixes + Fixed unidentified seeds not growing into the correct plant. ~Louis |
| Patch notes for 1.1.4.8 | 2025-05-07 | 1.1.4.8 is now live. See changes below. Fixes + Fixed a world saving and loading error in multiplayer sessions. + Fixed a potential inventory caching issue. + Fixed inventory slot stayed remaining faded out if 'Move' is cancelled. + Fixed dye selector only removing dye from player 1. ~Louis |
| Patch notes for 1.1.4.6 | 2025-04-02 | 1.1.4.6 is now live. See changes below. Fixes + New calculation for objective to explore all the Garden, to prevent the objective getting stuck. + Fixed blueprint projects in fourth slot not self-clearing on completion. Tweaks + Residents now remove themselves from completed projects. ~Louis |
| Patch notes for 1.1.4.5 | 2025-03-25 | 1.1.4.5 is now live. See changes below. Tweaks + Adjustments to temporary resident spawn behaviour, including new calculation to increasingly favour residents per day they haven't appeared in the Garden. Fixes + Fixed healing scaling for some non-player flora. + Fixed some player flora healing greater than intended. + Improved placeability of Panel Fencing + Updated Chrysanth bloom data + Potted cuttings will now flower with the correct flower colour according to the soil in the pot. ~Louis |
| Patch notes for 1.1.4.3 | 2025-02-27 | 1.1.4.3 is now live. See changes below. Fixes + Fixed a bug causing collection to sometimes revert between sessions if all slots in the collection are full. ~Louis |
| Patch notes for 1.1.4.2 | 2025-02-24 | 1.1.4.2 is now live. See changes below. Fixes + Fixed winter tones sometimes being lost unintentionally. + Fixed some item data entries (including fencing price scaling in shops). + Fixed incorrect Z-indexing on snow visual on trees (appearing over other objects). ~Louis |