Artist Life Simulator — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| 6-year recap and a new feature | 2025-02-18 | Helllooo!!! The world is going crazy but we are back! This update allows you to give names to your paintings! And by the way, here's a little recap of our doings the past 6 years: We released our debut title, the space-exploration roguelike Shortest Trip to Earth in 2019 (roguelite spaceship sim focused on exploration, ship management and tactical battles). While working on Shortest Trip we also created the cute graphics for Circle Empires and Circle Empires Rivals (cute and accessible, fast tactical RTS titles). We started working on Artist Life Simulator in 2020 and released it in 2022. thank you for playing it! Hopefully, we can bring you |
| Hello Arstist Life Simulator players! | 2024-03-20 | This is a small Spring-Sale update that mostly rebalances and improves some existing content, including our DLC Guns & Cakes. We’re currently super busy working on our next game, an action roguelite called Monster Run (where you’re a giant monster cat fighting against armies of humans), but we aren’t done with Artist Life Simulator yet. Have a merry spring and a happy new approaching summer! Increased painting value of ideas and some memories Increased painting time penalty of some crimson conditions (like frustration) Updated painting value of some generic memories Changed Temptations to have more interesting effects Opportunities to buy gun |
| Happy spring sale! | 2024-03-16 | |
| Balance update with new content | 2023-07-04 | We are currently doing our first -50% off sale, so the best time to recommend Artist Life Simulator to a good friend is today. Thank you! This update rebalances (and fixes) numerous chances and stats across the game. There is no greater pattern of increased/reduced difficulty. The most noticeable change is a minor reduction of the chance to get willpower from the Ocean, but this is counterbalanced by other changes. We also added a number of new results to various events accrosse the game. Fixed: Charles not having "Sculpting of Physicue" upgrade. Fixed: Some gun buying opportunities of the Guns & Cakes DLC never vanishing after their timer ru |
| Cakes & Guns: extra content DLC released | 2023-03-27 | The Cakes & Guns extra content DLC is ready! This fresh DLC adds 9 Pistols, 14 Cakes, 200+ new events, new painting illustrations & a lot of other content to the base game, check for yourself: https://store.steampowered.com/app/2358550/Artist_Life_Simulator__Cakes_and_Guns/ Visiting the cake shop (click to enlarge) Buying a gun (click to enlarge) New content for version 1.1.5 Added new events across all locations Added new injury type: The Allergy (cannot visit Park or Mountains). Quality of life changes New DLC available, steam link also in the game main menu (fully save-compatible) Ultrawide monitors can now use fullscreen mode Windowed mod |
| New content, visuals & improvements | 2023-03-10 | New visuals & improvements We’ve completed a round of optimizations including balance changes, adding also some new content. The Mystery Artist verbs have a fresh new look, and working on any odd-job now shows a new unique work-specific image in the background. Our full version launch has so far been humble, while earning one fine 8/10 review from Softpedia. If you have enjoyed Artist Life Sim and want to support our work, please consider also sharing your own feedback to be read by others! New Content Added 15 unique new background images for various Job Opportunities Added some new events across various locations & activities New visuals fo |
| Demo updated, Love-related saving issues fixed | 2022-12-18 | We did a silent update earlier today, fixing some typos and a saving blocker that happened if your artist painted Love (one of the rarest feelings in the game) or memory of love. We also updated the free demo to full version, so not a bad time to recommend your friends to try it if you think they might enjoy the experience. The corner doctor used to be a veterinary and butcher so he must be qualified for the job. There are risks to owning more than you can handle. I spent a lot of money to prove that I'm worthy of existing. Somebody wrote in their review that they now understand better the hardships of being an artist. Thank you, that's one o |
| Full release! | 2022-12-13 | We have released Artist Life Simulator full version today, together with 2275 AI-generated illustrations of 19th century oil paintings! Every painting, portrait and piece of art you create will have a unique oil painting visuals (in addition to the card image), reflecting the key inspiration that you used. Majority of results (the thousands of little stories in the game) are illustrated with such works (some shorter messages do not need an illustration). The intros contain now also truly fine voice acting. We didn't have time to update the demo due to developer illness, and it will be updated at first opportunity. Thank you for supporting us |
| Added 1219 new illustrations, tons of new features & content | 2022-11-17 | We are overjoyed to announce that we’ve added an unprecendented 1219 new illustrations (!!) into the game and more will be added soon (*_*). They mostly look like beautiful 19th century oil paintings, illustrating your visiting results (including visiting jobs and very good friends). In the future, every painting you create will also have an authentic full-format oil painting visuals (in addition to the card image). As if this wasn’t enough, we’ve added a new playable artist plus tons of new content and features. Hooray! New Content Added over 1219 new illustrations for visiting results Added a new playable artist: The Mystery Artist (starts |
| New expanded victory progression for the Color That Should Not Exist path | 2022-09-27 | Expanding the victory progression of the 8th color victory path with interesting steps was the focus of this update, together with various important quality of life improvements. Other victory progressions will be also expanded in the near future. By the way, if you haven’t noticed already, action slots can be now filled simply by clicking on the suitable cards while the action is clicked open. Basically clicking on a suitable card now has the same effect as dragging them into a slot would. New content/features * New, expanded victory progression for the Color That Should Not Exist * Updated game intro and victory texts * New card graphics to |
| New upgrade tree, new music and other improvements | 2022-09-14 | The new, redesigned upgrade tree introduces unique upgrades for each playable artist, diversifying them a little further. Completing any upgrade unlocks all upgrades of the next tier. Another feature we’ve wanted to add for a long time (and now did) is the ability to “resurrect” forgotten feelings from memories, by thinking about them with passion. You can now also send cards to action slots simply by cliking on a suitable card while the action window is open - it's very handy, thank you to everybody who asked for it. The game now has evertyhing that it needs, so we can put more focus on cool things which are not strictly necessary (such as e |
| Fixed the Cannibal Concert Hall | 2022-08-26 | A few small but important fixes. Most importantly, the Concert Hall (the new building which gives passion) won't consume your friends any more when you visit. Version 0.10 summary Fixed: Concert Hall won't eat the character that you visited with any more. Fixed: New game couldn't be started if the Windows used non-Gregorian calendar (this was broken since 0.11) Made game intro texts more readable Minor UI tweaks |
| New Location: Concert Hall | 2022-07-05 | Visiting the new Concert Hall with a friend and wealth gives about 50% chance to receive some passion. We added 8 new musical tracks in the game, each associated with different feelings. We've also fixed a few bugs as usual, including the one related to Social Animalism upgrade. Summary New Location: Concert Hall New feature: Clicking on a emotion in Emotionarium now also plays one of the musical tracks associateed with that feeling or condition. 8 new musical tracks Various balance changes (and the current balance is still subject to change) Added save/quit confirmations Clarified wording in painting value calculations, Exhibition Opportunit |
| Readability +1 upgrade | 2022-06-03 | This update makes event result texts appear dynamically, meaning most of the game should be easier to read now. This feature can be switched off from settings, and holding down LMB while the text is appearing speeds it up). Additionally, we've made some small balance & typo fixes. Next up, there's some important reworks still to be made for the upgrade tree. Hopefully we can tell you more next week. Wishing a merry weekend to all struggling artists following this game! |
| The Begging action, new content & features | 2022-05-12 | We are enjoying polishing the game and adding interesting detail. Artist Life Sim is designed to be a fairly challenging roguelite that will result in defeat (or death) if the player is not masterful in balancing their key stats such as health, sanity, wealth and passion. That’s why the game has 10 different defeats and 7 different victories, and that’s why we will keep expanding the features that increase replayability. The begging action is a skill that appears by itself during destitute poverty, and provides an additional chance for the player to postpone or escape being defeated by poverty. It can be used when talking with a friend or for |
| New friendship options & background visuals | 2022-04-22 | The game feels already a pretty complete and pleasurable, but there’s still a number of smaller features we want to add, so we remain in Early Access for now. If you have any ideas or suggestions, feel free to post them as comments here. Certain locations now show a hint about the feelings originating from these locations All very good friends (the highest friendship level) can be now visited Added 13 new background images for visitable locations Added 2 new achievements, related to new traits of Andre and Charles Added visual “liquid fill” progression bars to traits, habits and addictions Updated loss condition sounds Balance/Fixes Rebalance |
| Patch 9: Seven major features, tons of fresh content | 2022-04-05 | We've now completed almost all planned major features, so if you want influence it’s development with your ideas and feedback (please do it!) or buy it at the Early Access price level, now's a good moment for this. There will be a few more updates before the full launch, but the game is already a complete, rich experience. New feature: The Previous Paths. This allows you to keep track of your victories and defeats, and an option to review them. New feature: Character friendship progression. Talking to people about their personal interests (by talking about passion, or other relevant topics) can now improve your relationship (from acquaintance |
| Patch 8: fresh improvements | 2022-01-28 | If you’re looking for some good time, try the artist’s downfall with poverty & alcoholism, using your trusty Artist Life Simulator. An important fix plus a few small improvements. Dark Alleys can now be painted like other locations. Minor updates to some results and message illustrations. Fixed game loading issues caused by Windows language and location settings. Fixed sounds not playing for some locations like Bookstore and Drugstore. In case the game load fails, it now shows an error on screen. Compared to locating Player.log, it is more convenient to just screenshot the error for sending to devs. |
| Patch 7: regular update | 2022-01-20 | This update adds new visuals to the main menu, increases the variety of certain action results and fixes a number of issues, also providing behind-the-scenes upgrades to overall game stability. New, ever-changing visuals in the main menu. Minor balance improvements Victory fade animation is now white Fixed game not being able to start if Windows language is Turkish Fixed an issue that hovering a card on board didn't properly highlight suitable card slots for paintable cards Fixed screen fade animation stuttering on game load (and in other similar situations) |
| Patch 6: Poverty, alcohol and addiction mechanics! | 2021-12-17 | Merry approaching end of the year, lovers of art! Today’s major update provides a lot of new game mechanics and content. Also achievements for game endings, together with fixes and balance changes. A new losstype (entrapped by poverty) means total number of different game endings is now 17. New mechanics & content New alcohol mechanics. You can now buy alcohol from Bar Avenue, Dark Alleys or Liquor shop, and consume it alone or together with someone. You can also become addicted to it. New poverty mechanics. Cost of life can now evolve into Creeping Povery and beyond New City mechanics: you can now sell up to 5 paintings together in the city |
| Patch 5: New visuals & writings | 2021-11-23 | The most noticeable changes of this update concern game balance (visiting the bar, collecting victory requirements, and hunting jobs are now more generous to the player) and visuals. For exampe, Interaction feels much more eye-pleasing now, with the new colors. Many cards (such as injuries, characters, conditions) also got new fashionable hovertext descriptions, some got size changes to indicate their relative importance. New visuals & writings Improved the highlight signifying Interaction between cards Many card types have new sizes now, indicating importance Unwanted conditions have show full descriptions in hovertext Characters now have fu |
| Patch 4: New Balance, Victory images and UX | 2021-11-19 | The most noticeable changes of this update concern game balance (visiting the ocean and the bar avenue), new victory images and various added ingame texts. Please keep playing, and sharing your let's plays, because watching you play is the best way for us devs to see what must be improved or fixed :) New content & texts Some victories now have new victory images Feeling hover texts now show relevant descriptive texts from Emotionarium Improved hover text for many cards (conditions, feelings, and more) Reconnection skill info text is more informative now Ending texts are easier to read now Added hover text descriptions to job opportunities Bal |
| Patch 3: design updates, balances and fixes | 2021-11-02 | Changed since v0.2: New improved background The Park provides health more often now Higher chance to meet new people in the Bar Avenue Added more (positive) results to selling paintings in the City and Bar Avenue Improved the introduction Improved hover texts for conditions, and many others Fixed a rare unlocking issue with the life upgrade tree Fixed issues with loading a game caused by action cost cards not being saved Counters for conditions are now more intuitive (all counters are now a single feeling type, for example, Shame can be countered by “green feelings”. Solvers for conditions remain unchanged). P.S! If you didn't know it yet, th |
| Update notes for v0.2 | 2021-10-29 | Changed since v0.1: * Fixed "memorable impressions" upgrade not being able to complete * Chosen character intro won't skip messages about card types anymore * Saving during intro won't skip content on game load anymore * Action result used to show destroyed cards only once, even if many were destroyed, now fixed * Fixed SPACE key sometimes acting weirdly and not changing game speed * Chosen character name is now visible below the date, * is added while in intro * Action cards received are now usable only after they are collected * Various smaller balance and typo fixes |
| The first hotfix done | 2021-10-29 | The first hotfix Thank you, bold adventurers who dared experience the first day of Early Access! Your kind feedback has proven invaluable in fixing a couple of bugs, and we’ve also included a quick balance improvement. Memorable impressions upgrade won’t get stuck any more, and should be unstuck for those who had it Savegames won't break due to Memorable Impressions bug any more. Park now has a greater chance to boost your health, especially if you have less than 5 health Tutorial is now more break-proof now (new action cards won't be openable inside result windows) There were no other major issues so we can continue also working on interesti |