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Castles on Clouds — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
0.4.1 Bug Fixes2024-12-20Fix for tower prices not showing up
UI 2.0!2024-10-21The first of many major updates, this one focused on improving the look and feel of the game to appear much more polished and professional.
0.3.0 Week 3 Update - Sovereign Reign Enabled, last week of focused bug fixing2024-09-14This week we enabled Sovereign Reign: if you beat the game you can now play it with additional difficulty. Also fixed several bugs and I am quite happy with the current state of the game. I will now start to focus on a major update and adding additional features, while still fixing any minor bugs that are brought to my attention. Thanks again for checking out the game, excited for the future!
0.2.2 Hotfix2024-09-09Fixed Static Discharge, The Acacia Strain, and Bob the Builder achievements/unlocks that were not triggering. Thanks Earth 878 for bringing to my attention Fixed leaderboard not loading if exactly 64 entries exists Do not ask why this was a thing, idfk
0.2.0 Week 2 Update - Achievements, Tower Targeting, and Wave Spawning2024-09-07Rewrote unit distance calculations to provide more accurate tower targeting Fixed issue with waves spawning not being cancelled on game end, resulting in a massive amount of enemies spawning on the ship and not moving. Fixed issue with achievements not triggering Fixed issue with buttons not being clickable after completing season Added Additional Achievements inline with unlocks Moved hero to start of path
0.1.3 Wave spawning Bug Squashed2024-09-02Fixed an issue where there would be a massive enemies spawning on the ship and not moving. Fixed an issue with buttons not being clickable to start the next season
1.0.1 Save Data and Gold Multiplier bug fixes2024-09-02Fixed the beehive giving 4 extra cards exploit in 1.0.1. Also Fixed an issue where gold given from things like trust fund and other relics were getting multiplied by enemy increased gold drop rates. Also fixed the issue with waves being called early getting multiplied by enemy drop rate. Corrected description for Might over Magic card
0.1.0 Difficulties!2024-09-01Added the option to play on a Chill difficulty, kept the current difficulty as Challenge. Separate leaderboards for each
0.0.7 Fixes and enhancements2024-08-31Fix for main menu buttons unavailable after completing game if quit button was spammed Added ability to toggle pause/play with the spacebar
0.0.6 - Buncha bug fixes2024-08-30Bugs: Fixed issue with Trust Fund not applying every season Fixed issue with Tier 4 Towers being unlocked in later seasons without requiring the Military Academy Fixed issue with churches not properly applying a 50% reduction to spell cooldown length Enhancements You can now drag to move the camera in the upgrades/metaprogression scene
0.0.5 fix framerate not applying2024-08-29Fix to allow capping framerate, added tooltip to clarify that vsync will override it
0.0.4 Bug Fixes - new player.log fetcher2024-08-28Fixed crash due to completing certain unlock achievements Added new button for grabbing player's log file and save data, making debugging infinitely easier Changed metaprogression label to upgrades Added Escape to leave upgrades panel
0.0.3 Bug Fixes2024-08-27Fixed issue where buildings unlocked through gameplay were not being made available in game. Fixed issue where "Feed the Greed" Unlock was not triggering. Fixed issue with Metaprogression Exit button was hidden on extreme screen aspect ratios. Enabled Windmill for all save files as the metaprogression way of unlocking was removed
0.0.2 Minor bug fixes2024-08-26Fixed issue where discounted mage towers were not purchasable unless the player had enough gold to pay the original price. Fixed null reference leading to blank buttons when abandoning game.