MY TIME ALIVE — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| MY TIME ALIVE 3.02 - Complete Game Rework | 2023-04-25 | MY TIME ALIVE was always one of my favorite projects, and I knew eventually I wanted to come back to it and finish the things I was too inexperienced to complete before. Throughout these past few years of my game development journey, I've learned tons and tons of information that truly make me a better game developer. In this update, I've gone back and fixed the major issues surrounding this game to truly make it a better experience, and finally add the rest of the content I always wanted. Updates: Each change is in their respective category. Gameplay Story Mode -New addition to the environment on level 1. -Complete graphics overhaul with URP |
| New about 3.0 Update | 2023-04-23 | The new 3.0 update is ready to be released, but I also am in the works of redoing the store page, the trailer, etc. Instead of waiting for the store page to be complete, I am going to go ahead and upload the new version (3.0) of the game, but keep it as a quiet release for now. Please, feel free to send me all the feedback you find and anything that does not work, since this is a major update and a lot of features have been added/changed. Thanks for playing my game, and if you have any feedback or suggestions for new additions or overall just quality of life updates, feel free to reply to this post. Thanks! |
| MY TIME ALIVE 3.0 - Rework in Progress | 2023-04-19 | Hi everyone! It's been quite some time, and after further consideration, I've decided it's time for a rework. The game was lacking some very basic core features and foundation elements that honestly are quite important to a story based first person shooter. Here is a little dip into what I've been working on recently. Graphics Overhaul: After updating the project to Unity 2021.3.1, I went ahead and converted the rendering to use the Universal Render Pipeline (URP). This scriptable pipeline in unity really puts an emphasis on colors, and can help clean up the muddy textures that bogged the game down before. Here is an example of what I mean. B |
| 2.1 UPDATE - Final New Content Update | 2021-10-06 | Hello everyone! Thanks for playing my game and the suggestions I got. Throughout the past few months, I have used these suggestions to update the game accordingly. This has brought us to the final (major) update**. This update includes the finished version of the arcade mode, and a few minor graphical changes to the game. Updates in 2.1: -New menu for arcade mode. https://i.imgur.com/fWsDUAp.jpg -New Highscore system for arcade mode. After each death, the highscore is updated. If you leave before death, the highscore does NOT update. -Minor graphical changes. enabled HDR, turned down the bloom, and change the color temperature a slight bit. A |
| 2.0 UPDATE - NEW ARCADE MODE | 2021-09-20 | Hello everyone. MY TIME ALIVE v2.0 is now released and includes a few major updates. First, ------ARCADE MODE----- A new wave based zombie survival mode has now been implemented. Survive endless waves of hordes and upgrade your weapons along the way. This mode is still in early testing phase, and is expected to leave the phase after about a month. With your feedback, I should be able to find and fix all the bugs in this short period of time. What's in this new mode: -New weapons (Shotgun, MP5, SNIPER, and KATANA). -Endless hordes to survive. -Highscore system is currently a WIP, but will be there soon. -Fun arcade experience, can be played be |
| Patch 1.21 | 2021-08-23 | Small patch that addresses some fixes and additions related to performance. Added: -Clouds to the sky Fixes: -A few minor bugs fixed -All outside levels have been optimized to run better (I went from 60 to 140fps on Level 2) -Problem with the game saves not working. They now function properly after each level. Thanks! |
| Patch 1.2 Fix | 2021-08-06 | There were some problems with the 1.2 build, so here is the actual update. Sorry! Patch 1.2 provides: Graphical updates such as: - Flowers added to outside worlds. - Made the levels have a little more haze to help give the feel of fog with the new clouds. Fixes include: - Level indicator to show the flashlight on the last level. - Flashlight added to level 5. - Fixed some areas on level 5 not lighting properly. - Fixed ALL the grass clipping through cars and buildings New things: -New zombie, called the "Hauler" This zombie runs at you, be careful managing your ammo. This zombie deals 20 damage each attack, and can run much faster than you. Y |
| Patch 1.2 | 2021-08-06 | Patch 1.2 provides: Graphical updates such as: - Clouds in the sky. - Flowers added to outside worlds. - Made the levels have a little more haze to help give the feel of fog with the new clouds. Fixes include: - Level indicator to show the flashlight on the last level. - Flashlight added to level 5. - Fixed some areas on level 5 not lighting properly. - Fixed ALL the grass clipping through cars and buildings Thank you. |
| Patch 1.1 | 2021-08-04 | Minor update regarding bug reports about: 1. Having no sound until messing with the sliders. Default is now set to 1, adjust as you like. 2. Collision problems and escaping the map fixed on level 1 and level 3. 3. Fixed one setting on the main menu that was causing errors and the game to crash. Thank you! |