PsiloSybil — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Patch notes 1.0.1-c | 2024-10-01 | Truffle Traffic - Fixed Raphael dialogue after freeing. Ground Meat - Moved one token and added an obstacle. Crystal Hollow, Gruesome Grotto, Dark Chocolate - Changed lighting to improve visibility. |
| Patch notes 1.0.1-b | 2024-09-28 | Quick bugfixes and improvements. Thanks to everyone that came together to snipe glitches. Gamepad - It is now possible to override the button prompts to always display keyboard, Dualshock or XInput buttons from the settings menu. You can also select "auto" to continue to use the automatic input device detection. Ground Meat - Invisible walls touchups. - SFX to rideable maggot. - Dust FX and controller vibration when rushing in the riding section. - Fix: prevent face-plant animation from placing Sybil underneath the ground. - Fix: flicker in scenery. Nuclear Winter - Fix: the requirement in the pause menu was incorrectly shown as 24 bronze sku |
| New Level: Ground Meat -- Final Update! | 2024-09-25 | It was a grueling process, but PsiloSybil development is finally over: update 1.0.1, with the final level Ground Meat, bringing the total to 25 fully playable and unique levels, is here. Ground Meat is a rather macabre level set in decomposing carcasses under the forest floor. It has a sidescrolling section and, a PsiloSybil first, a mascot riding section! Yes, believe your eyes ball, we have the riding section. The level is long, but on the easier side. The NPC mushroom is... well, you should see for yourselves. I have cancer. This is obviously a pressing matter and I really want that when it comes for me to address it, I know that PS is som |
| Patch notes 1.0.0-i | 2024-09-22 | Citrus Falls - Fixed a spot where Sybil could get stuck and vvVViiIIbbbRRrraAAaatTTEee Close Encounters - Bugfix: cows would freeze in air after squashing Sybil - Changed particles when breaking alien barriers Cliffhanger - Asset redo: bouncy tree things Wizard Giza - Some asset improvements (LODs) Cliffhanger, Stone Cold, Hell's Bells (and new level alpha) - New logic for handling 2d sidescrolling section. Should prevent many glitches of the bonking-head-on-colliders-in-the-spirit-plane sort. It also helps align Sybil to the plane of motion if you happen to be drifting a bit off-plane with your analog stick. New Level alpha - Further changes |
| Patch notes 1.0.0-h | 2024-09-20 | Overworld - Minor geometry fixes. New level alpha - Fixes and further asset work. |
| Patch notes 1.0.0-g | 2024-09-19 | Overworld - slight changes. Citrus Falls - Fix for visual bugs involving the drifting logs Roach Motel, the Tower - Changes to the live wires model New level alpha - Some changes |
| Patch notes 1.0.0-f | 2024-09-18 | Generic - Fixes to Sybil's respawn animation New level (cheat-only alpha) - Many changes |
| Patch notes 1.0.0-e | 2024-09-15 | Generic - Fixed sporadic bug with stopping cycles upon death - Fixed animation error in skin select menu - Performance improvements New level - A new level in very early alpha state is accessible through cheats. |
| Patch Notes 1.0.0-d | 2024-09-05 | Gameplay - Killed enemies now play an animation (slapped away or bounced on). The trajectory makes a rough attempt to avoid obstacles. This is not yet implemented for a few enemies in the game for which there are some technical complications. The yellow boarcerers in Wizard Giza now become fully visible when killed. - Rehaul of the input and gameplay controller systems for Sybil. Cleanup of the logic for disabling inputs. It is hoped this will take care of rare input bugs. - Active cycle timers will now instantly halt when Sybil dies, avoiding situations in which enemies or platforms pass right through Sybil while she's playing a death animat |
| Version 1.0.0 is here!! | 2023-12-08 | Time to celebrate! Well not yet as it's not official, but it's here. It's finished! Patch notes for version 1.0.0: Steam Integration - automatic Steam Cloud syncing of savefiles and time trial ghost files. Platformer Level - fixed some visual glitches with the coloured platforms Secrets - haha! Nothing to see here! |
| Patch notes Beta 0.7.6-b | 2023-11-19 | Intro Cutscene - Preliminary version of the intro cutscene. This cutscene is played on both full and demo editions whenever the "Play" option is selected in a savefile where Undergrowth Burbs has not been cleared. The cutscene leads directly to Undergrowth Burbs |
| Patch notes Beta 0.7.6 | 2023-09-16 | Cliffhanger - changes to cliff texturing Roach Motel - patched up some ugliness during a camera transition P.E.A.R.L. - Improved glitchy appearance of screen glow when the robotic arm is too close to it |
| Patch notes Beta 0.7.5-d | 2023-09-14 | Generic - Fixed graphical glitches with the average blending shader Overworld - Added a tiny island for Platformer Level Boarsailles - Minor visual change P.E.A.R.L. - Bugfix: it was possible to jump out of bounds Hell's Bells - Visual rehaul (retexturing and re-lighting) |
| Patch notes Beta 0.7.5-c | 2023-08-08 | Mystic Castle - bugfix: z-fighting texture in last section. Truffle Traffic - bugfix: boar propellers were not properly affected by fog Citrus Falls - fixed several texturing errors Stone Cold, Hell's Bells - retractible platform redesigned. No gameplay changes. Close Encounters - bugfix: it was possible to jump over the chasing eyeballs. Wizard Giza - fixed gap in geometry at start of chase. - optimized graphics in intro scene. Audio -added option to control UI sfx volume. |
| Patch notes Beta 0.7.5-b | 2023-07-24 | Secrets - New secrets including a super hidden super difficult boss! - New "InviSybil" skin - New achievement "Crab Rave" |
| Patch notes Beta 0.7.5 | 2023-07-15 | Veeeeeery close to 1.0. Rendering - Streamlined rendering pipeline by ripping out bloat. - Added PSX-style tessellation of large triangles. This automatically fixes excessive texture swims in certain areas, and the pop effect looks very authentic. - Fixed some shader bugs. Chef Porcini - Some decorations added. Secrets - Many added. So much stuff. See what you can find. The first hint is in the beach! |
| Patch notes Beta 0.7.4-d | 2023-05-18 | Lord Nutmeg - hotfix: serious bug prevented progression in third phase. |
| Patch notes Beta 0.7.4-c | 2023-05-06 | 0.7.4-c HD Mode - Refactoring of HD video mode. All known bugs related to HD mode (transparency and ordering issues, incorrect letterboxing with windowed or atypical ratios, etc...) seem to be solved. - The colour crunch options now do work in HD mode (though the difference is hard to spot). |
| Beta 0.7.4 - Last Stretch | 2023-04-15 | Hello people, I apologize yet again for a prolonged period with no updates. Sadly I have had some health issues to take care of. Now I'm back to Psilosybil development and I'd like to finish cleaning up the very last things before we can officially call it done! Now it's possible you may have missed it, but there are many new levels! The latest levels added are Platformer Level - an extremely challenging bonus! Truffle Traffic - a fun, mid-game session of highway hopping Dark Chocolate - the higher road. Make sure to check them out if these don't sound familiar! Here's patch notes for this specific small update: Beta 0.7.4 Citrus Falls, Cliff |
| Patch notes Beta 0.7.3 | 2023-01-29 | 0.7.3 Bonus level Platformer Level released (in a beta state) - The only requirement to access it and complete it is beating Lord Nutmeg. - It is possible to free the mushroom and complete the (joke) time trial - Arcade runs still end after Nutmeg - PL is not reachable in arcade. Debug - The debug overlay activated with cheat JIJPPJP now includes a marker for slap cooldown. |
| Patch notes Beta 0.7.2 | 2023-01-03 | Generic - Fixes to platforming engine to handle unusual inputs from controllers and keyboards. - A low bounce which is converted late to a high bounce doesn't cause clicking sounds or double bounce sounds anymore. Overworld - The species name of the fungi NPC is displayed for sparkly shrooms. Undergrowth Burbs - Some geometry fixes. Secrets - Many added and expanded. Good Luck. Not Visible - Significant additions to PL. |
| Patch notes Beta 0.7.1-c | 2022-12-28 | Overworld - Changes to world map. CliffHanger - Correction to an invisible wall. Generic - The time trial ghost icon is now semitransparent. - The scrolling text for the credits after beating Nutmeg has been changed. Not visible Further changes to PL. |
| Patch notes Beta 0.7.1-b | 2022-12-24 | Save Slots - For now, slot selection doesn't work with analog stick anymore (just like skin selection system). Also the menu is properly dead-zoned. - The system is more resilient to corrupt or unreadable savefiles, and should not crash anymore if a corrupt savefile exists (but if the corrupt file is loaded and played, it will be erased). Stone Cold - A hint has been added for the secret. |
| Patch notes Beta 0.7.1 | 2022-12-20 | Warning: this update involves changes to the save system. It's strongly advised to back up your save files before starting the game again in case bugs have slipped into the build undetected. Better safe than sorry. New Save Slot System - very exciting! Everything should be self-explanatory. You get 16 save slots. Try it out! Truffle Traffic / CliffHanger - Modified animation of copter boars Not Visible Further changes to PL. |
| Patch notes Beta 0.7.0-e | 2022-12-15 | Dessert Outpost / Dark Chocolate - Adjustment to LOD biases and further asset changes Nuclear Winter - The requirement for all bronze skulls is now displayed in the pause menu. (Note that it says 24 in preparation for the release of PL, but the unlocking still correctly refers only to the 23 released levels so far) Undergrowth Burbs - Modified LOD bias of certain elements Not visible - Further changes to PL. |
| Patch notes Beta 0.7.0-d | 2022-12-14 | Dessert Outpost / Dark Chocolate - Added higher LODs to a lot of geometry (platforms, chocolate squares, gates) to minimize aliasing in the distance. - Fixed some texturing and shading errors. - Flowing chocolate now correctly catches drop shadows (from enemies and Sybil) Crystal Hollow / Gruesome Grotto - Increased overall brightness for many elements. Haunted Lodge - Chase music now correctly persists if the player dies during the first chase segment Lord Nutmeg - Phase I music now has correct volume and mixing. |
| Patch notes Beta 0.7.0-c | 2022-12-11 | Wizard Giza - Fixed a bug where magic hand spells would be incorrectly culled in certain specific camera angles Not Visible - Upcoming bonus level codenamed "PL" enters alpha test stage |
| Release Announcement - Early 2023 | 2022-12-08 | Indie devs delaying games is a tale as old as time... I cannot make the original release deadline for this December. Unforeseen circumstances ate at my time budget and my working philosophy is, as always, to make no compromises on the state PsiloSybil ships in even at the cost of delays. I want it to be excellently packaged, as bug-free as possible, and with all its awkward bits smoothed out. PsiloSybil will exit beta early access and fully release as 1.0 soon. Soon, however, means sometime in the first months of 2023, and not around... right now as I had previously estimated. I'm sorry I couldn't make it, and I'm sorry for coming up with thi |
| Patch notes Beta 0.6.5-c | 2022-10-13 | Crystal Hollow - fixed cameras and visibility in puzzle section Hell's Bells - corrected Sybil's positioning when freeing Colleen. Not Visible - upcoming level codenamed "TT" enters alpha stage. |
| Patch notes Beta 0.6.5 | 2022-09-20 | Demo - The demo has been changed from the original lineup of Mystic Castle, Boarsailles to the new lineup of Undergrowth Burbs, Roach Motel, and Crystal Hollow (the first three levels in the game). Steam Achievements - A series of four achievements are granted for beating each boss in arcade mode. Arcade Mode - After defeating nutmeg in arcade mode, now the end credits are displayed just like in normal play. Credits - After the credits are skipped, you always return to the main menu instead of the overworld. Chef Porcini - The carrot and broccoli platforms are now wider to make the boss fight easier for newcomers. Since essentially all runs c |