STEAMDATA.GG

CrossOver: Roll For Initiative — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Nominate us for The Steam Awards!2024-11-27Hello, Adventurers! The annual Steam Awards are here, and we’d be honored if you would nominate Crossover for the Most Innovative Gameplay category! By blending the classic Match 3 and Tower Defense genres with the strategic depth of Puzzle, RPG, and Strategy elements, we aimed to create a game that’s both familiar and fresh. Our goal was to deliver a truly unique experience. Thank you for your continued support! It’s because of you that we were able to bring this innovative mashup to life!
v1.1.3 - Minor Update2024-08-31Fixed intro/win text for sci-fi Online Scenario #3 (thanks @QuanticFlux & @FoxHollowGames!) - it had the solo version text instead Reduced animation speed of Writhing Mass boss, it was a tad too jiggly In the fantasy Co-op Scenario #7, changed one of the d8 spells to a d10 one, since you had 3 x d8 attacks Restricted some thematically dubious encounters from certain locations. It's a tough balance between having an interesting variety of encounters across all the campaigns and having them "make sense" in the environment - usually I err on the side of just being a fun game, but a couple were a little too unsuitable (e.g. a cozy farm being in C
1.1.2b Addendum2024-08-23Missing Radius label on a rare encounter reward. Just a text change, thanks to G.M. Powerlines again.
1.1.2b - Hotfix2024-08-17Encounter with choice of 3 rings fixed Thanks to the great streamer G.M. Powerlines for finding the obscure issue!
v1.1.2 - Local Co-op Improvements & More2024-08-07Added sensitivity setting for Local Co-op gamepad control of the dice hand. Local Co-op now uses alternate campaign stages that have been tweaked to reduce delays between enemy spawns, providing a more engaging and smoother experience for the sheet player, instead of "dead air" periods since they no longer match dice during breaks. Thanks to my lovely wife/business partner, and Mr & Mrs Kazanski, for testing and feedback. Local Co-op dice player will no longer be blocked when sheet player is placing a mercenary (as blocker prevents placing it on the dice tray). Removed the Alien Duchess from the sci-fi Dice Defense and Endless modes. It was j
v1.1.1 - Local Co-op Balanced Wave Delay2024-07-31If Local Co-op is enabled, the delay between waves is cut to 3 seconds - from a suggestion by Kazanski to better balance the local co-op experience (since the solo player doesn't need that longer period to collect some dice while not being harassed).
v1.1 - Expanded Tutorial, etc2024-07-31Expanded Tutorial with additional topics covered Added option to toggle off hints/direction arrows for dice (h/t Kazanski's wife) Increased volume of Wave Starting, Wave Warning and Final Wave sounds Reduced volume of breath sound when casting spell Reduced volume of attack error sound (e.g. trying to attack while still cooling down), since it can be annoying when spamming it. It is slightly louder when hitting an invalid hotkey, since you won't be looking at what you're selecting so aural feedback is more important there.
1.0.9c - Minor Hotfix2024-07-29Fixed flicker on Encounter image noted by Janet On Occasion.
1.0.9b Hotfix2024-07-27Fixed a rare bug where inventory slots could become disturbed. Any such nonsense will now be detected and the afflicted slots will reset. Thanks to MarioFanaticXV for providing a save file.
1.0.9 - LOCAL CO-OP ADDED! Plus Remote Play Together for Online campaigning!2024-07-26Yes, a HUGE addition today - local co-op for all solo campaigns on the shelf! Thanks to kanevan for prompting me to do this. Toggle on or off at any stage of a campaign from the main menu (just tick the box). 2nd player uses Gamepad ONLY. 1st player uses mouse. Gamepad can match dice and use Dice Ultras. Dragging dice works, as do the ultras' tooltips. Mouse will ONLY control the sheet, same as the online co-op. If there's no gamepad, you can't match dice if Local Co-op is selected. Hotswapping a gamepad in seems to work fine, though this may be pad/PC specific so I can't promise it will work for you. Online Co-op remains an exclusive non-loc
1.0.8 - Spend Gems to Boost Stats!2024-07-25Added Stat Boost to Character Creator (button at bottom-center of screen). Spend gems to boost your starting stats/HP by up to +3 each, at increasing cost. The boosts apply even if you re-roll the stats, and you can change the boosts again before accepting the character. Fixed incorrect cover art for 3 of the later Co-op scenarios in the sci-fi module. I had somehow forgotten to update these once the art was completed! The Stat Boost addition came from two intersecting points of feedback. A couple of people had wanted more things you could spend gems on (in addition to trading them in for GP at the merchant, continuing after death, and unlock
1.0.7 - Casual Mode becomes Campaign Difficulty2024-07-24Casual Mode has morphed into a general Campaign Difficulty Setting. This is now always active, and has a default setting of 8, which is a little easier than the previous normal mode (which was 10). Changing it acts the same as Casual Mode (enemy damage is reduced by a %), including a setting of zero where you take no damage at all and deterrents are disabled. It now also goes up to 11 (like all good Spinal Tap fans do), for a little extra difficulty than the previous max. Freely adjust at any time during a campaign to match your comfort level. Lowered the height of the fog effect that appears in some stages, as it obscured the dice a little t
v1.0.6b - Addendum2024-07-24Apologies for another update today, but I didn't want Campaign 2 Stage 1/2 to continue to be a stumbling block for some builds. Now Vampyric Serpents during the early waves of those stages will generally attack CON before HP. Please do send feedback on any specific balance issues like this to the forum or Discord and I will address ASAP. While it is generally a hard game, I do want it to be a smooth curve so you will gradually try new abilities & tactics.
1.0.6 - Balance Update2024-07-23Reduced the delay before a hint is given for an available dice match (the yellow circle and pulsing arrows above it) from 20 seconds to 12. Removed 3x Vampyric Serpents from Campaign 2 Stage 1 and extended spawn delays slightly. Also removed some Necrotic Scuttlers from Stage 2. Slightly reduced Vampyric Serpent's HP, Dmg, Resistance & Speed. They're still pretty evil with their regeneration though. Beefed up the sheet's HP defences in Stage 1 of each campaign by 25% and Stage 2 by 10%, to help make up for the lack of gear you may have at the start. Reduced qty of Slumber Bombs bought at merchant from 3 to 2. These were a little overpowered.
Launch Day for CrossOver: Roll For Initiative2024-07-23Hello Adventurers, The day we've all been waiting for is finally here! CrossOver: Roll For Initiative has officially launched on Steam. This journey has been incredible, and we couldn't have done it without your unwavering support and invaluable feedback. Your passion and insights from the demo have shaped the game into what it is today, and for that, we are immensely grateful. We are thrilled to share our new launch trailer, showcasing the unique blend of puzzle, action and RPG elements that make CrossOver a truly one-of-a-kind experience. You can watch the trailer here: One last thing: we have recently introduced Casual Mode. At the beginni
Save the Date! Worldwide Launch Date Reveal2024-07-02Hi Everyone! I want to begin by extending my heartfelt thanks to each and every one of you for your unwavering patience and incredible feedback throughout this journey. Your enthusiasm from the demo has helped provide great feedback, shaping CrossOver: Roll for Initiative into its best launch-ready version today. I am thrilled to finally announce that together with MicroProse, we have set a worldwide release date for CrossOver: Roll for Initiative. Mark your calendars, because the game will be launching on July 23rd on Steam. For those who may be new to our community, CrossOver: Roll for Initiative takes classic concepts from traditionally 'c
CrossOver Demo Updated2023-07-15Thanks to everyone for the feedback on the demo. A few people thought the UI theme could use some work, particularly carrying the "papercraft" theme throughout, so I've done a revamp and have updated the demo, along with other minor tweaks from the main build. Enjoy!
CrossOver Steam Fest Demo Overview2023-06-22A lot of people are enjoying the CrossOver: Roll For Initiative demo so far! A few people have asked about the scope of the full game and how it compares to the demo, so this post lays it all out. The demo contains: The Tutorial. This is just a simple introduction to CrossOver. Being an optional button on the front menu, a few people didn't notice it and were lost, so I've added a gentle prompt to try it first when starting the campaign. The first 3 stages from the first campaign of the fantasy game module. This campaign in the full game has 7 stages, so it will be cut somewhat short in the demo. There are also some random "fighting fantasy s
Crossover Steam Fest Demo2023-06-21Developer playing and showing Crossover: Roll for Initiative
Crossover Steam Fest Demo2023-06-20Developer playing and showing Crossover: Roll for Initiative
CrossOver Developer Diary #1 - Playtest Info!2022-06-22G’day! Since the first public Playtest of the game is starting soon (June 28th), I figured it was about time to give some background information on CrossOver: Roll For Initiative and to walk through what will be included in the Playtest. The Past I began developing CrossOver in May 2021, though I’d been designing it for a while beforehand. For my last (and first) game, Ampersat, I also did all the art and music myself but I knew for CrossOver I wanted to vastly improve those aspects, so my wife (the non-developer half of Gaterooze, Ink) and I engaged a group of amazing artists (particularly for the pixel and color/B&W art) and licensed fantas
MicroProse announces 5 New Games!2022-05-26https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/37756818/055da8dbdf3255b96d5ace29fbbd4e12efa62d16.jpg Hello MicroProse fans! We are back at announcing new games that join our line-up. This time it's all about stories, atmosphere, exploration, but also intrigue and even sport! Let's take a look at each one of them. Neyyah Neyyah is a first-person point-and-click adventure game from solo developer, Aaron Gwynaire. You are thrown into a strange secretive world called Neyyah. Use careful observation and logic to uncover the mysteries entwined within Neyyah's peculiar landscapes and bizarre cultures. https://cdn.cloudflar