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Eyes of Hellfire — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Now Available In Simplified Chinese2026-10-15Just in time for Halloween, Eyes of Hellfire is now available in Simplified Chinese!Whether you’re stepping into the Lodge for the first time, or returning for another investigation, we’re excited to make the game accessible to more players.Gather up to 3 friends and enter the shadowy halls. Explore the cursed lodge, uncover cryptic clues, and work together to lift your curses. And maybe think twice before trusting what you see. What could possibly go wrong?... To our community - As development has come to a wrap, Eyes of Hellfire will be moving out of Early Access. A huge thank you for playing, your feedback, sharing the game, and everyone w
An important update on Eyes of Hellfire’s future development2026-05-22Dear players, Colm Larkin here, the founder of Gambrinous, the studio that made Eyes of Hellfire.First of all, I need to share the following announcement from Blumhouse Games, the publisher for Eyes of Hellfire: As detailed, Blumhouse Games has made the decision to wind down development on Eyes of Hellfire which unfortunately means there will be no more additional content released for the game.Eyes of Hellfire will remain live and available on Steam as-is (including multiplayer as there are no servers), and we hope everyone can continue to enjoy what we built with their friends. A little background on us - we are a small team based in Ireland
An Update on Eyes of Hellfire2026-05-22Hi everyone,We want to start with a sincere thank you to everyone who has supported Eyes of Hellfire since its Early Access launch. Whether you joined during playtests, played with friends, shared the game with others, or spent time exploring the haunted lodge, your support and enthusiasm have meant a great deal.Today, we have an important update to share.After careful consideration, we have made the difficult decision to wind down development on Eyes of Hellfire. We are incredibly proud of what the team at Gambrinous created and the vision they brought to life with the game. While this was not an easy decision, we ultimately determined it wa
The Terror for Two Update2025-12-18Greetings, Early Access Players: We have a great update for two players! Eyes of Hellfire has gotten another revamp, and this time we’re aiming it at duos. We wanted to give you something exciting for December’s festive season.We have a slew of marvellous things to share with you in our Terror for Two Update. So without further ado, let’s get you up to speed.Enhancements for Two PlayersEyes of Hellfire can be played with up to 5 players; however, we’ve noticed that many of you prefer to just play with one other friend. For that, we wanted to make some tweaks to make your gameplay much smoother for you and your friend, and so we did! This is w
Hotfix: build 0.2.2025.11.282025-12-02Soft lock fixes when moving between roomsFixed certain sounds hanging around when you quit to main menuFixed player positions showing incorrectly to late joinersA bunch of minor fixes around the place
Video: Archaeologist Neil Jackman on Dublin's Real Hellfire Club2025-11-18Hey Early Access players,We've got a treat for you! As many of you know, our game Eyes of Hellfire is set in the infamous Hellfire Club. But did you know that this is a real-life location in Dublin that you can hike up to? The views are spectacular - we highly recommend it.Our lead writer and narrative designer Len Cunningham sat down with archaeologist and director of Abarta Heritage Neil Jackman to chat all about the wild stories surrounding the club itself and his archaeological dig there!This long form interview is perfect to listen to or you can watch and check out all of the cool clips and pics Neil has shared (along with our pics too).
In-Depth Look at the Art of the Masterpiece and the Living Painting2025-11-11People LOVE our art style and that's very much thanks to both our Art Director Fred Mangan and our 3D Artist and Animator, Mario Sena.Want to see what goes on behind the scenes on making our monster models? Here's a look at just some of the excellent work Mario has done on Eyes of Hellfire.Mario crafted the full 3D model, textures, rig and animations for the characters and monsters all while carefully ensuring that he kept to the key vision and concept art by Fred. You find Mario's portfolio on his Art Station!Here's a breakdown from Mario of how the Masterpiece and Living Paintings came to be:The ConnectionHere's a Render of the Masterpiece
Build 0.2.2025.11.6 patch notes2025-11-06Fixed players sometimes seeing illusions meant only for their nearby friendsAdded a new illusion, creepiest of allMinor fixes to certain vote resultsAudio tweaks to the MasterpieceAudio fixes to SeánFixed footsteps audio not varying over different floor typesGeneral bug fixes
Thank you Early Access Players!2025-11-04Hey Early Access players! We’re still on a high after releasing our mega Shifting Lodge Update for Halloween and we've much back at it working on even more exciting things for you all.It meant a lot to us to release our first big drop after entering EA in August, and we’ve loved watching your vids on YouTube and all of the live stream reactions too. Your enthusiasm and kindness has not gone unnoticed!If you didn’t get around to reading all the ins and outs of our massive update yet you can do it here. It’s juicy:And not only that, here’s a flavour of the update itself with groups of friends playing out game, including a new vid from ManlyBada
Build 0.2.2025.10.31 patch notes2025-10-31Allow joining steam friends games from TitlescreenFixed a number of soft-locks related to players joining existing games before the first turn has started.Fixed soft-locks related to being Tripped while in combat, and being engaged by a monster around the exact time of opening a fight UI with another oneFix to prevent Ready-Up portraits appearing in Event/Trap screen if player count changesSpawned Living Paintings and Framelesses will move away from their parent right awayMasterpiece has a new Death sound effect
Build 0.2.2025.10.29b patch notes2025-10-29Fixed loadout cards and emotes not being brought into the game in some casesFixed player traps not being placed in the right location in some casesFixed game over cutscene not playing if the last alive played was wounded during the gatheringPrevent player movement while placing a trap.Fixed players getting stuck while moving between sectionsPlayers don’t get stuck if they kill the Wolfhound while already CorruptedDancer always chases her last target againFixes to Fight UI, in particular what text shows, and the Monster vs Player title
An in-depth look at The Shifting Lodge Update2025-10-27Greetings, Early Access Players - Today is the day! We have so many fantastic updates to share with you! Eyes of Hellfire has gotten a rather significant revamp. Yes, we're changing it up. Since we entered Early Access in August, we’ve been working diligently to tackle our Roadmap, but we wanted to give you something exciting for October's spooky season. Everything is in motion, and we have a slew of marvellous things to share with you in our Shifting Lodge Update. So without further ado, let’s get you up to speed. Important Note: Save states from previous builds will not be valid with this update. You will need to start a new session.=======
What does the Shifting Lodge mean?2025-10-21Today we want to share a bit more about what is meant by the Shifting Lodge. This update is a direct result of feedback from Early Access players calling for more variety in their playthroughs. While future updates to the game will have completely new environments, we're also making more immediate alterations to the Lodge that will change each time you play with your friends. Variability already exists in Eyes of Hellfire from the Curses you start with, the characters you select, and the party you play with, but we all want MORE. If you think you already know the layout of our Hellfire Club, think again, new subjects!Every time you start a sc
Inching Closer to our Spooky Drop: Here's what's on our minds right now2025-10-14Hey Early Access players - did you see our spooky news last week? TL;DR: We have a thrilling new update coming THIS HALLOWEEN called the Shifting Lodge Update. But if you do want to read the teaser in full (which we recommend), you can here.A reminder about this mega update: because we've switched things up quite significantly and there are many changes in-game, your current game save states will not be compatible with the new version.So if you want to play the game as is for all those memories of tripping Patrick and relish in what certain things used to look like, get your games in soon because once we update… well… you’ll see! We’ve been t
The Shifting Lodge Update: Coming this Halloween2025-10-10Early Access players, you won’t want to miss out on our thrilling new update that’s on the way this spooky season. Get ready for a bumper update for Eyes of Hellfire that’s sure to change the way you play. What’s coming?! Here’s a tantalising taste: You want variability? Oh yes, you do! The Hellfire Club is getting a massive revamp.Two new modes: Think you know how to beat Scenario One: New Subjects? Think again.The Final Boss: Speaking of new modes, the Masterpiece has been reshaped for both! Time for a formidable shakeup, we reckon.Change up your party: Get ready for a feisty new character to enter the lodge.New sneaky curses: We’re introdu
Movement and Challenging Encounters: Here's what's on our minds2025-10-07Hello there, Early Access players! Spooky season is upon us and we’re hard at work on some terrifying and thrilling updates for you all. The Halloween season is on our minds. By the way, we’re an Irish studio and did you know Halloween is very much an Irish festival? More on that down the line...As for Eye of Hellfire updates, keep your eyes peeled, you won’t want to miss out this spooky season. Here’s what we’re thinking about this week:Getting from A to BMovement is something we’re continuing to mull over in-game. Here at Gambrinous, we're heavily influenced by board games and card games (all our previous games are), and we love trying out
Build 0.1.2025.10.2 hotfix patch notes2025-10-02Fixed an error on resuming a session that prevented the state of the game being correctly set Fixed an error checking for some fake-outs, causing the game to soft lock (e.g. during transitions through doors)
Discounts, Reconnection and Save States: Here's what we're thinking about2025-09-30Welcome to another week with Gambrinous! We hope you had a great weekend. Spooky season is just around the corner and we're excited to see what the future brings... Here’s what’s on our minds / happening for us right now:We’re on sale!You can get Eyes of Hellfire for 20% off during the Autumn Sale on Steam right now! Remember that because we use the Friend’s Pass system, only one player needs to buy the game and the other four can play for free. Full game ownership includes meta character progression, additional card unlocks, and customisation. These are unavailable when playing using the Friend’s Pass.Save StatesOur Save States feature went
Autumn Sale 20% Discount2025-09-29Eyes of Hellfire will be 20% off during the Steam Autumn Sale! Up to 4 friends can play with the owner for FREE using Friend's Pass, soooo it's a pretty sweet deal.
Introducing: Eyes of Hellfire Save States2025-09-26KLAXON! The update that so many of you have been waiting for is here. We’ve been working hard striking off tasks on our Roadmap, and we’re thrilled to announce that save states are here. Whoo hoo!We really appreciate that organising play sessions and sitting down for a few hours takes time and effort, and sometimes you just want to take a break from it.So don’t forget to update your builds to 0.1.2025.9.26 and enjoy our new save state system.Here’s how save states work:Note: they are only available for the host/owner of the game.The below scenario select screen is what you see when you click: Play > Create Lobby. We now show a list of availab
To steal or not to steal... Here's what we're thinking about this week2025-09-23Hey, Early Access players!Welcome to another new week and thanks again for playing Eyes of Hellfire. It’s been great to see people stream the game and also share clips from their sessions. Speaking of, we loved this clip from Jesse Cox! If you have social clips to share with us, you can do so in our Discord!This week we’re having a mull over many different things as usual, thanks to your brilliant feedback and reviews. While we can’t respond to everyone (we’re a small team after all!), we’re delighted to see them and we’re listening. Here’s what we’re thinking about right now.=======================I choose you!We’re always intrigued to see w
Build 0.1.2025.9.19 patch notes2025-09-19New art in many of the lodge's interactions Fixed a pile of bugs: Some blocking issues addressed Some instances of Monster animation issues UI issues Stats appearing as a result of attacks, kills, etc. working much smoother
Eyes of Hellfire Update: Here's what we're thinking about this week2025-09-16Hey, Early Access players!We’re kickstarting a new week here at Gambrinous after celebrating our Launch Party last Friday. It was a super night all around and really wonderful to celebrate the milestone of reaching Early Access (We even had themed cocktails!). This week we’re back at it, and having a mull over a few things as usual, thanks to your feedback. Keep it coming.==================================Signalling!While we’re proponents of discovering things and puzzles on your own, there are definitely elements of actual gameplay that deserve stronger signalling to help the player understand why / how things are happening. Be it an explana
Build 0.1.2025.9.11 patch notes2025-09-11Build 0.1.2025.9.11 patch notes Fixes for a number of soft locks in the host table. The Host really didn't want you taking his cards! Fixed a duplicate wine bottle in the wine rack puzzle screen. There was a 1 in 20 chance the puzzle was unsolvable Removed a leftover wine bottle quest item that had no use in the game. Sorry AndradaCat from Discord! Fixed objectives not advancing after placing the paints A couple of fixes for stuck Monsters/Players during fights Fixed Monsters not always exhausting after an Attack Fixed Masterpiece texture stretching Fixed Shrouds/Living Paintings not patrolling Rebalanced XP gains and requirements. Level 2 wi
Localisation, Boss Fights and Curses: Here's what we're thinking about2025-09-09Hey Early Access players!Thanks so much for all the love on our previous posts, where we reintroduced ourselves and for all the feedback you’ve been giving us so far. Here are some things that you’ve been talking about:Localisation! These are planned for Early Access and we’re already spec'ing this out behind the scenes. As you can imagine, there are some systems we need to get rocking on before the translation becomes available - and testing too - so it’s not just a simple task!We’re excited though to hear what you think when the time comes. Let us know what languages you’d love to see.==============================================The Eyes o
Build 0.1.2025.9.5 hotfix notes2025-09-05A small hotfix patch to fix a couple of issues Fix for error notices after starting a second game in the same session (including tutorial) Fix for seals still being clickable in some instances after already picking a seal in the Host's Table
Build 0.1.2025.9.3 patch notes2025-09-03Here's the latest patch, so don't forget to update your builds! Seals actively being used in the host table are no longer stealable Mini seal inventory in host table now updates live, so you can see when someone takes a seal out of your pockets. Keep your eyes peeled. Fixed hangs in host table if the pool of available cards for a seal has been exhausted! Fixed a crash when a player joins from a steam invite while not in the join lobby screen (still cannot join the game this way yet though!) Fixed not being able to discard cards for Vigour if previously exited the tutorial early Fixed issues with not being able to see some players after rejoin
Thank you Early Access Players!2025-09-02Hello Early Access players!Thank you so much for playing, reviewing and in general checking out our first co-op gothic horror game Eyes of Hellfire. We’d love to reintroduce ourselves!We - the developers - are Gambrinous, an indie Irish team of 10 folks based in Ireland too. Eyes of Hellfire is inspired by the real Irish folklore of the Hellfire Club in the Dublin mountains and in fact we hiked up to the Hellfire Club recently (see below!) We’re thrilled that Blumhouse Games has published our game and loved seeing/reading your reactions across all socials, here on Steam and on stream. Here’s a flavour of what you seem to like the most:“It fee
Build 0.1.2025.8.29b patch notes2025-08-29The Masterpiece: Spawns a Paint Blob for every player in the section when doing that ability, so up to 25 blobs! Now that’s what I call blobs Spawned Living Paintings follow their parent Masterpiece into new sections/rooms, as do their own Frameless Painting children uh oh! Community bug fixes and crash fixes too! Don't forget to join our discord so we can track bugs and help us squash them too! https://discord.gg/gambrinous
Build 0.1.2025.8.28 patch notes2025-08-28Build 0.1.2025.8.28 patch notes Fix interaction highlights not updating while moving Fix tutorial not ending correctly when returning to the ruins Fixed a crash if playing Ritual Dagger while on 1 health Fixed formatting on Laura’s search bonus tooltip Fix to prevent playing cards with keyboard in the tutorial when the cards should be disabled Fix to prevent debug textures appearing on fakeout entities Potential fix for not being able to find a lobby via lobby code You can be tripped in combat and the Untrip UI will come back after combat The Masterpiece will no longer melee attack from a separate room