Crystal Story Dawn of Dusk — patch notes and updates

Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Newsletter No. 1! | 2024-02-19 | I just sent out the first newsletter! :D You can also read it here! If you haven't subscribed yet, but would like to, visit here! Dawn of Dusk is also on sale this week! :) |
| v2.5.5 | 2024-02-03 | This bugfix build fixes a bug where Mina is not able to use a Bomb Art ability in rare circumstances, even when reloading a saved game. |
| v2.5.4 | 2024-01-31 | Minor graphical tweaks. |
| v2.5.3 | 2024-01-22 | This patch fixes the following bugs and adds a reset feature: Prevents the player from being blown out of bounds on Mt. Kaboo. Players could sometimes get stuck in a Mimic chest. A typo in Pyri's dialog on Mt. Kaboo has been fixed. Pressing Backspace will reset the game. This will be added as a menu option instead, in a later update. Please note, if you reset the game, any unsaved progress will be lost. |
| v2.5.2 Hotfix | 2024-01-20 | This minor hotfix tweaks one of Whiskur's hints for solving one of the Mansion's puzzles in order to better serve new players. |
| v2.5.2 Released! | 2024-01-19 | I wanted to push one more update on before the weekend! :) Update v2.5.2 fixes a few very minor bugs, and adds a few minor things. |
| v2.5.1 | 2024-01-17 | After reviewing player feedback, I realized I was able to quickly correct a couple of issues multiple players had. Those issues being: - Unable to move while throwing bombs. - Invulnerability frames lasting too long. Both changes have been thoroughly tested, but if any issues are found, please report them to the bug thread. :) |
| v2.5 Hotfix | 2024-01-17 | This hotfix fixes a dialog typo in Whiskur's dialog. |
| v2.5 | 2024-01-16 | It's only been a few days, but I'm happy to see so many of you folks enjoying the game! :) Your kind words and support have been absolutely motivating, and I'm working hard to smoothen out your experience with the game post launch and moving forward. v2.5 brings several bugfixes to the table, as well as my initial push to rebalance boss fights. Here's what I've been up to: Boss Fight Initial Changes Starting things off with boss fights. Many of you wished to see that Arts would deal more damage in relation of the investment they take to Charge. Starting with Patch 2.5, Arts now deal much greater damage. Judging by the feedback I received, thi |
| v2.5 is here! | 2024-01-16 | It's only been a few days, but I'm happy to see so many of you folks enjoying the game! :) Your kind words and support have been absolutely motivating, and I'm working hard to smoothen out your experience with the game post launch and moving forward. v2.5 brings several bugfixes to the table, as well as my initial push to rebalance boss fights. Here's what I've been up to: Boss Fight Initial Changes Starting things off with boss fights. Many of you wished to see that Arts would deal more damage in relation of the investment they take to Charge. Starting with Patch 2.5, Arts now deal much greater damage. Judging by the feedback I received, thi |