City of Springs — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Blood, Sweet & Tears... And lots of it. | 2025-08-18 | Almost 5 years ago Matt, Vincent and myself sat down to discuss our plans for our third entertainment title. Fast forwarding to today, and here I am, for the past 7 months, I have been working very hard to get City of Springs to that golden 1.0 version and release it on Steam, Xbox Series, Playstation 5 and Nintendo Switch simultaneously. Needless to say, this game has never been the product of 1 man. Matt, Vincent, Cedric, Daan, Erik, Hasan, Henrian, Iris, Isa, Jeremy, Jos, Julian, Jur, Kevin, Kim, Leander, Lennart, Maaike, Margarita, Marijke, Marlies, Mart, Mitchell, Peter, Rob, Timothy, Tom, Valentine and Wouter, all I can really say is th |
| Patch 3 - This is IT! | 2025-06-26 | ːsteamhappyː Alright, this is it people! ːsteamhappyːThe best game update I've ever created! I've been working tirelessly on the game, fixing loads of small bugs, adding stability fixes and improving the gameplay and now it's finally time for you to experience it!Patch 3 (v1.07) notes:Added a FOV Slider!Added roll on fall, Val will now auto roll from medium heights!Improved texture qualityGameplay bug fixes Quest bugfixesGetting rid of pesky memory leaks! Controller improvements Various quality of life improvements Lots of smaller QoL improvements.I'm very happy with patch 3, and as someone who has just played the game for the 1.435.837th tim |
| Patch 2 - Upscalers, Performance and Quality! | 2025-04-15 | ːsteamhappyː Time for Patch 2 ːsteamhappyː In Patch 2 I've focussed mainly on improving quality & stability! By updating you can expect: Improved visual fidelity Improved texture quality Improved voice acting Fixed various small bugs in quests Various quality of life improvements Overal performance improvements Added Anti-Aliasing & Upscaling options Update to Nvidia DLSS 4 Added Intel XeSS 2 Upscaling Added Qualcomm Snapdragon GSR 2 Upscaling World premiere of the new Arm ASR Upscaling for Unity! As you can see, I've gone haywire with adding upscaling options! When adding the graphical option to select your own prefered upscaler I thought, w |
| Patch 1 - Performance Improvements! | 2025-02-20 | ːsteamhappyː It's official, the first patch, version 1.05, one of many to come, has been uploaded to Steam! ːsteamhappyː This patch has been focused on performance, performance, performance! So, after updating you can expect: Engine update to Unity 6 Many small quality of life improvements Performance improvements More stable framerates (less frame hitching) Improved shadow quality Improved draw distance Improved loading speeds Improved texture streaming Decreased memory usage Updated to FSR 3.1 Updated to DLSS 3.10 Needless to say, in the past month and a half I’ve only worked on improving the game’s performance, but now I’ve arrived at the |
| Last day of Sale! | 2025-02-14 | To all of the wislisters out there: Today is the last day that City of Springs is discounted with 15% of!! But I see you all thinking "Will the game be worth the investment?". The short answer is YES! Almost two full weeks after the launch, we're still at a 100% positive review score, which is insane by any standard, I've been told. But if that isn't enough and you want more certainty, you can check out my release livestream, where I play a part of the game, without spoiling too much of the story! Take care and hopefully see you in Riveton! Dominic |
| First Patch & 100% POSITIVE review rating! | 2025-02-07 | At this very moment, City of Springs has been released for exactly one week and I'm absolutely thrilled to read all the positive reviews that are coming in! -100% POSITIVE! - To all the wishlisters, this is the moment to get the game cheap! However the work has just started and I'm gearing up to release Patch 1 (RC 1.05), with: - Updated to Unity 6 (watch the video at the top for more info on this!) - Many small quality of life improvements - Massive performance improvements - Improved draw distance - Improved loading speeds - Improved texture streaming - Decreased memory usage - Updated to FSR 3.1 - Updated to DLSS 3.10 Just got a few days o |
| City of Springs has been Launched! | 2025-01-31 | City of Springs has been 5 years in the making, it had to survive loads of hurdles through it's (long) development, like, but not limited to, a pandemic, a change of publisher, a CEO stepping down and of course the challenges of having Unity as a game engine! But here it is, and wow, are we proud of what we have accomplished! Of course the game will get a lot of improvements of the coming months, some of them already heavily underway, but creating an open world adventure game like this, with this massive scope and in Unity no less, has been such an insane rollercoaster for us indie game devs. To celebrate it's release I, Dominic - The Naked D |
| City of Springs - RELEASE DATE! | 2024-12-30 | To all adventurers! It has been a long time coming, but City of Springs will reach your homes on January 31th on 5PM CET! The road has been rocky, and City of Springs had quite a few bumps during its development, but we (The developers) held on tight and are now proud to present the game to you, the gamers who love diving into adventure games! City of Springs will first release in Steam Early Access because we think that while the game is polished and feature complete, we feel that the game is not quite “there” yet and we would love nothing more than to invite you to join the journey of the game’s final development stage! If you’d like to kno |
| Play the first chapter! | 2023-03-02 | Hello everyone! We would like to inform you that a new closed alpha test has started for City of Springs! We’ve worked hard on the game since the last time some of you had the chance of playing it. Now, we got the full first chapter of the game available for you to try and play. From 2 March until 12 March you have the opportunity to participate in this new test. Take your time while playing and of course, enjoy! We can’t wait to hear what you think, positive or negative, so we can make City of Springs the best game possible. If you could provide this form with your feedback after your playtest, that would be greatly appreciated. See you in t |
| City of Springs gameplay livestream | 2022-06-17 | City of Springs will be showcased in the #Indigo22 livestream. Take a tour through Riveton and meet Val in today's livestream Friday July 17th 11:15-11:45 CEST Twitch:Indigo Showcase ---------------------------------------------------------------------------------------------------------------- Follow City of Springs: Twitter Facebook Instagram YouTube |
| Making stealth fun | 2022-05-20 | -Matthijs Kramer, Creative Director, Alterego Games. You turn a street corner and stare straight at the back of a big robot. Right past him, you see a valuable Modification chest, with just the parts you need for your next mission. You take a look at your bag of metal scrap, barely half full with gears and sprockets you can use to craft something in combat. Is it enough to go toe-to-toe with the robot? Maybe you should try to sneak past it to get to the chest? Run, when he turns left… Best not to take any chances. Stealthing and combat go hand in hand in City of Springs. Let’s bring you up to speed on City of Springs’ core gameplay! Phase 1 S |
| A brand new indie-adventure title | 2022-04-21 | -Matthijs Kramer, Creative Director, Alterego Games. Its 2021… our second adventure game was being prepared for launch, and we had to start thinking about a new project. We knew we wanted to do something in the Adventure Genre, but there’s a million directions to go from there. Do you go with an idea you know will sell well? Do you continue working on a previous project in the form of a sequel? (and there’s been more than one person asking us to make Woven 2) Somehow we ended up developing a gearpunk adventure game where you build a drone army to battle against injustice. What happened? Theme - Gearpunk We usually start with a theme to get us |