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Universe 51: Tannhäuser Wars — patch notes and updates

Universe 51: Tannhäuser Wars Steam game key art
Universe 51: Tannhäuser Wars official Steam game artwork

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Christmas On Mars update (v0.1.013)2022-12-13Small update for Christmas. The Mediterraneum Maze (day version) is now covered in snow. The people of Scalabria want to feel what it's like to live the conditions people usually experience in Earth's northern hemisphere at Christmas time. PATCH NOTES v0.1.013 (Christmas On Mars update) NEW - Christmas on Mars! The Scalabrian citizens on Mars still celebrate the milennia-old event originating on Earth. The dome's weather technology at the Scalabria Amusement Park allows for a simulation of the conditions associated with the Earthly tradition, meaning the whole park will be covered in snow for a few weeks! CHANGES - Improved in-game HUD font K
Patch notes v0.1.0122022-12-02Patch notes v0.1.012 CHANGES - Grenades now have a shorter fuse. - We have removed map voting after a match so we can solve some issues with it. FIXES - Fixed a bug where the UI buttons would become unclickable with the mouse (e.g. the Respawn button). - Fixed a bug where the UI elements would sometimes disappear. - Fixed an issue where you wouldn't be able to sprint in some situations even if you had enough stamina. KNOWN MAIN ISSUES - Note: If you're stuck anywhere (lobby, menus, etc) try restarting the game. - Sometimes voting for Felsineum Plaza Night as the next map will take you back to the main menu. - Assorted server session issues. -
The Buzz update (v0.1.011)2022-11-02Even though we've been working on big features planned only for the full release in May, we've also been working on bringing you some more content even during the remaining months of Early Access. The first major update is out now, and you can read the patch notes below. We're also planning to release two other major updates during Early Access, introducing some new interesting gameplay mechanics. We'll tell you more about them once the time comes. We'll also be releasing minor updates during Early Access and their release date will depend on when we finish the features contained in said updates. PATCH NOTES v0.1.011 (The Buzz update) NEW - N
Devlog v9.0 (August)2022-09-06Devlog v9.0 (August) TL;DR 1. NEW WEAPON SET + SKIN SETS 2. 1 NEW MAP 3. 4 NEW MAP CONCEPTS (PROVISIONAL) 4. SPECTATOR MODE 5. SCALABRIA SKIRMISH (TOURNAMENTS) 6. PLAYER LEVEL PROGRESSION 7. LOADOUT SYSTEM 8. COSMETICS STORE 9. PLAYER PROFILE 10. UPDATED STEAM PAGE We've been a bit quiet lately since we've been working on larger tasks. Here's a devlog about what we've been working on and what our plans are. --- 1. NEW WEAPON SET + SKIN SETS The Arnus-Fjelsyn Arsenal (AFA) weapon set is a joint project by the Fjelsyn Republic and the Arnusian League, which was created right after the Fjelsynese-Klargian interstellar war. The weapons in this se
News!2022-08-12No update this week, as we're currently developing some features/content which take a bit longer to be completely ready (maps, for example). Some of those features will come out while still in Early Access, others will come out on the day we leave Early Access (May 13, 2023). We're also working on things you can't see in the game, like marketing plans, production plans, events, and more. Even though there's no update, we will still be playing today at 7pm UTC, so join us! Join the Discord! https://discord.io/universe51
Patch notes v0.1.0102022-08-05Patch notes v0.1.010 NEW - Added a map voting screen at the end of matches so you can vote for the next map. - Added "light HUD" option, which removes the helmet overlay from the HUD. - Added pick-up audio for all power ups. - Added sound effect for when a projectile nearly hits you. - Added audio feedback for when you're hit by a projectile. CHANGES - Slight changes to the functionality of the post-match screens. - Slight changes to the respawn screen. KNOWN MAIN ISSUES - Note: If you're stuck anywhere (lobby, menus, etc) try restarting the game. - Sometimes voting for Felsineum Plaza Night as the next map will take you back to the main menu
Patch notes v0.1.0092022-07-28Patch notes v0.1.009 NEW - You can now adjust the player viewmodel in the settings menu. Includes an "old school" mode. Demo video: https://youtu.be/Ap_kmsIrW78 CHANGES - Slight visual and functional changes to scoreboard and post-match stats screen. - Gameplay messages about power ups are now the same color as the respective power up, instead of just white. This is for easier and quicker identification during fast gameplay. - Ranks now display properly to everyone. Still no leveling system (it's in the works), so for now everyone is unranked. - Slight changes to multiple aspects of the game in order to achieve better networking. FIXES KNOWN
Tannhäuser Nights!2022-07-28Come join us for another Tannhäuser Night tomorrow at 7pm UTC! This is a weekly event where you can chat with the developers about U51:TW! The changes we've recently made in regards to networking seem to have worked, but we're still wanting more and more players to play at the same time for better testing of the limits. We're expecting some full matches and we're counting on you to help! Join the Discord! https://discord.io/universe51
Tannhäuser Nights!2022-07-22Come join us for another Tannhäuser Night today at 7pm UTC! This is a weekly event where you can chat with the developers about U51:TW! The changes we've recently made in regards to networking seem to have worked, but we're still wanting more and more players to play at the same time for better testing of the limits. We're expecting some full matches and we're counting on you to help! Join the Discord! https://discord.io/universe51
Patch notes v0.1.0082022-07-13Patch notes v0.1.008 NEW - Added "Total game time" to stats screen at the end of a match. - Added "Highest Kill Streak" to stats screen at the end of a match. - In first person, instead of a retract animation, weapons now just don't clip into walls. CHANGES - Changed lighting on Mediterraneum Maze Night to dynamic lighting. This will significantly reduce frame rate on this map. - Improved FOV settings. The player viewmodel is now independent from the camera's field of view setting. - Improved blood VFX. - Modified sprint animations with long weapons. - Speed power up now affects cooldown speed of the H-3 Shotgun and HMR-14 Sniper Rifle. FIXES
Patch notes v0.1.0072022-07-07Patch notes v0.1.007 (James Bond update) NEW - Added a bunch of new avatars. Go to your profile to change your avatar (expand the profile box in the main menu and click the astronaut helmet). - You can now invert the vertical axis on your mouse. Go to the controls settings to do this. - Post-match screen now shows your stats for that match. CHANGES - Changed Gameplay Messages for clearer meaning. - Slight visual rework on the scroll bars. FIXES - Scoreboard now displays player names and teams correctly. - Fixed an issue where tickets would go into negative numbers. - Fixed an issue where you could respawn even if your team had 0 tickets if yo
Patch notes v0.1.0062022-07-01Patch notes v0.1.006 NEW - Credits screen (accessible by clicking the big logo in the main menu). CHANGES - Gameplay messages (bottom left while in-game) now state the amount of XP/Score earned. FIXES - Scoreboard now displays player score properly, instead of just kills, deaths, and assists. - Fixed a collision issue in Mediterraneum Maze Night. KNOWN MAIN ISSUES - Assorted server session issues. - Material animations affected by distance fields sometimes won't work properly. This is most noticeable in water and some foliage.
Tannhäuser Nights!2022-07-01Come join us for another Tannhäuser Night today at 7pm UTC! This is a weekly event where you can chat with the developers about U51:TW! For this week we're trying to stress test the game in terms of networking. We're expecting some full matches and we're counting on you to help! Join the Discord! https://discord.io/universe51
Patch notes v0.1.0052022-06-27Patch notes v0.1.005 A minor update to start the week, as promised. CHANGES - Increased Ticket Power-Up respawn time from 20 seconds to 40 seconds. - Increased accuracy and headshot damage (PDW-2 Pistol). - Increased damage (KAP-13 SMG). - Increased damage per pellet (H-3 Shotgun). - Increased hip fire spread (HMR-14 Sniper). - Increased audio attenuation distance for gun shots. FIXES - Scoreboard now displays player score properly, instead of just kills, deaths, and assists. - Fixed a collision issue in Mediterraneum Maze Night. KNOWN MAIN ISSUES - Assorted server session issues. - Material animations affected by distance fields sometimes wo
Tannhäuser Nights!2022-06-24Come join us for the second Tannhäuser Night today at 7pm UTC! This is a weekly event where you can chat with the developers about U51:TW! Join the Discord! https://discord.io/universe51
Patch notes v0.1.0042022-06-23Patch notes v0.1.004 Some big changes this week, including a scoreboard, kill feed, and improved networking. NEW - Added scoreboard (default key - Tab). - Added kill feed. CHANGES - Greatly improved upon the recent networking issues. FIXES - Fixed an issue related to picking up ammo while reloading. - Fixed a collision issue in Mediterraneum Maze Night. - Fixed an issue where you'd lose mouse control after leaving the settings menu while in-game. KNOWN MAIN ISSUES - Assorted server session issues. - Material animations affected by distance fields sometimes won't work properly. This is most noticeable in water and some foliage.
Tannhäuser Nights!2022-06-16Come join us for Tannhäuser Night tomorrow (June 17th) at 7pm UTC! We'll be making this a weekly event where you can chat with the developers about U51:TW! Join the Discord! https://discord.io/universe51
Patch notes v0.1.0032022-06-16Patch notes v0.1.003 (minor update) NEW - Added pick-up sounds for HP, Ammo and Invulnerability power-ups. - Added kill notify sound. - Added headshot notify sound. CHANGES - Replaced Felsineum Plaza elevators with bounce pads. - User settings now load right as the game starts, instead of when you skip the Release Notes screen. - Minor map changes. - Minor weapon rebalancing. BUGFIXES - Fixed a bug where sometimes clicking "back" from the settings menu would take you from in-game to the main menu or get you stuck in a black screen in case you were already in the menu. KNOWN MAIN ISSUES - Assorted server session issues. - Material animations a
Patch Notes v0.1.0022022-06-06Sorry for the long radio silence in the past couple of weeks. We've been working on a lot of issues both in the game (bugfixing and new features) and in the team (organization and planning). Patch notes v0.1.002 NEW - Full support from 16:9 up to 21:9 aspect ratio. - New buttons for adding/subtracting 5 tickets when creating a server. - Capped frame rate in the menus. - Added an "unready" button. - Added visual shot feedback to all surfaces. - Created an anti-idle system so players don't stay dead forever. - Added 2-second respawn immunity. - Resolution settings. - Tutorial screen with basic gameplay info. - Added pickup one-shot sounds to so
(VERY IMPORTANT) Version 0.1.001 Release notes2022-05-15IMPORTANT There was an issue with the keybinds. We've pushed an update but it didn't completely solve the issue. You need to go into settings -> controls -> click reset -> click apply and then it should work fine. Sorry for the inconvenience. We're trying to solve this as quick as we can. Dying while on the pause menu will keep the pause menu on top. You can still play it if you press pause key and then "Resume", although with a dead widget on top. You have to rejoin the server to make it go away. After a match ends, pressing Menu->Settings->Back will get you the pause menu and the only result from that is a black screen. The only way to solv
May 13 Patch Notes - V0.1.001 (Early Access Release)2022-05-13Patch notes May 13, 2022 - Version 0.1.001 NEW FEATURES - Added a damage indicator so you know from where you got shot - Added keybind customization and mouse sensitivity options - Added graphic settings, including the much-asked-for motion blur option (resolution settings don’t work just yet) - Added a respawn timer - Added on-screen messages for feedback CHANGES - Added team icons in the lobby menu - Reduced total ammo per life - Lowered default audio volume - Changed the jumping animation while aiming down sights for the PDW-2 pistol so it displays a proper ADS animation - Taskbar icon should now display correctly - Power ups don't have ba
Play with the devs, May 152022-05-12With the release of the Early Access coming this Friday (heavily updated from the Playtest version), we will be doing a gameplay session on the 15th (Sunday). The developers will be playing the game all throughout the day and we'll be in the voice chat so we can play together. We'll be using the matchmaking channel in your Discord server, so keep an eye on it! These gameplay sessions will happen regularly, with dates still to confirm. We want to make this an event where we interact more closely with the community and get to hear your thoughts on the game as you play it. We believe this will result in a more pleasurable experience for everyone
Early Access now available2022-05-12"Universe 51: Tannhäuser Wars" will release approximately 23 hours from now!! On Sunday we will be on our discord during the whole day playing the game with you! Click here to join the Discord "Atlas - A Universe 51 Chronicle" will also be premiering at the same time. Check it on YouTube
"Atlas - A Universe 51 Chronicle" Premiere2022-05-07"Atlas - A Universe 51 Chronicle" is a motion comic which introduces the lore behind the Universe 51 saga. It is to be released at the same time as the Early Access for Universe 51: Tannhäuser Wars, the first of three games in the series. 8 A.M. PDT (California) 11 A.M. EST (New York, Florida) 4 P.M. BST (London, Lisbon) 1 A.M. AEST (Sydney - this will be May 14th) https://youtu.be/lv1SBenvPlU
Weapon Tech Sheets2022-05-04Here are some details about the currently available weapons in U51:TW ↓ "Right click -> open in new tab" for higher resolution!
Roadmap2022-05-03ROADMAP Note (1): We would like to provide dates for when these features will be completed, but currently it's not possible for us to point at a date and say with 100% certainty we will be able to deliver without any delay. This is due to the small size of the team and to our unfamiliarity with the whole process. There's new things popping up all the time which we've never experienced before, and suddenly a couple more days or weeks are needed to develop a particular feature. These will add up and, sooner than we know, everything is being delayed. Due to this, we will list out future features in the approximate order of release, and without a
Universe 51: Tannhäuser Wars OST2022-05-03Universe 51: Tannhäuser Wars soundtrack releases on May 4th 8 A.M. PDT (California) 11 A.M. EST (New York, Florida) 4 P.M. BST (London, Lisbon) 1 A.M. AEST (Sydney - this is May 5th)
Universe 51: Tannhäuser Wars' gameplay features2022-04-14BASIC GAME MECHANICS Match: In Universe 51: Tannhäuser Wars, you are part of a group facing an enemy group. Both teams have points, called tickets. You use one of your team's tickets each time you respawn. When a team has 0 tickets, nobody from that team can respawn. Once every member of a team is dead and that team has no tickets left, that team loses the match. Character stats: Your character has two basic stats. Health and stamina. You lose health when you're damaged, and you die once you have no HP left. Stamina is used for sprinting and double jumping. WEAPONS In Tannhäuser Wars there are two types of weapons at the moment. Ammo weapons
Devlog v6.0 (March)2022-03-30Gameplay - Blood particles - Continued work on weapon animations in first and third person (reloads, melee attacks, fire, etc) - Full match is now possible locally. Still trying to have a match through Steam. On that note, we're also trying to setup a private playtest version which will be accessible through the Steam Playtest feature. Audio - Audio feedback when you hit an enemy - Reload audio for the KAP-12 Assault Rifle - Reload audio for the KAP-13 SMG - Overheat/Cooldown audio for the H-3 Shotgun - Overheat/Cooldown audio for the HMR-14 Sniper Rifle Community - Ozbay Emrah joined us on the 12th of March to talk about Soul Passage, a game