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The City Must Grow — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Update: v0.5.12022-02-13Hello, With this update, It is easier to plan the city and understand what is going on in the late game. Thank you for playing early access! All details are below. The appeal and building requirements information in the structure details panel. Changelog Ui; Added number input/slider option to the seaport management panel. Ui; Seaport zones can only be marked near the sea. Ui; Added appeal information to the structure details panel. Ui; Added requirements to upgrade information to the structure details panel.
Update: v0.5.02022-01-26Hello, With this update, more resource types and mechanics are added. You have more control over the late game. And, overall game difficulty is easier now. The most notable changes are: Mining feature; Removed "Material Industry" and added "Mine" instead. Now there are new types of building material resources; "Stone", "Coal" and "Cement". Mines extract natural resources that can be seen using the "Biome and Natural Resources" view mode. Natural resources are limited, when all resources are extracted, mines shut down. Also, you should keep in mind, mines cannot be demolished. Seaport; Added new zone type - Seaport, and added a new UI panel to
Small Fix: v0.4.22022-01-16Hello, On some platforms, the mouse cursor position update rate is low and when you move or rotate the camera, the frame rate looks also low. Now camera controls are smooth regardless of mouse cursor update rate. Changelog - Platform; Camera controls are smooth now.
Update: v0.4.12022-01-14Hello, This update is mostly about some critical bugs that occur on some platforms. This also includes some improvements from the next update. The most notable changes are: Roads can be demolished now. However, if people can't access the workplaces, they leave the job. Randomly given operations are smarter now to avoid recurring operations. Added macOS support experimentally. Actually, these features would be published along with a greater update but some critical bugs are found. So they are published early along with this update. And this update is not compatible with the previous game save but gives you an opportunity to downgrade the game
Update: v0.4.02022-01-08Hello, Here is another update that changes the feel of the game. The most notable changes are: City improvements; Added new higher residential buildings, offices, parks and road improvements. New food product; Added farm zone type and meat product type. Farms produce meat using agrifood. New food balance; Overall food production rate is increased. Now early game is notably easier, but there are some more challanges on the mid game. Also food stock quantity unit has changed and numbers are bigger. Tier system; Now people and buildings have tiers. People gain tier according to the houses they live in. People can work at the workplaces of the sa
Update: v0.3.12021-12-28Hello, This update is mostly about appeal system. Residential and office building appeal system is improved. Also appeal view mode has more information. Now it is slightly easier to get higher residential buildings. All details are below. Thanks for your support! Have fun! Appeal view mode: Changelog Notable Ui; Improved appeal view mode. Ui; Background of view modes are dark now. Game; Simplified requirements of apartment buildings. They form regarding to only appeal now. Other Ui; Changed workers status display. It shows numbers instead of the percentage. Ui; Added warning backgrounds to the resources and the workers status. Ui; Updated som
Update: v0.3.0 - Industry2021-12-26Hello, This is another update that changes the feel of the game. The most notable changes are; Building demand system is removed. In early versions, buildings are formed regarding to the demand. Now player has more control over buildings. If there is enough building material for the building, it starts to be constructed immediately. Now player is more responsible which building should be built or not. Added construction stage to the buildings. Now buildings do not pop up immediately. They are constructed over time. Some buildings are fast, some are slow. Added new manufacture zone type and processed food product type. Manufacturers produce pr
Bug Fix: v0.2.12021-12-21Hello, Fixed an objective bug. Third objective had a bugged unlocked reward and would corrupt next objective. Thanks @EMAPhil for reporting the bug. Thanks for your support! Have fun! Changelog Ui; Updated settings page, resolution settings. Game; Fixed a bug that objective 3 reward was bugged and would corrupt objective 4.
Update: v0.2.0 - Biomes2021-12-19Hello, Biomes update is out now! With this update the game has changed a lot. Most notable changes are; Biomes. For now there are 4 types of biomes; plains, mid lands, high lands and water. Biomes affect industry and agricultural field production. Resources. Added wood as another building material. And removed commercial food product type to make the game simple. Added new buildings and structures. Residential houses do not require 2x2 areas anymore. They became dynamic and will fit anywhere. Experimental changes to make the game easier; Now commercial shops do not behave like bridge between people and food as early version was. This will mak
What is next (v0.2.0)2021-12-11Hello, Now I'm developing v0.2.0 and I would like to tell the planned changes: Population / jobs balance will be changed dramatically. In early versions lack of workers was a problem, in this version unemployed people will be the problem. There will be different biomes that will be generated randomly for each game. Biomes will mostly affect agricultural fields and industry. There will be new chains on industrial production, such as goods. I also think about some ideas to reduce gameplay repetitiveness, like adding biomes. Thank you for playing early access! Edit 2021-12-13: Some shots from development process: Edit 2021-12-18: Update is almos
Update: v0.1.62021-12-09Hello, Fixed that 3rd party screen recorders was not able to capture the game properly. Also fixed some ui bugs and typos. Thanks @FatherRotten for reporting the bugs. All details are below. Thanks for playing the game! Changelog Ui; Fixed some hint message typo. Ui; Fixed a bug that when you inspect a building, shown effect radius would be still on the new game. Ui; Fixed "People Left" cycle status message bug that when you demolish a residential zone flag, a bugged status message would be shown. Platform; Fixed that 3rd party screen recorders would not capture the user interface but 3D content.
Beta Update - v0.1.5-beta2021-12-06Hello, Now it is easier to understand what is going on in the city. Stock status of resources is shown as graph instead of boring numbers. Also there is an indicator arrow points that stock is decreasing, increasing or hit the limit. You can still reach the numbers hovering your cursor on the relevant resource. Also some platform specific rendering bugs fixed. Thanks for playing the game! Changelog Notable Ui; Changed resource bar. Now stock status is visualized instead of showing numbers. Other Ui; Fixed that animations are fps independent now. Platform; Fps is capped to monitor framerate. Platform; Fixed wrong color profile on some gpus. Ga
Beta Update - v0.1.4-beta2021-12-05Hello, This update mosty about platform specific display handling bugs noted from streamers. Fixed some bugs that was occuring while using 3rd party screen recorders on multi monitor. Thanks for playing the game! Changelog Major Ui; Added custom mouse cursor. Platform; Added antialias settings. Platform; Switched from graphic driver aa support to game engine msaa. Platform; Fixed a bug about multi monitor and display handling. Platform; Fixed a bug about stuck shortcut keys. Platform; Decreased default music and sound volume. Other Ui; Updated some hint messages. Ui; Updated leaderboard table style. Ui; Esc key toggles opening main menu / res
Beta Update - v0.1.3-beta2021-12-02Hello, This update contains many minor ui improvements and some changes that affect game diffuculty. All details are below. Thanks for playing the game! Changelog Notable Ui; Added tooltip messages to cycle status messages. Ui; Added information about which cycle status affected grow meter positively or negatively. Ui; Added 3D range of job providers to the structure details. Game; It is easier to build offices now. Game; Industrial production is increased. Minor Ui; Steam achievement notification popup moved to the top right corner. Ui; Added default map view mode button. Ui; Fixed that completed objective "Ok" button was not readable. Ui; E
Beta Update - v0.1.2-beta2021-11-29Hello, This update is mosty about information hint messages. Information messages were too long and boring to read. Now all of them have been rewritten to be simple and removed unnecessary ones. Another notable change is now nick names are shown at the leaderboard. Thanks for playing the game! Changelog Notable Ui; All information messages (hints) have been simplified. Ui; Added steam nick names to the leaderboard. Other Ui; Changed job availability map mode. Ui; Updated structure details panel. Ui; Updated sound alerts. Ui; Minor ui improvements.
Beta Update - v0.1.1-beta2021-11-26Hello, This update mostly affects game difficulty, now it is easier to proceed. Also there are some ui improvements. Thanks for playing the game! Changelog Notable Ui; Added structure details panel accessed by right click on any structure. Ui; More structure details are shown as you unlock map view modes. Game; Added demolish operation. Game; Demolish operation is unlocked by the objective "Small City". Game; It is not necessary to provide jobs for residential buildings to be constructed now. Game; Job provider buildings' range is increased. Game; Required constraints for office buildings are lowered. Other Ui; Added color fade animation to t