Conquest — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Combat Update Live Now! | 2022-02-14 | The Combat Update is now live! This new update aims to make combat a more violent and enjoyable experience. New Features: -Weapons are now solid. -FX has been added to all impacts. So if you hit a wooden shield with a metal sword, it looks and sounds like it. -Humanoid enemies can be chopped up! If you strike hard enough on a limb, that limb will be cut off. Heavier weapons dismember limbs more easily. -Humanoid units ragdoll when they die. You can stab a weapon into a ragdoll, and the ragdoll will stick to your weapon (can be a useful body shield when charging archers). -Background music has been added. When you are in combat the peaceful mu |
| Conquest v1.2 is live! | 2021-12-22 | Conquest v1.2 is now live! v1.2 aimed to introduce quest givers, overhaul the resource gathering system, and implement randomly generating villages. Note on backward compatibility: The goal is to make old saves loadable throughout all of early access. With that said, it is recommended to start a new save due to the dramatic changes this update brings. New Features: Overhauled resource gathering system: -There are now four different types of resources; gold, wood, iron, and food. -Resources are held in resource stockpiles (a new constructible building). Workers drop off the resources they've harvested to the stockpile nearest to them. -A list |
| Quality Update | 2021-12-03 | Conquest v1.1 is now live! v1.1 is a smaller "quality" update that aims to address the bugs and nuances that players have experienced thus far in early access. The changes include: New Features: -Player Inventory system with quick slots. -Settings menu that allows changes to: Snap Turn toggle Toggle Grip Grip offset angles Player Difficulty setting -A controls tab in the main menu, just references all button controls. -Weapons now have weight. The heavier the weapon is, the more stamina you use when resisting gravity. Bug Fixes: -Fixed bug that allows players to sell buildings for more than they bought them for after a load -Fixed bug that lo |
| Quick peek at Quest and Inventory System | 2021-11-26 | Take a look at the progress made towards the Quest and Inventory systems! This sets the stage for professions, diplomacy, crafting, and many more exciting features coming in the future! |
| Conquest is available for early access! | 2021-11-19 | Conquest is now available! As you play, please leave feedback on features you liked, and features that can be improved. Also, feel free to email conquestdevs@gmail.com with any suggestions for future content. We are striving to release a major update at least once a month. We have already begun working on the next update, which may include: -Questlines, -Capturable goldmines, -An inventory system, -Consumables, and more! It has been a blast creating Conquest so far, and we are so excited to continue improving it in the future! |