In Nightmare — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Updated Version | 2023-01-30 | 1. Fix abnormal performance of the game at high frame rate 2. Optimize the UI performance in part of the Dream Hall 3. Optimize the interactive experience of some scenes in Chapter 3 and Chapter 5 |
| Version update | 2022-12-23 | 1. Fixed the bug of Giant Nightmare in Chapter 6 2. Optimized some text content and display time 3. Fixed some bugs in some scenarios 4. Optimized some sound effects 5. Optimized depth of field effect in some scenes 6. Fixed the prompt judgment of eyeballs in the hiding cabinet 7. Optimized the death judgment of magic eye, which is now more accurate |
| Version update: abnormal guide footprints have been repaired | 2022-12-13 | 1. Corrected bugs in some scene areas in Chapter 6 2. Corrected the bug of abnormal guide footprints in Chapter 4 3. Optimized some scene art resource exceptions 4. Optimized some abnormal sound effects 5. Optimized the match between the sound effect of the ending theme song and the picture performance |
| Version updates: Brightness settings are now more reasonable! | 2022-12-07 | 1. The brightness setting has been adjusted, now the brightness can be adjusted higher. 2. At present when players firstly enter the game, the game language could be automatically adjusted according to the system language. 3. Some art performance effects have been optimized. 5. Some sound effects have been optimized. 6. Fixed the bug that the game would automatically minimize when switching windows in window mode. 7. Fixed the bug where items in some scenes could not properly block the vision of monsters. 8. Fixed the bug that once the event is triggered in some scenes, the monster does not correctly chase the player. |
| Dev Diary #3 - In Nightmare Now Available on Steam! | 2022-12-02 | Hello again In Nightmare fans, In Nightmare has finally been released as of November 29th! To celebrate launch, we’re continuing our deep dive into the history of the game’s development with Dev Diary #3! Here’s a look at some of the behind-the-scenes goodies we have for you: Concept Art Shadows Concept Design Other Concepts Story Design Concepts Every creature Bill encounters during his journey through his inner-consciousness has a meaningful backstory and purposeful design. This week, we’ll be covering the Giant Nightmare and Chaotic Nightmare - arguably, the two most dangerous monsters Bill has to contend with during this ordeal. Giant Nig |
| Dev Diary #2 - Steam Launch on November 29th! | 2022-11-25 | Hello again In Nightmare fans, In Nightmare releases on Steam next week on November 29th, and we are so excited for you all to try the game! Ahead of the launch, we wanted to share some background of the game's development so you can experience the world of In Nightmare at it's deepest level. Check out the images and backstory below! Concept Art Fog Nightmare Concept Design Cruel Nightmare Concept Design Story Design Concepts Behind each monster and character is a rich story that helps explain their mannerisms and design. Last week we covered the Dark Nightmare and Fog Nightmare's backstory design concepts. This week we have more story concep |
| Dev Diary #1 (Concept Art, Backstories, and more!) | 2022-11-19 | Hello In Nightmare fans! We want to take this opportunity to welcome all those that have played In Nightmare or are looking forward to the upcoming Steam release to try the game for the first time. It has been a long an exciting development process, and the game has come a long way, so we'd like to show off a behind the scenes look in creating In Nightmare. Concept Art Bill Concept Design Dark Nightmare Concept Design Story Design Concepts While building the game, our team went through many iterations of Bill's backstory and the origins of the monsters that plague this nightmare. Here are two of the story design concepts they came up with: Da |