Touhou Lensed Night Sky, Kaseigai — patch notes and updates

Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Some fixes and updates | 2026-10-30 | Hiya.YESTERDAY I PUSHED A BUILD THAT MADE ONE OF YORI'S SPELLS ALMOST ALWAYS CRASH!! FORGIVE ME PLEASE!!In return, I offer you a number of fixes, optimizations, a few little features, and the promise for more.Before I get to the details, here is a link to our new slightly-poopy-looking website with a blog post on the future of LNS!Here's the TL;DR: - Translations are in-progress - Modding/workshop support is also in-progress - We have not forgotten about the max score update, but we can't promise to work on it right now, because of our somewhat-unstable financial state - We have a number of new projects we are working on, one of which is anno |
| 1.1 Update! | 2026-06-19 | Hi everybody!!I forgot to make the steam announcement that the game released! But it did! So play it all the way through if you haven't!!This post primarily regards the 1.1 update, which I'm calling an accumulation of the QoL, content, and fix updates we've made over the past two months. An exhaustive list would be pretty hard to compile, but here's the highlights:Fixes: - The final boss: = Runs better = Crashes less = Doesn't turn the whole screen black = Has fixed achievements - Practice shop no longer freezes if you haven't picked up a bunch of stuff - Can no longer exit the prologue shop early - Fixed a great deal of typos and syntactical |
| Release Date Announcement | 2026-03-02 | Touhou Lensed Night Sky, Kaseigai will release on: April 26, 2026, 12:00 am PST Over one hundred new items. A maximum of +128 challenge value of curses. More than 50 new achievements. Performance improvements. Balance changes. Pattern reworks. A whole lotta polish. And, one new stage...? There is more than meets the eye. The full truth can't be uncovered in only one winning run. The full release will more than double the amount of story content present in the game. The waves are deep. Do your best to not drown. ːMarisaː |
| An Anniversary | 2025-09-03 | The events of the game happen on September second, 2021. This is in minor commemoration of that. Don't worry, you won't have to wait until the next September second before the game is finished! Speaking of, I'd like to make a short, comprehensive update about where we're at with development. After missing our goal of TouhouFest, June this year, we've decided to take things a bit slower so the release is really, fully comprehensive. Performant, stable, and most notably, localized. We're planning on having multiple languages available on launch, including Japanese, Chinese, Russian, and hopefully some others. There've been some sparse teasers p |
| Bunch of crash fixes | 2025-06-27 | Since the delay was announced, i thought i'd go ahead and port some of our major crash fixes from our dev build so the game is a bit more stable for those buying the game from the summer sale:Fixed lingering regret crashing on some kinds of bulletsFixed a crash showing up in st_hurtFixed multiple misc issues and errors to do with our compilerI dont really know the full scope of these, but issues this fixes include the cursor going faster than intended in all menus, and a couple of "index out of bounds request" crashesFixed an engine error to do with arraysThis fixes a whole class of crashes that show up as "array_get" index out of range.the d |
| Stability patch and release date changes | 2025-06-09 | Patch notes for version b0.B45817.25: - Fixed some crashes relating to the records cutscene replay and a certain stage 3 boss spell - Backported (some) performance improvements - Substantially reduced the chance for random severe crashes to appear. it's still not zero, still working on that, but they're way less frequent - Made a couple stage six patterns appear as they always were intended to In other news, we have had to make the unfortunate decision to delay the game from its original June release date. More details here, but the short of it is that we don't have a new release date but are continuously working on it! it's mostly done! you |
| Feburary hotfixes | 2025-02-26 | Patch notes for the last few versions: - Mysterious random crash has been reduced. We plan to have one more hotfix that fully eliminates this issue before hard focusing on 1.0 - Swarming allies, wolf spirit, and otter spirit buffed - Resolved some items being capable of destroying indestructible bullets - Resolved some issues regarding perilous balance's interaction with some items - One of the stage six patterns was just, totally unparsable. I didn't know it was a real issue until I saw it for myself! Sorry! Fixed! - The effect of all "Max HP up" items has been doubled - And many other small things our server hit two hundred members! thats n |
| Update b0.B | 2025-02-24 | - Added stage six == This stage has some variance between playable characters. Try them all! - About 25 new items - New achievements associated with stage six and new items - Two more of the fourth stage boss' patterns have been overhauled, including their final == Overall, they should both be easier-to-understand and more consistent to dodge - Massive, global performance improvements == Bullet functionality was entirely reimplemented in C++ == Native-language functionality was also given substantial discernment == More performance improvements still to come in the future to allocate for our upcoming wasteful deluges - Many item balance chang |
| December hotfixes | 2024-12-14 | Patch notes for the last few versions: - Spell practice works again - Resolved some memory leaks - Resolved some item-specific crashes - Restored some missing curses, with the b0.A update including some, the max possible curse value is a good amount higher! cheers Discord Bluesky YouTube |
| Update b0.A - QoL and Polish | 2024-11-18 | Currently, we're working on a couple engine changes that should massively improve the game's performance, and are holding off on releasing stage six until those are done. It's sooooo cool though. I play it and its like "woah. this is the future" and I showed it to the other kids at lunch break and one dude said he would trade me a shiny Tepig for a copy but I know it's worth at least a Victini. However, due to the large time gap between the early access release and the time it looks like that stuff is going to be done, I've decided to bring a lot of the recent additions to the live versions of the game. For the early access copies, this means |
| Crash fixes and some light aesthetics | 2024-05-05 | A couple persistent crashy issues have been found, particularly with some later enemy spellcards. They've been resolved to the extent of my knowledge! Version b0.9.45417.76 patch notes: - Okinagatarashihime-no-Mikoto "Go no Sen", 21st Century Great Flood, and Freeze Sign "Perfect Freeze" made to be less crashy - Redone item sprites for Hourai Doll, Coin on a String, Optimism, Being Forgotten, Thinning Higan, Wave-motion Fist, and Marble Pillar - Hourai Doll now provides diminishing returns when multiple are carried - Mishaguji is now an achievement item - A buncha minor balance changes and a few spellcard nerfs - Boss status info appears abov |
| Performance and Crash-fixing | 2024-02-18 | There were a couple crashes in the last build! Apologies, this one should address all of them. Give steam a couple minutes to acknowledge the update, and you should be good to go! Version b0.9.45340.84 patch notes: - Removed a crash involving the new manual - Removed a crash relating to clearing the prologue - Improved visual clarity of a few stage 3 patterns - Another small performance improvement - Buffed Sumireko's default shot type to explode when hitting enemies and be less visually noisy how about those errors in action number 1, huh? Discord Twitter YouTube |
| QOL patch | 2024-02-16 | Version b0.9.45338.84 patch notes: - A quick-reference manual regarding game mechanics is accessible in the pause menu - Entering a shop or starting a cutscene now collects all pickups - Fixed some mysterious crashes - Minor performance improvements - Can cancel or hasten the animation that plays after selecting a difficulty - Textbox control prompts appear at the start of long cutscenes - Some item balance adjustments based on feedback - Minor spelling mistakes fixed, damn it back to business! Discord Twitter YouTube |
| Shop Crash Patched | 2024-02-15 | Full patch notes for version b0.9.45337.33: - The silent crash on selling items has been fixed - Tutorial softlock fixed - Bug fixed where players would sometimes lose 2 lives on death instead of 1 - You can no longer pause during death menu If you have any videos of crashes please post them in the #bugs channel of our discord, it would help out a lot. Thanks for playing Discord Twitter YouTube |
| Performance patch | 2024-02-14 | Full patch notes for version b0.9.45336.34: - The internal resolution of the game can be changed even in fullscreen - Vastly optimized bullet shadows, this will increase performance globally - Capped the maximum internal resolution - Reduced visual loudness of some of the player's bullets - Fairies in stage three will be less keen to pile up over time - Mike now has a prompt before dialogue interaction nice. Discord Twitter YouTube |
| STEAM DEMO OUT!! | 2024-02-13 | What else do we have to say!! It's live!! Patch notes: everything!! Please tell us what you like or dislike about the game at: Discord Twitter YouTube |
| Approaching Steam Demo | 2023-11-05 | Patch notes: Additions: - Sumireko Usami! Not all of her graphics are complete - Rebind menu for keyboard and controller! - Proper controller support! - Some of the sound effects. Not all of 'em yet - Character profiles and spell/non practice menu - Music room - A little pop-in tells you the name of the track that's currently playing - Reisen gets a new spellcard - Effect for dying and respawning - Knockback on hit - A lot of menus - Some new items with WIP items - A better tutorial! - Spell capturing via graze - Achievements with unlocks Changes: - Lasers are temporarily removed - Stages available reduced to two from four. The other four exi |
| Touhoufest Update II | 2023-05-11 | It's me again! hi Patch notes: - tutorial rewrite - tutorial functionality is real - audio inconsistency fixes - minor pattern balancing - a certain item will no longer just end the game immediately when it activates - prologue CGs are full resolution - added second prologue CG for Chiyuri We aren't done yet! Sound effects are up next, for real. After that and a few other visual improvements, mostly in 3d backgrounds, we'll be going for a public demo with two stages and the store page for the game. You all still get the fancy four stage one though, of course. Aeon#2682 Anumania#0261 Discord Twitter YouTube |
| Touhoufest Demo Updates | 2023-05-03 | Hello hello, if you're seeing this it's likely because you bought the game at Touhoufest! Very cool event, also a very challenging event for Aeon and Anumania since it was our first convention. The setup was scuffed and there were a fair bit of bugs, but at least we gave everybody Steam keys. This is the first of a couple updates that will roll out in order to address some of the more major issues, this one mostly focusing on performance. The coming updates will de-break sound effects and fix the stage 2 background hardly rendering, among other things. Apologies for the trouble! We are making it work! Aeon#2682 Anumania#0261 Discord Twitter Y |
| CLOSED BETA | 2022-10-02 | Gentlemen, The beta is yours. Aeon#2682 or Anumania#0261 for bugs, or just like, the steam discussion area. I think that should work by now. This guy will update about as often as we make something cool that doesn't crash, and into 1.0 and past that. Some parts and characters might be randomly added or changed drastically as we try really hard to not make a Tainted Cain equivalent. DISCORD TWITTER https://media.discordapp.net/attachments/944002598673973308/1026267421285306439/titletext.png |