Grief like a stray dog — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Japanese Localization Now Available! | 2026-07-28 | Starting today, Grief like a stray dog can be played in Japanese. The story of Nadia, a young postwoman delivering letters from the front during the war, is now available in Japanese. Many thanks to translator Jun Kurihara, who translated all the dialogue, UI and Steam store page. We're very grateful to have the game in this language.The themes of memory, waiting and letters from the war are shared across generations. We hope Japanese players will find something meaningful in this story.Thank you to everyone who is with us.Rayonist teamA small snapshot from my trip. Tokyo is inspiring. (Gleb, Rayonist)~~~Your feedback is valuable to us and wi |
| Localization Update: 中文, Türkçe, and Português! | 2025-09-29 | We are thrilled to announce that full support for three new languages has been added to Grief like a stray dog! The game is now available in Simplified Chinese, Turkish, and Brazilian Portuguese. TRANSLATION INTO CHINESE: ºKnow TeamTranslator: Du Zhao, GAME KINGProofreader: LeeShan2510Tester: LeanderLinAssociate: Amazing Orange Tree TRANSLATION INTO PORTUGUESE: PrinDaisynha TRANSLATION INTO TURKISH: Hasan Huseyin Sahin~~~Help us improve the translation quality! If you notice any errors, awkward phrasing, or untranslated text, please let us know at: rayonist.help@gmail.com or on our Discord server in the channel: #bugs.~~~Your feedback is valu |
| How Folktales Helped Tell the Story of War Through a Child's Eyes | 2025-09-26 | The desire to tell a story about a war that ended 80 years ago always presents creators with numerous questions and challenges. How does one reflect feelings and impressions, carefully weaving them into a cohesive narrative? We know the stories of Tanya Savicheva and Anne Frank, of Lyonya Golikov and Calvin Graham, and of hundreds of thousands of other children touched by war. The art of the 20th and 21st centuries has grappled with their stories in books, films, comics, and games. Works like Ivan's Childhood (Andrei Tarkovsky, 1962), Son of the Regiment (Vasily Pronin, 1946), Destiny of a Man (Sergei Bondarchuk, 1959), Jojo Rabbit (Taika Wai |
| Update "Grief like a stray dog" and the Addition of Achievements | 2025-04-30 | Thank you for playing our game! We carefully read all your feedback and sincerely appreciate the warm reception. In the new Version 1.1.0, we’ve added the Steam achievements system, a new animated scene and some other improvements. We’ve also fixed minor bugs and text typos. We’re still working on improving the game, so we’d love to hear your feedback and suggestions! Contact us: 🔧 Technical issues: rayonist.help@gmail.com 🤝 Collaboration & feedback: rayonist.team@gmail.com 💬 Want to discuss the game, report a bug, or just chat? Join our Discord! Telegram: https://t.me/rayonistgames Social Media: https://swipe.vg/p/rayonist Thank you for y |
| “Grief like a stray dog” IS OUT NOW! | 2025-01-31 | We have been working on the game for many months, and finally, it has been released. We would be thrilled if you could try our game and share your thoughts with us, either through a private message or on your platform/channel. Your reviews on Steam would greatly assist us and other players About our game «Grief like a stray dog» — an interactive play that combines elements of visual novels and adventure. The player will immerse themselves in the story of young Nadia, who, replacing her sick mother, becomes a postwoman delivering news from the front. Among the letters are not only words of hope but also tragic notifications. The events unfold |
| “As We Say in Our Village”: The Linguistic Space in “Grief Like a Stray Dog” | 2025-01-28 | We are Rayonist Studio. On January 29, 2025, our game “Grief Like a Stray Dog” (“А горюшко вслед собакою…”) will be released on Steam. To celebrate this milestone, we’d like to share how we created the linguistic atmosphere of our visual novel. The game was originally written in Russian, a choice that shaped its ambiance and dialogues. Unfortunately, when translating into other languages, including English, many nuances are lost or difficult to convey. Translation inevitably simplifies certain subtleties that feel natural and profound in the original language. Nevertheless, we want to share the process behind creating this linguistic atmosphe |
| Announcement: Release Date for "Grief like a Stray Dog" | 2025-01-27 | We are excited to announce that our game "Grief like a Stray Dog" will be released on January 29, 2025. We are also thrilled to present our new trailer! An Interactive Narrative of Loss and Resilience "Grief like a Stray Dog" is an interactive play that combines elements of a visual novel and an adventure game. The story unfolds in a small village behind the front lines during World War II. The player will immerse themselves in the story of young Nadia, who, stepping in for her sick mother, becomes a postwoman delivering news from the front. Among the letters are not only words of hope but also tragic notifications. Availability The game supp |
| Added gamepad support | 2023-09-26 | Now you can enjoy the game using your favorite gamepad. In the release version of the game, it will be possible to control the cursor using a stick. We have also added a stick drift adjustment, allowing you to adjust the sensitivity and control accuracy to your preferences. |