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Gelatine — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Slime rescue events, post boxes, updated robots2025-04-21Slime rescue events Wild slimes have been captured and need your help! Imprisoned slimes can be randomly found in the desert biome, and will trigger an invasion-like event on interaction. Completing these events will award rescued slimes, which can be used to build infrastructure objects - a new type of buildings that don't consume village slots. These events also serve as a replacement for the old, clunky village invasions: upgrading the village now requires a certain number of rescued slimes instead. The old invasion events can still be triggered by consumable items, but are no longer required for upgrading the village. Post boxes After def
Village building upgrades2025-02-03Village building upgrades This patch brings a way to upgrade village buildings, adding a form of meaningful long-term progression without directly affecting player power. First batch of upgrades Pocket Dimension - Increases your inventory capacity by 1 slot per upgrade point, up to 10 extra slots Efficient brewing - Chance to not consume materials when crafting health and mana potions Bottomless bottles - 30% chance to not consume the potion item when drinking a potion Fire sale - Torches will no longer cost money Gatekeeping of boss-specific crafting In addition to actual upgrades, crafting items from boss drops is locked behind symbolic upg
An update, i guess2024-12-30Realm system / what's taking so long? The game was initially designed with just one "dimension" in mind, meaning that one savefile only had one primary world. The chaos rifts and the pineapple altar, under the hood, actually took place in the same realm, but in a small enclosed area that's normally inaccessible to players. As the development progressed, it became clear that having many realms as part of one world will become a core part of the game someday. Think of it as every biome having its own realm, where you can visit newly-added biomes without having to start over, and can even create multiple "instances" of a specific biome within th
Somewhat significant performance improvements2024-06-22Performance improvements Some of the code responsible for lighting and world chunking has been rewritten in C++ (instead of Godot Engine's scripting language), which should (hopefully) result in considerable performance gains, especially on lower-end CPUs This should also eliminate the micro-stutters when moving quickly through the world, along with the occasional freezes when using any kind of teleportation - both caused by inefficient loading/unloading of the world Poor slime blast got reworked again In an attempt to make the main ability more satisfying to use, it's been reworked to fire many small projectiles at a fast rate Overdrive rema
Ability empowerment2024-03-14Ability empowerment mechanic Your next cast of Slime Blast can be empowered with up to 2 mana points, increasing the strength of the projectile with each mana point Wrecking Ball can be empowered with a mana point to immediately gain full charge of the ability If received well, this will become a core mechanic of the game's combat and will eventually be applicable to all skills in the game Talent tree reorganized for the 20th time The talent tree screen - hopefully - no longer looks like it was designed by a blind hedhehog Frozen Orb, Ultimate Regeneration, Instant Teleportation and Great Combinator have all been temporarily removed until the
Christmas mini-boss: Festivius, the Festive Dragon2023-12-27It's a bit weird to release a Christmas update after Christmas, but here it is anyway! New mini boss: Festivius, the Festive dragon The summon item can drop from elementals or loot containers in the snow biome, as long as the player doesn't already have the item The boss can drop two new pieces of cosmetic headwear - a green ribbon and a red ribbon - to give the character a more festive look Due to time constraints, that's all the boss drops for now :( Villager slimification All villagers (except the raccoon) are now slimes, which is important for the game's narrative direction moving forward Other The game's base resolution has been increase
New ultimate ability - Overdrive2023-11-23New ultimate ability: overdrive (Q) Note: I feel like the existing ultimate abilities didn't feel "ultimate" enough. An "ultimate" ability should make the player feel really strong, and not just do an extra 2% damage to the boss. Previous ultimate abilities have been removed from "ultimates" and turned into regular abilities that cost mana. There is now a single ultimate ability called "overdrive". The new ability has its own keybind and its own UI element, so it doesn't need to be moved to the action bar. While overdrive is active, your attack speed and mining speed are increased by 400% (which is really fast!). Future patches will introduce
Auto-save feature + key bind changes2023-11-14Auto-save This feature is long overdue and should've been added much earlier, but it's finally here! The game will auto-save after every major event (i.e. after defeating bosses or invasions), as well as every 5 minutes during gameplay. You can also manually trigger a quicksave by pausing the game and selecting "Quicksave" in the pause menu Action bar and key bindings The default keybindings have been changed. The bottom action bar is now using the number row (1, 2, 3, ...) , while the top action bar is using the function row (F1, F2, F3, ...) Firstly, this addresses some people's concerns about the W keybind being very unintuitive More impor
Cosmetic items & Engine update2023-10-05Engine The game has been filly migrated from Godot 3 to Godot 4 The performance on lower-end hardware should be a bit better now This also means brand new bugs and issues, yay! Cosmetic items! Two new types of items - Headwear and Dyes - have been added, and can be equipped to customize the character's appearance. Cosmetics can be found by exploring the world and defeating enemies. Bosses Arcane Containment Unit now has a second phase with new mechanics Storm elemental now has a longer and slightly more diverse second phase Questing "Find cookie" and "Catch wisps" quests have been removed, as they aren't that interesting and don't fit the "ac
Dev update: ongoing engine migration, available in beta branch2023-09-01Greetings! As some of you might know, Gelatine is made with Godot engine. This year, a new version of the engine was released - Godot 4 - and the game is currently being ported from old-fashioned Godot 3 to all-new Godot 4. In the end, this should result in better performance and easier mod support in the future. However, it's a long process that can introduce new issues. At this time, engine migration is mostly done, but the game hasn't been tested thoroughly enough to push it live. So, the switch to Godot 4 will happen together with the next content update, after doing more testing and ensuring that everything works. For now, the Godot 4 ve
General look-and-feel improvements2023-06-25This patch contains a few small improvements to the game's overall feel. Action bar slots are now showing the remaining cooldown as a number, in addition to the cooldown animation. Tooltips now have a much more readable font. Some pixel art aesthetic had to be sacrificed, but readability is more important here. Added a camera shake effect to accompany powerful events like explosions and lightning strikes Taking damage gives much more obvious feedback and shows big red damage numbers above the player Added a wind sway effect to trees, and slightly improved the animation of falling leaves Slightly improved the visual and audio feedback of slime
New boss - Arcane Containment Unit2023-05-31New boss fight! This boss is the final boss of Act 1. The summon item can be crafted by combining one Mysterious energy core and one Storm essence, and is craftable by the Engineer. New accessories Two accessories can be crafted from materials that drop from the new boss: Enchanted hourglass - Reduces the cooldown of your ultimate abilities by 35% Arcane feather - Allows you to quadruple-jump while in the air Minor fixes Fixed a crash caused by selecting another ability while casting Annihilation ray Slightly reduced the effectiveness of accessories that speed up mana regen, because the gameplay starts to feel clunky and less satisfying when
Wrecking ball ability, new accessories, UI improvements2023-04-22Wrecking Ball Slime Whip was kinda useless as a combat ability, so it's been reworked into a mining tool (although it still does damage to enemies and can still be used in combat). The reworked ability is called Wrecking Ball and can be used for destroying a small area in a single swing. Hold the button to charge up the ability, then release to smash the ground. New accessories: Magic pendant: increases mana regen by 20% (drops from elementals in the snow biome) Storm necklace: increases mana regen by 100% (craftable after defeating the Storm Elemental) Mana battery: increases the maximum mana capacity by 2 (craftable after defeating the Meta
Ultimate abilities, Bottled XP, improved questing, and more2023-03-31Questing Quests are now split into acts. Completing the final quest in the act will allow you to move to the next act. Currently there's only one act, which will culminate in a final boss of this act (which is yet to be released in a future patch). Then, act 2 will begin. The quest list is now shaped like a tree, which should make it easier to understand the progression path through the act. Quests can be completed and turned in even if the quest hasn't been unlocked yet - for example, if you manage to defeat a boss without unlocking its quest, then the quest will be completed anyway and you will be able to turn in that quest. Village invasio
Two-phase boss fights and reworked combat2023-02-25Boss fight upgrades All bosses now have two phases, with slightly different sets of abilities and a different part of the soundtrack playing during each phase Decomposer and Metal Core have a couple of brand new abilities and have been slightly changed visually Every boss fight now ends in a results screen where your performance is graded with a rank Here's a preview of what the updated Decomposer looks like Combat rework The combat is currently in the process of being completely reworked, taking user feedback into account A new ability is now available from the start - Slime Blast The ability has an upgrade tree that adds extra mechanics to
Improved smart cursor / moving to monthly updates2023-01-27First of all, a small announcement: from this point, the game is shifting from weekly updates to monthly. The amount of work going into the game will stay the same, but the updates themselves are getting larger in scope and take more time to complete, which makes a weekly schedule way too restrictive. Starting next month, a new major update will be released at the end of every month. Moving on to this week's update! Smart cursor changes The smart cursor is now much more obvious and intuitive, and can be toggled on and off by pressing CTRL Trees, gems, plants and mechanical traps will now be targeted by the smart cursor Underground changes A n
Instant teleportation ability + slight optimization of tile loading2023-01-21The Dimensional Leap ability now has an upgrade that makes the ability instant, without the need to charge it up first Dynamic tile loading has been slightly optimized, to somewhat alleviate the issues that some users are having where the world isn't loading fast enough to keep up with the player's speed. This whole system will be completely overhauled in the nearest future, which should solve these issues entirely. But for now, this is a small temporary fix.
Challenging mode / No-hit achievements2023-01-19From now on, every boss in the game will have three separate achievements: 1. Defeat the boss on any difficulty 2. Defeat the boss on Challenging difficulty 3. Defeat the boss on Challenging difficulty without taking any damage This should reward players for challenging themselves and potentially give the game a slightly higher replay value. The new achievements have already been added for all existing bosses, and this pattern will continue for future boss fights.
A bunch of hotfixes2023-01-15Fall damage has been reduced by 50%, and the "safe" height tolerance has been increased Boss modifiers should no longer affect invasions NPCs are no longer affected by gravity FIxed an issue with automatic sliding doors not being harvestable Fixed an issue with flamethrower visual effect not being visible if the FPS is low enough Dimensional Leap ability will no longer work if you try to teleport into solid blocks
Sprinting ability and quality-of-life improvements2023-01-14This patch consists mostly of boring quality-of-life changes. And one new learnable talent. New learnable talent - Momentum - that greatly increases your movement speed for 3 seconds after dashing, as long as you keep moving in the same direction Added a shift-click functionality to quickly move items between your inventory and the village storage Better sounds of damaging ore blocks with mining skills Storm Elemental's sprite is now brighter and thus much easier to see Tweaked the Frostfire Pineapple's attack patterns and made them more challenging, as it was way too easy compared to the other bosses Village menu will no longer re-open after
Boss improvements2023-01-08Decomposer's attack patterns have been noticeably changed, hopefully making the fight more engaging and fun. The Frostfire Pineapple experience has been improved as well. Its dungeon now consists of a single room with a summoning altar, without any of the unnecessary extra rooms. The pineapplemental's attack patterns have been changed as well, and are a bit more interesting than before. The boss has a 100% chance to drop an accessory called "A bottle of ice and fire", which summons a miniature version of itself. On another note, a very subtle bloom effect has been added to the game. The colors should be a bit more vibrant and smooth, the dark
Mining with explosives2022-12-30Today's weekly patch is dedicated to new ways to mine ores - with explosives! Explosive charge is the basic ingredient for all explosives. It can be bought from the Merchant, or crafted by the Engineer using sand and molten ingots. The most exciting thing to craft is the bomb launcher, craftable right after defeating the Metal Core. This fearsome weapon will use explosive charges as ammo, firing small bombs that will stick to surfaces and can be detonated by pressing the "secondary fire" button (or they will detonate automatically after 6 seconds). Another thing that you can craft are explosive blocks, the same ones that you can randomly enco
Ability polish and tuning2022-12-23Talent tree changes (Again?!) The ability tree has been reorganized once again! In addition to that, learning most abilities no longer requires any items - just the talent points. The only nodes that still require items, are special "gateway" nodes that exist solely to lock certain upgrades behind killing certain bosses. Hopefully the structure of the skill tree will now be more intuitive and more logical. Corrosive Slime rework The "Corrosive slime" ability has been completely reworked into a combat ability called Slimethrower. It seemed to work well as a starting ability, so that's what it now is - with more complex abilties being unlocked
Merchant NPC and basic herb farming2022-12-17Most items in the game will now have a monetary value, and can be sold to the Merchant if you ever feel like some of your items are no longer useful. In order to summon the Merchant, you will need to build a new village improvement - Trading post. The Merchant's inventory is still very modest, but they do sell two notable items - flower seeds and a sickle, providing a way to consistently farm herbs for making potions. Gardening in Gelatine has a bit of action sprinkled on top. Launch a handful of seeds in the air and make sure they don't land on your head - that hurts! Seeds that land on grass will grow instantly - there's no downtime before
Fixing Alchemist-related bugs and Slime spear exploit2022-12-12Fixed an issue that was causing the bottled elemental to attack the alchemist NPC. To be fair, that behavior was understandable - who do you think put the elemental in the bottle in the first place? Fixed an issue that prevented the herb grinder from being harvestable. Equipping the Automatic targeting system along with Spectral spearhead will no longer result in projectiles endlessly chasing enemies and trivializing all content. The projectile will now only track enemies until it deals damage to the first enemy, and will just keep flying in a straight line after that.
Alchemy!2022-12-09To get started with alchemy, you'll first need to build the Alchemy table that summons the alchemist NPC: Before herbs can be used in potion-making, they need to be ground up into a herb mix using a herb grinder, crafted by the alchemist using a small amount of wood. Grinding herbs is a tedious process that involves manually turning the handle. If only we had the technology to automate this process... In fact, we can! After defeating the Metal Core, you can use one of its energy cores to power the electric herb grinder. You can then use the herb mix to craft some potions! Four potions are currently in the game, with more to be added in future
Mini-update: questing improvements and shotgun boots2022-12-03Slightly improved questing experience Removed some particularly boring quests Added a couple of new quests, arguably more interesting than the old ones The quests are now more obviously categorized into main quests (i.e. boss fights) and side quests New equipment item: Shotgun boots Crafted by the Engineer Requires Mysterious energy cores to craft, a material that drops from Metal Core Other You can now jump even when the character is slightly above the ground, which makes timing your jumps a bit easier and removes the frustration of your character not jumping when you hit spacebar a couple milliseconds too early. Fixed the issue that prevent
New boss - The Decomposer2022-11-24The Decomposer The summon item for the new boss can be obtained in two ways: either by killing the Metal Core boss, or asking your local engineer to craft the Personal threat analyzer for 1 Mysterious energy core (a crafting material that also drops from Metal Core) New items The Decomposer drops a new type of material - Advanced AI modules - that will be used to craft AI-themed stuff moving forward New accessory: Automatic targeting system. Makes your slime spears automatically target nearby enemies, but deal 10% less damage. Craftable using AI modules. New object: Automatic sliding door. Opens and closes automatically based on proximity to
Hot-swappable tiles and other quality-of-life improvements2022-11-17Replaceable tiles You can now replace tiles by placing a new tile directly on top of the old one, making it more convenient to build creative designs and change them on-the-fly Works both with foreground blocks and background walls List of learned active abilities As the talent tree grows in size, it will get more and more inconvenient to look through the entire tree in search for active abilities that you want to put on the hotbar For that reason, there is now a list of all available skills, conveniently placed on the talent tree screen Other Wooden planks can now be crafted by default, without the help of an NPC, to give slightly more varie
Healing ability, rebindable hotbar slots, black hole nerf2022-11-11New learnable ability: Heal Hold the left mouse button to slowly restore health, at a rate of 5 HP per second Available at the very beginning of the skill tree Black hole rework This was way too powerful to be a permanent ability, so it was removed from the skill tree and turned into a rare, single-use item This item drops from Metal Core boss in small quantities Fixed an issue that was causing the black hole to reward the player with massive amounts of XP for "mining" tiles that are already empty Flamethrower changes Flamethrower's secondary ability is now a talent that has to be learned. This is to ease the learning curve and not overwhelm