Nectar Wars — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Post Game Stats | 2023-12-27 | Percentage of Enemies killed is now displayed on the Score Screen. Accuracy Percentage is now displayed on the Score Screen. |
| Accuracy Ratings | 2023-12-26 | Due to player request, accuracy rating stats have been added to the post-game score screens. |
| GUI/Progress Hotfix | 2023-09-30 | Fixed an issue where powerup effects did not play correctly on some machines. Fixed an issue where progress could be halted after defeating bosses on some machines. |
| Health Bar Hotfix | 2023-07-23 | Fixed a bug introduced in the last update which could cause the visuals on the Health & Shield Bars to stop being updated correctly. |
| Achievement Viewer & Accessibility/Colorblind Update | 2023-07-06 | Achievement Viewer A new menu added to the help screen in the Main Menu & Pause Menu. View all of the locked/unlocked achievements along. Names, descriptions and images of all achievements provided. Percentage of players who achieved each is also provided. Colorblind Options None -Enabled by Default Protanopia - Simulates missing red cones. Protanomaly - Simulates reduced sensitivity red cones. Deuteranopia - Simulates missing green cones. Deuteranomaly - Simulates reduced sensitivity green cones. Tritanopia - Simulates missing blue cones. Tritanomaly - Simulates reduced sensitivity blue cones. Achromatopsia - Simulates completely missing con |
| 2022-08-25 Patch | 2022-08-26 | Patch Notes Fixed a bug which caused music not to play on the cutscenes before and after the Magical Meadows stage. |
| Rebranding Update | 2022-08-23 | The game has been renamed from Nectar to Nectar Wars. Artwork in the game has been modified to reflect this change. |
| Player Feedback Patch #3 | 2022-08-13 | Patch Notes Invincibility time increased to 3 seconds from 1.75 upon respawn. All birds & butterflies have been rebalanced to fire faster but each bullet deals less damage, overall damage output is the same. Dying now results in losing 1 upgrade level rather than reverting back to 1. Diagonal movement speed is now normalized. Enemies now despawn sooner upon exiting the screen. Fire Demons & Bats have had their projectile hitboxes rescaled. Crystal's level 2 firing angle reduced. |
| Player Feedback Patch #2 - Overworld Adjustments | 2022-07-29 | Overworld Modifications The cosmetic's name is now displayed on the Customization Screen. The boundaries of entering a level has been moved up and widened. Fixed a bug on the customization screen where audio would not play. Fixed a bug when using the gamepad and closing the customization screen which caused it to re-open. Fixed a bug related to Flight Cadet/Easy Difficulty. |
| Player Feedback Patch | 2022-07-28 | Easy Difficulty/Flight Cadet Adjustments made to make this mode slightly easier. Fixed a bug in the overworld isolated to this difficulty level. Spike Projectiles are now more visible. Fires less often & Missiles survive for less time. |
| Easy difficulty adjustments | 2022-07-27 | Various adjustments & balancing made to easy difficulty. |
| June 27 & Post-Next Fest Development Updates | 2022-06-28 | Nectar Development Updates Thank you all for the very informative Next Fest and I apologize for the silence, but I decided to post this as a progress update and inform you of my biggest takeaways. Gameplay readability One of the biggest complaints was players having a difficult time being able to see projectiles or losing track of the bird they were playing as. As such I am zooming in the camera, thus making everything larger and the playfield smaller. I am also adjusting colors/contrast on all levels as well as adding outlines to the player and enemies. I will be posting new screenshots and a new trailer to the store page as development cont |
| Demo Livestream | 2022-06-12 | Join me as I play through the demo, talk about the game and showcase my vision for the final product. |
| Demo Livestream | 2022-06-12 | Join me as I play through the demo, talk about the game and showcase my vision for the final product. |