Team Ice Cream VR — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Week 21: What's in Store? | 2022-05-23 | Hmm... Bargain bin? I wonder what that could be about? Also, why is it outside? Welcome to yet another weekly update! For those new here, we post weekly updates with the goal of being completely transparent with our progress. Comments are open to everyone and we would love to hear your thoughts! Update to our Update! Steam has informed us that they intend to run a VR-focused event called VR Fest. In celebration of it, we will switch gears and be laser focused on getting a smooth demo done in time to participate. ːsteamhappyː Unfortunately that means we won't have time to post these weekly updates anymore until week 33 (we're on vacation weeks |
| Week 20: Truckin' Along | 2022-05-16 | Welcome to yet another weekly update! For those new here, we post weekly updates with the goal of being completely transparent with our progress. Comments are open to everyone and we would love to hear your thoughts! So What's New? This week will be a rather short one, but let's start by covering our goals from last week as usual to see how we did: Plans for Week 19 Task ETA Implement the upgrades store Week 24 Table shows up-to-date progress along with ETA for active targets, if any. The store implementation is under way as planned. Right now we have some of the 3D assets (about 25% of them) and some code written. We will be able to reach ou |
| Week 19: Store Design | 2022-05-09 | Mostly empty room in the design concept store. Welcome to yet another weekly update! For those new here, we post weekly updates with the goal of being completely transparent with our progress. Comments are open to everyone and we would love to hear your thoughts! So What's New? Let's start by covering our goals from last week as usual to see how we did: Plans for Week 18 Task ETA Finish designing the upgrades store Week 17 Week 18 Table shows up-to-date progress along with ETA for active targets, if any. The store design has now been completed. The screenshots shown in this article are from the design concept and the actual implementation may |
| Week 18: Not There Yet | 2022-05-02 | Not quite the change of image we had hoped for this week! Welcome to yet another weekly update! For those new here, we post weekly updates with the goal of being completely transparent with our progress. Comments are open to everyone and we would love to hear your thoughts! So What's New? Since we're back to our old tradition, let's start by covering our goals from last week to see how we did: Plans for Week 17 Task ETA Finish designing the upgrades store Week 17 Week 18 Table shows up-to-date progress along with ETA for active targets, if any. We did not make as much progress as we had hoped we would. Designing the store is taking longer tha |
| Week 17: Back on Track | 2022-04-25 | We know, we've been using this image a lot. ːsteamfacepalmː Next time there should finally be something new to show! Welcome to yet another weekly update! For those new here, we post weekly updates with the goal of being completely transparent with our progress. Comments are open to everyone and we would love to hear your thoughts! So What's New? Let's return to tradition and start by covering our goals from last week to see how we did: Plans for Week 16 Task ETA Reorganize schedule Week 16 Start work on game upgrades store Week 16 Table shows up-to-date progress along with ETA for active targets, if any. We managed to start working on the up |
| Week 16: Vacation Over | 2022-04-19 | Welcome to our first post-vacation weekly update! For those new here, we post weekly updates with the goal of being completely transparent with our progress. Comments are open to everyone and we would love to hear your thoughts! So What's New? Usual tradition dictates that we start by covering our goals from last week, but this time there were none to report. That's because we were on a much needed vacation. ːsteamboredː Instead, let's take a look at what we accomplished the week before: Plans for Week 15 Task ETA Create 3D models for: suv, minivan and bus Week 15 Add the new vehicles to the game Week 15 Table shows up-to-date progress along |
| Week 14: Car-Carried Customers | 2022-03-28 | Welcome to yet another weekly update! For those new here, we post weekly updates with the goal of being completely transparent with our progress. Comments are open to everyone and we would love to hear your thoughts! So What's New? Let's keep up with tradition and start by covering our goals from last week to see how we did: Plans for Week 14 Task ETA Implement customer delivery Week 13 Table shows up-to-date progress along with ETA for active targets, if any. As you can see, we are running a whole week ahead again. Not only that, we have already secretly started working on next week's task a little! Shhh... Don't tell anyone! More Details Th |
| Week 13: Bug Report | 2022-03-21 | Look at all these bugs we found! ːsteamthisː (Apologies to all entomologists reading this. We know most of them are not true bugs, but they were simply too cute not to include.) Welcome to yet another weekly update! For those new here, we post weekly updates with the goal of being completely transparent with our progress. Comments are open to everyone and we would love to hear your thoughts! So What's New? Our first big bug hunting week is over and we caught some good ones! We'll go into a little more detail below, but first let's keep up with tradition and start by covering our goals from last week to see how we did: Plans for Week 13 Task E |
| Week 12: The Hunt is On | 2022-03-14 | Welcome to yet another weekly update! For those new here, we post weekly updates with a goal of being completely transparent with our progress. Comments are open to everyone and we would love to hear your thoughts! So What's New? Aside from our now-continuous video editing fail, there isn't much to write about this week. Let's start by covering our goals from last week as usual and see how we did: Plans for Week 12 Task ETA Actually upload trailer and screenshots featuring updated visuals End of February Create audio effects for the menu Week 12 Polish menu experience (in particular for the VR player) Week 12 Table shows up-to-date progress a |
| Week 11: Off the Trail(er)s | 2022-03-07 | What you should be seeing in the screenshots section right now, if not for a little mishap on our end. Welcome to yet another weekly update! For those new here, we post weekly updates with a goal of being completely transparent with our progress. Comments are open to everyone and we would love to hear your thoughts! So What's New? Just like last week, this week there isn't much to write about. That said, let's start by covering our goals from last week as usual and see how we did: Plans for Week 11 Task ETA Create a new trailer featuring updated visuals End of February Implement actual menus using the new system End of Week 11 Table shows up- |
| Week 10: Menus and Trailer | 2022-02-28 | Welcome to our third weekly update! For those new here, we post weekly updates with a goal of being completely transparent with our progress. Comments are open to everyone and we would love to hear your thoughts! So What's New? This week there isn't much to write about, but let's start by covering our goals from last week as usual and see how we did: Plans for Week 10 Task ETA Take new screenshots of updated visuals End of February Create a new trailer featuring updated visuals End of February Fix highlight bugs End of Week 10 Implement end-of-round screen End of Week 10 Implement actual menus using the new system End of Week 11 Table shows u |
| Week 9: What's New? | 2022-02-21 | Welcome to our third weekly update! For those new here, we post weekly updates with a goal of being completely transparent with our progress. Comments are open to everyone and we would love to hear your thoughts! So What's New? Like last week, this one is going to be more reasonable than our first one, which turned out to be more or less a novel. Let's start by covering our goals from last week and see how we did: Plans for Week 9 Task ETA Finish the menu system End of Week 9 Start work on end-of-round screen End of Week 10 Implement actual menus using the new system End of Week 11 Table shows up-to-date progress along with previous week's ET |
| Week 8 Update | 2022-02-14 | Welcome back to another weekly update! For those new here, we post weekly updates with a goal of being completely transparent with our progress. Comments are open to everyone and we would love to hear your thoughts! So What's New? Unlike last week, which was our first update post and as such quite the novel, this one is going to be more reasonable. We also discovered that Steam has some pretty handy formatting tools! Let's start by covering our goals from last week and see how we did: Plans for Week 8 Complete audio overhaul - Done Complete order bubble overhaul - Done Complete customer scoring - Done Start work on menu system (planned comple |
| What's New? | 2022-02-07 | Hold on to your scoops! This is going to be a long one! We have seen quite a lot of interest in the game so far and would love to get some feedback from you all. As such, we will be doing a weekly update series where we discuss changes in the game and keep everyone up to date on what's going on behind the scenes. Our goal is to be completely transparent with our progress. Comments are open to everyone and we would love to hear your thoughts! So What's New? As it has been about a month since the launch of our Steam page, there's quite a bit of news. A quick overview: New Features Sprinkles Wafer rolls Ice Cream scoring system (in progress) Oth |