STEAMYDATA

Beat Invaders — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Patch 3.1.32026-01-18Hey everyone,I read in a review that it looks like I missed a few font settings when adding the Japanese translation. In some places, text was displayed as □□□ characters.I’ve gone through the game again to fix the spots I missed, and I hope everything is now displaying correctly.Have fun! Raffa
Patch 3.1.02025-09-17It’s been a while since the last patch, but a few loose ends were still waiting for some love. So here’s a small but meaningful update! This patch brings a new language option and a couple of fixes to smooth things out:Japanese translation added! This one took a bit of extra care, with plenty of font adjustments to make sure everything looks just right. A big thank you goes out to my sister for the translation.Bugfix: Fragile Victory now properly reduces maximum health by the intended amount.Bugfix: Attract Mode now works as intended.Bugfix: Added missing translation for "Extra Points".Thanks to the community for the bug reports! Have fun in
Beat Invaders 3.0 is here!2024-10-25Hey everyone! it has been quite a while – over two years already! While Beat Invaders is a finished project for me, and I continue to work on my new game, Engraving, it is still a project that I love dearly. There were a couple of bugs that bugged me (pun intended) and some things that just broke down with services that I used that were taken offline (Dailies/Weeklies). Originally, I planned to fix those bugs and release a minor patch. But then I had way too much fun! So, this month’s development time was poured completely into Beat Invaders. If you find new bugs, I would love to hear about them via the in-game Feedback tool or on the Beat In
Minor patch 2.2.352024-06-12It was quite some time since the last patch! I just read in the community forums that dailies/weeklies were broken. This was because I used an external service/api to supply that information to the game. I updated the game to work with a different service now - So dailies and weeklies are now available again! Another small bug that was reported in the community forums was that the screenshake setting is not saved properly - this should now work as intented! There are still known bugs about certain controllers and double inputs. This is unfortunately an engine issue and will be fixed in the next release of it. I will update the game and releas
Meet me at the GDC!2023-03-17Hey everyone! I will be showing Beat Invaders on the Game Developer Conference 2023 as a part of the Godot showbooth. I would love to see you there to chat! As part of the preparations for the show, I also implemented a feature that was suggested on the Steam forums, a "Attract Mode". Attract Mode starts after idling in the main menu for about 10 seconds (just the main menu, not upgrade screen or ship select etc.) and is of course an option that you can enable or disable in the game settings. I also added a couple smaller, gameplay/visual updates! The next patch will be coming after the GDC - so in about 2 weeks. By the way: The game is on 35
Patch 2.2.332022-12-05Hey everyone! Patch 2.2.33 was just set live! Thanks to feedback on the Discord and a new way of testing, I found two more bugs in the game that decreased performance on longer runs.
Patch 2.2.322022-12-03Hey everyone! Patch 2.2.32 was just set live! Thanks to feedback on the Discord, I was made aware of some bugs that I fixed right away 😁. Patch Notes Meteoroids did not get cleaned up properly when leaving the play area, this resulted in auto-acing the Meteoroid event and other issues. Spreadshot: Spread upgrade did not display the correctly calculated damage. There was a performance problem with the Spreadshot ship class that was leading to decreasing performance on longer runs.
Patch 2.2.312022-12-03Hey everyone! 2.2.31 was just deployed. It has only minor changes. Patch Notes Meteoroids in higher event waves have received a boost to their health. Meteoroids have a damage modifier depending on where on the play field they are. Meteoroids no longer damage each other when they overlap. Smaller changes to the effects when hitting Meteoroids.
Patch 2.2.32022-12-02Hey everyone! I just uploaded a new patch! 2.2.3 is mostly a bug fixing and balancing patch, but it also has some new things for you! Thanks again to Hugo from the community for a lot of feedback for this patch and the rest of the community for reporting bugs and problems. Patch Notes Balancing was reworked All ship classes have adjusted damage output values and should now be competetive! I'm still looking for feedback to adjust balancing in the future, shall there be the need for it. Adjusted Hyperbeam damage to wave be useful in higher waves. Adjusted Hunterswarm missiles to be useful in all wave counts and have high enough damage to cause
Patch 2.2.22022-11-22Hey everyone! another patch is live and with this patch, there is finally a Demo waiting for you if you haven't yet played Beat Invaders! Another new "feature" is a new trailer - I finally took the opportunity to use some of the footage I collected during the recent patch development to refresh the old trailer. It didn't really do the game no justice anymore. So check it out and let me know what you think in the comments. Let's jump right into the changes! New Features Skip Track list WIth this feature you can add up to four tracks to a list of songs that won't be played anymore from that point on. You can edit the list in the options menu. N
Patch 2.2.1 - Patch Notes2022-11-02Hey everyone! Thanks to Hugo from the Beat Invaders community I was informed about a bug that needed hotfixing. While I was at it, I also took another look into performance issues and optimized performance some more. Because the Spreadshot class had some massive performance issues on very high upgrade levels there was also changes to that ship class. Changes in 2.2.1 Spreadshot Upgrade: Shot Amount is now capped at lvl. 30 When Shot Amount is capped, a new Upgrade is unlocked: Spreadshot Damage. This will directly increase the damage of each projectile. The time it takes to ramp up Spreadshot: Focus Fire was increased, the time it takes to re
Patch 2.2.0 - Patch Notes2022-11-01Hey everyone! With this patch some new features made it into the game. I knew for quite a while that some runs can really take some time. And there is nothing worse then having to cancel a run just because of running out of time to play. In-run saving Now it is possible to leave a run and continue it later from the last successful wave. Profiles (Save Slots) Another feature that is especially helpful when multiple people play on one machine are the Profiles (Save Slots). You can now select from three Profiles that will track progress individually. Tutorials I also know that some game mechanics were never really explained very well - for examp
Patch 2.1.12 - Patch Notes2022-10-02I just deployed another quick patch, it fixes a visual bug that was introduced with the last patch. It also rebalances two things that I was looking into for quite a while. Bugfixes Turrets on the destroyer had no Texture and were displayed as white. Balance changes All ships received a slight increase in their base speed. Enemy projectiles were slightly slowed down. Destroyer turrets now reward an Upgrade Token on destruction (Shield Tower reward three Tokens) Destroyer turrets now take longer to reload on normal difficulty I hope these changes make the game more enjoyable!
Patch 2.1.11 - Patch Notes2022-10-01Hey everyone, after seeing some new players play the game live, I noticed that the color of the Upgrade Tokens in game can be very misleading. I changed it to a blue color now and added an additional trail to make it look more like some "energy ball" that you can collect. I hope this change will help new players to not run away from Upgrade Tokens. Also, the upgrade menu between waves was slightly adjusted, pressing two times in the same direction to select an upgrade is no longer an option as it often lead to players choosing an upgrade without reading or even wanting to select the upgrade. Now it is mandatory to press the accept button to s
Patch 2.1.9 - Patch Notes2022-09-24Hey everyone, thanks to everyone that used the feedback feature of the game to send in suggestions and bug reports. It weren't many, but I finally found time to tackle them! Here are the most recent changes: Rebalanced the Railgun Class, the charge time is now much more consistent and shorter in higher Charge upgrade levels. Increased the width of the Railgun projectile. Made the Railgun feel more powerful (sounds and visual effects). Fixed a bug when the Convoy was not going to cover behind the player when activating an Attack Boost right after another Attack Boost ran out. Slightly reduced the overall glow effect of the game. Ship Meta Upgr
Patch 2.1.6 - Hotfix2022-08-05Hey everyone, first of all - sorry for the last days. There were two patches, especially 2.1.4 that were far from perfect and introduced some new bugs. But thanks to user using the new "Feedback" feature, I was able to quickly identify the bugs and patch them. One issue is fixed in this patch: The Drone groups were not "bouncing" off the screen edge anymore. One change is also done to the balancing: Drone groups will now also spawn on easy difficulty. I will try my best to improve the patch quality in the future!
Patch 2.1.5 - Hotfix!2022-08-04This is a hotfix for a bug that was introduced with yesterdays 2.1.4 patch. The bug caused a crash-to-desktop for a lot of users. I hope you can now enjoy the game again!
Patch 2.1.4 - Patch Notes2022-08-03After a couple of smaller hotfix patches, here is a patch that introduces a new features and fixes two problems that were reported. Game now has a "Feebback" button in the menu - you can send feedback and/or bug reports using this tool! Fixed bug: Mouse Position sometimes having an offset after changing resolution/fullscreen settings. Fixed bug: Sometimes a wave is not finished because an enemy is stuck off-screen. Thank you for playing!
Patch 2.1.0 - Patch Notes2022-07-13Hello Everyone! it has been quite a while since the last patch - I am very sorry about that. This game is a solo developer hobby project of myself and my life has been a bit full lately. Thank you for your support and patience - This patch fixes a lot of bugs, most importantly for the highscore hunters out there: It's now possible to score higher than 2.1 billion. This also meant a migration of the leaderboards. You will probably not notice the change right away as the old scores have been migrated to the new leaderboards, but it could be that a couple of old scores are missing or that some new scores that happened between updating your game
Patch 2.0.9 - Patch notes2022-05-07Hey everyone! Todays patch has mostly bug fixes and a slight difficulty adjustment. One thing that happened in this patch and is still "invisible" are preparations for localization. The first language that will soon be added is German, my native language. I am looking for people in the community to help with translating the game into their language. If you want to help, contact me on the Discord server! Changes The difficulty of Normal and Lone Wolf mode was adjusted - it is a bit easier on the beginning of a run. The increase of the Mine damage was lowered by half. (Was +1 per loop, is now +1 per 2 loops). When the game will lose focus (e.g.
Price increase incoming.2022-05-06Hey everyone, sometimes, reality shifts away from a plan. And while you can just accept this and continue, in my case I want to react to these changes. A price increase on an already released game is rather unconventional - Beat Invaders is not an Early Access game where it is much more common to increase the price of the product with added content. And that Beat Invaders is not an Early Access title was, in hindsight, a mistake from my side. I noticed I didn't want to leave the game in the state it was originally released. It wasn't super buggy or boring, but it just felt incomplete to me. So - a lot of the problems have been tackled in 2.0
Minor Patch 2.0.8 - Patch notes2022-05-06Hey everyone! This is a rather small patch, but there were some things that were annoying for quite some time that now have been finally fixed. 👏 Also, the games performance has been improved! So hopefully you will feel that 💪🥳 Cheers Raffa Patch 1.0.83 - Patch notes (Minor Patch) Changes: Added new System Hack: Bandit's Lucky Coin (increases drop rate of Rare and Epic Upgrades) Reworked the Railguns charge visuals to make the charge levels and moment of reaching the maximum charge level easier to see. Improved the games loading speed Improved the games performance Balancing: Reduced firing rate of enemy Tanks. The firing rate of enemies r
Patch - 2.0.42022-05-04Hey everyone! There is one request that is brought up over and over: "Friendly fire is annoying" "The game would be better without the freighters" "It's impossible to protect the convoy" I want to give everyone a chance to enjoy the game, so I added a new Game Mode. Lone Wolf - Game Mode From version 2.0.4 on you can select "Lone Wolf" game mode and play the game without the Convoy Freighters in Normal Mode difficulty. This new mode also has it's own Leaderboard, so show your friends and the world who is the greatest at surviving without any protection from the freighters! Apart from this change, 2.0.4 mostly has bug fixes and minor adjustmen
Hotfix - 2.0.22022-05-03Hey everyone! It was reported that the new 2.0 was crashing on startup on Windows 11. This hotfix solves this problem! Another change that was really important but needs your attention: Cross Platform cloud saves should work now, so switching between your Steam Deck and PC should work. (You have to shut down the game on a platform to have the progress on the other!) If you have been playing on Windows and the Steam Deck before, please be aware that you now have to choose which Cloud save you want to continue! Again, thanks to the great community on Discord for the reports and feedback! Patch Notes - 2.0.2 - Fixed a bug that crashed the game w
2.0 is live!2022-05-02Hey everyone! After a very intense and long playtest beta it's finally here: 2.0! Originally I planned on calling this version 1.x, but the changes are so big and enormous that it is a new big version. If you are interested why these big changes were neccessary, you can read this post that goes into the problems of 1.x in more detail. At this point I want to say a BIG, BIG thank you to the Beat Invaders community on the Discord server. There were a lot of beta versions and a lot of the changes for 2.0 are based on community feedback! I don't want to waste any more of your time, so let's jump right into the Details. There are not all fixes and
The Next Step: 2.0 coming soon!2022-04-07Hey everyone! Today I want to share some of the new features and changes that will come to the 2.0 update that will come to Beat Invaders soon. One important thing before we get to the meat and potatoes. There will be a beta test and if you are interested in taking part it would be best to join the Discord Server! Follow the link in the game or just click here. Challenges before 2.0 Talking to a lot of you I found out some problems with the state that Beat Invaders is at the moment: Runs are too similar to each other. There is no feeling of progressing through a world. The game is too easy. Of course there are also some bugs, balance issues a
Minor Patch 1.0.83 - Patch notes2022-03-20Hey everyone! I received a report for two issues that came up with the new patch 1.0.8 With this hotfix these should be fixed. It also includes two small changes. Cheers Raffa Patch 1.0.83 - Patch notes (Minor Patch) Changes: New players will now receive an Attack Boost when starting a new game. Bugfixes: Fixed: Meteoroids came in way too fast in Meteoroid waves. Fixed: When enemies managed to get past the player and convoy, the game sometimes stayed in a stuck state.
Patch 1.0.8 - Patch notes2022-03-20Hey everyone! these are going to be longer patch notes, so tighten your ships seat belts, put on your headphones with some nice beats and lean back. 🎶 ✨ First, the two biggest feature updates ✨ New Upgrade Screen New Controls menu with customizable controls There were bugreports and feedback on the community hub and via the official Discord server which I invite anyone to join to get some updates while I work on new features or just give me direct feedback! Here is a Link to the Discord Server. THANK you very much for helping me with detailed reports - those make finding those nasty bugs much, much easier! ❤ This patch is not just including
Patch 1.0.7 - Patch notes2022-03-14Hey everyone! As it was pointed out in the Community Hub by players, it was often happening that Drones, either in Drone Waves or as smaller groups, moved so much to the side that the multiplier was lost. This is, of course, not the ideal behaviour - so this was fixed alongside with more fixes and some small balancing changes. There was also another important change! For many players it was frustrating to completely lose the multiplier - and in some circumstances it can happen pretty quickly. That caused the feeling that the run was already lost and worth nothing. To counter this, the multiplier will now decay instead of instantly reset. You
Minor Patch 1.0.5 - Patch notes2022-03-12Hey everyone! I received a report for a game-stuck causing bug when meteors passed by in certain situations. As this is a major annoyance, I patched this problem with this minor patch. I hope you have a great time and please let me know if you encounter any problems! Cheers Raffa Patch 1.0.5 - Patch notes (Minor Patch) Bugfixes: Fixed a bug where an avoided Meteroid caused the game to not spawn the next wave. Fixed a bug where the game over screen caused problems or crash the game.