Immortal Mantis — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| SEQUEL DEMO RELEASED! | 2022-10-24 | It's not very long, but I didn't want to let Halloween go by unnoticed. Please send me your feedback/suggestions! You can play it in: https://bit-life.itch.io/immortal-mantis-revenge-demo |
| GLES2 renderer + Tiny updates | 2022-07-05 | - Transition from GLES3 to GLES2 renderer, that has greater hardware compatibility. Hope it helps in cases where the game gets stuck on godot splash screen and more people can experience "Immortal Mantis". -Updates: New portrait of the policeman, to make it clear that he is injured. Fixed the name "Sergei", which was previously "Serguei" Portrait preview: |
| Some corrections + Immortal Mantis 2? | 2022-05-22 | Small fixes Translation issue : Ending two newspaper says the girl is a half-sister, but the correct translation is "step-sister", because they don't have any parents in common. Adding dialogue on the phone, Akin says he needs to go get the gun anyway. Some people are confused about what to do after calling the police. Going from the end one menu to the main menu did not reset the ambient sound. Now it's fixed. Added dialogue when getting the hut password to make it clear that it is necessary to leave. About Immortal Mantis 2: Yes, the game is being made. It's at the very beginning of the project, but I'm really excited! I'm planning a gamepl |
| BIG UPDATE! | 2022-05-05 | Ending 1: New artwork and all-new text that explains the Mantis lore a little better New menu, among the options there is a load to encourage players to get the ending 2 It is now possible to pass the texts by pressing the interaction key (ENTER / A) Other small juices. Ending 2: Gameplay remake, with new items that better explain the story New rotoscoping animation New cutscene in the hut Improved cop interaction final scene, SPOILER: Now you can rip his head off. Cop scene, small change in lore SPOILER: Mantis no longer calls him brother. Added ending dialog at the end of end two Interactions in all papers outside the house Paintings puzzle |
| Some necessary changes | 2022-04-25 | Adjustments: Changes to the English translation: There was a text in the sink that at one point was not translated, now it has been fixed. Some words didn't have the exact meaning, some of them caused disorientation in the player. A text in the second ending (in the drawing) only appears in English as "..." General adjustments: The sledgehammer in the hut has been made more visible. Improved the Mantis walk animation in the hut when you try to escape by dodging him. Cemetery gate collision was increased, it was a bit annoying to enter. Sound of paper in the cabin playing without the paper being there Reset to the appropriate ambient volume. " |