Athemore — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Hotfix 1.5.1e | 2026-10-19 | Fixed a gamebreaking issue with the save system, where the game wouldn't stop loading. The Stepstone puzzle has now been improvised. |
| New Update (ver 1.5.1) | 2026-02-13 | Hello all, I'm happy to announce that Athemore is now also playable in Japanese. Big thanks to Mikado Tashiro for doing a really great job translating, but also for helping out testing the game thoroughly making sure that everything is spot on. The Steam page has also been translated into Japanese. Patch notes: Added the Japanese language to the game Added all the translations to the map. Updated specific glyphs for non-English languages to better match the overall font style. Applied auto font sizes to the text within the game menu, so the text scales properly to the specific language. |
| New Update (ver 1.5.0) | 2026-01-12 | Happy new year everyone! This is the very first update in 2026 and there will definitely be more to come. The save system has been addressed and re implemented into the game.Athemore is now playable in Italian. Big thanks to Adriana Antoci for doing a great job translating.The Steam page has also been translated into Italian.Fixed a bug where it was possible to press "H" and then fall through the floor. That logic has simply been removed. |
| Hotfix 1.4.9f | 2025-10-30 | Fixed a bug where the correct ending for the certain outcome wouldn’t trigger. Fixed a bug which prevented the use of a specific blood type with the blood bowl. Fixed a bug where an NPC didn’t behave as intended. Fixed a bug that caused the Floor puzzle didn’t reset if the player got killed. |
| Hotfix 1.4.9e | 2025-10-29 | The save system has been temporarily disabled due to major gamebreaking issues. Instead the old Check-Point system has been re-implemented, til this issue has been fully solved. |
| Hotfix 1.4.9b | 2025-09-25 | The Steam achievements are now functional again. |
| New Update (ver 1.4.9) | 2025-09-05 | This is a minor update, but it was really needed. The entire game-menu has been revamped. The game headers for the Steam page have been revamped. |
| New Update (ver 1.4.8) | 2025-06-06 | For the past month, I've been working hard on building an actual save system for Athemore. It has definitely been a challenge, but also a fun experience for me to work on. Patch notes: Added the long waited save system. It's now possible to save your progress manually into predefined save slots or using a quick save shortcut (F5). Furthermore the game now auto saves at checkpoints.When you die, you don't automatically respawn anymore. Instead you get to chose on which save game you want to load. This also means that any progression made passed the recent save wont be saved.The Game Settings Menu panels now auto-saves any applied settings. It' |
| New Update (ver 1.4.7) | 2025-04-23 | Removed an invisible wall at the entrance to the prison area. Added a warning about the game not having a save system. It will show right after hitting “New Game”. A save system will be implemented as soon as possible. |
| New Update (ver 1.4.6) | 2025-02-15 | Fixed a big issue where the game didn't localize properly on several languages. Fixed an issue where the volume sliders didn’t work in the game menu. Added the Brazilian-Portuguese to the game. Big thanks to Monique Wagner for helping out! |
| New Update (ver 1.4.4) | 2024-04-29 | Added the Spanish translation. (Big thanks to bakinari for helping out!) Added Sound effects to the spears & traps. Fixed some light culling issues in certain areas. |
| New Update 1.4.3 (hotfix) | 2024-03-19 | Fixed an issue where the player would levitate after crouch jumping. |
| New Update (ver 1.4.2) | 2024-03-15 | A new update primarily to improve upon the game lighting and performance. Enhanced performance by optimizing all light sources to render only when the player is nearby, significantly improving overall game performance. Improved lighting and Post Processing for a brighter gameplay experience. Adjusted the layout of the Halls of Lost Souls by reducing the size of walking spaces. For instance, the two bridges have been merged into one bridge instead. |
| New Update (ver 1.4.1) | 2024-03-01 | Hello everyone! We're excited to announce the latest developments in Athemore! Localization Expansion: The long-awaited localization system has been successfully implemented, bringing support for Russian and German languages to Athemore. Stay tuned as we plan to introduce additional languages in the near future. Codebase Overhaul: Over the past five months, we’ve been revamping the entire codebase of the game, ensuring smoother performance and enhanced gameplay experiences. Moving forward, we have identified key areas for improvement in the near future: Optimizing Lighting: Currently, the game renders all lights regardless of player’s view co |
| Hotfix 1.4.0k | 2024-01-21 | Fixed an issue where the background panel didn’t fully cover the screen in ultra wide resolutions Fixed an issue where the player would spawn into the void if he somehow died before finding the first checkpoint. The player now spawns at the start position if he dies. Fixed a trigger that didn’t properly reset the Burial Chamber puzzle. Fixed an issue that would display the wrong ending description which is connected to the actual ending. Fixed an issue where the dagger didn’t get consumed after being used into the green flame. Added missing colliders here and there. |
| Hotfix 1.4.0j | 2024-01-09 | Fixed an issue where the map couldn’t be closed on its toggle input Fixed an issue that caused a specific ending event not to trigger. |
| Hotfix 1.4.0i | 2023-11-23 | Fixed an issue where the player character could die upon transitioning from a crouched stance to standing. Fixed an issue that caused the player character to levitate in a perpetual loop. |
| Hotfix 1.4.0h | 2023-11-19 | Disabled damageable triggers on unlit torches. Fixed an issue where the cell keys got consumed on the first use. Fixed an issue where the HUD showed during cinematic events. Adjusted collider sizes on unreachable loot items so they again can be collected. |
| Hotfix 1.4.0g | 2023-11-18 | Fixed an issue where Audrey didn’t want to respond after unlocking her cell Fixed an issue where the floor panel within the Throne room didn’t work as intended. Fixed an issue where the Crown’s worth of loot didn’t get added to the collected loot amount. |
| Hotfix 1.4.0f | 2023-11-09 | A new hotfix Addressed an achievement that got triggered too soon. Addressed a loot miscalculation, when putting the crown on the altar. Fixed an issue where the crown didn’t get removed from inventory when putting it on the altar. Addressed a misguided ghost running around in circles Fixed an issue within the Audio Settings, where there were two labels saying “Music Volume”. It’s now corrected to “Master..” & “Music Volume”. |
| Hotfix 1.4.0e | 2023-11-04 | Adjusted all respawn points, so the respawn transition feels more smooth. Fixed a respawn point that accidentally spawned the player beneath the floor. Fixed an issue where the player could die twice in a row at certain fall locations. Fixed the missing camera shake effect that would occur at specific locations. |
| Hotfix 1.4.0d | 2023-10-28 | Some hotfixes has been made: Fixes to the Game Menu Fixed an issue where using Escape key in the didn’t close panels Fixed the Mouse sensitivity Fixed the Mouse Inverts toggle Fixed the Torch toggle setting Disabled the Back button in the Main menu Fixed a glitch in the Journal where it didn’t display the recently viewed entry first. Fixed an issue where it wasn’t possible to close the Journal on Right mouse click. Fixed an issue which caused the game to stalemate during a death sequence, because the Death panel UI wasn’t found. |
| New Update (ver 1.4.0) | 2023-10-27 | Hello all, During the last month, I’ve been working hard on improving the codebase in Athemore. It took way longer than expected, but now it’s finally functional. The revamp was mainly aimed for localization support, but since the original codebase was poorly written, I made a decision to wipe it all and start over. Doing this overhaul also flushed out some bugs, but unfortunately new unknown bugs might occur as well. I’ll do my best to keep an eye out for unwanted elements and then roll on hotfixes gradually if need be. All UI elements and scripts have been revamped as well. The game used to handle all UI logic within a single script, but no |
| Hotfix 1.3.4b | 2023-07-11 | A relative necessary hotfix Fixed an issue where it was impossible use the crown with the pedestal Fixed a checkpoint issue where the player could accidently respawn into the void |
| New Update (ver 1.3.3) | 2023-04-01 | Hello all! It's almost been a year since the release of Athemore. Time really flies. The core thing around this update is the dialogue system. It has been revamped into a better system. The new dialogue system will also be able to handle the upcoming localization functionality better. The goal is to implement at least 7 additional languages in the near future. This update also includes the addition of some missing key features and some bug fixes. Patch notes is listed here: Added a prevention timer on all opentable objects that starts after an interaction. Improved the dialogue system. It should now be easier to implement the localization Rev |
| The Halloween Update is now ready! | 2022-10-13 | Happy Halloween everyone! A new update for Athemore is now ready, which also includes the Halloween event. A little description of the event: Within the dungeon, there’s someone who lurks in the shadows and wants all the pumpkins that he can get, otherwise he might become angry. The choices you make have different outcomes. Do you want to be on his good or bad side? There have also been a lot of bug fixes which are listed below. Patch notes: Added the Halloween event to the game. Added a change page button on the map Fixed an issue that caused the player’s landing sound effects to play constantly if the player was stepping down from tiny obje |
| New Update (ver 1.3.0) | 2022-08-07 | Hello all, We finally have a new update ready! The old first person controller (player) has been replaced with a newer and better working first person controller. Furthermore the old input system has been replaced as well. This makes it a lot easier for future implementation for various controller devices such as game pads, joysticks etc. Likewise, Athemore is now open for possible console releases as well. In addition, we’ve added the possibility to rebind the controls within the game menu along with other option features, which can be read in the patch notes below. We wanted to focus on finishing these important tasks as mentioned above, be |
| Devlog & New update (ver. 1.2.3) | 2022-05-04 | Hello all! It’s been a little while since the last devlog. We have been working hard on optimizing the backup structure for all our projects, so it’s way easier to work on separate branches based on the same game. There’s also some news for the upcoming period of time. First of all, Athemore has been approved for participating in the Game Development World Championship 2022. Secondly, we’re going to begin implementing additional languages for Athemore in the near future. Likewise, we’re continuing working on the remaining tasks from last time. This involved the overall lighting and the ability to change controls. Finally, a couple of minor bu |
| New update is out! | 2022-04-19 | Patch notes: 1.2.2(19-04-2022) Fixed an inventory UI glitch, where the undroppable items could appear as droppable items. Fixed a bug, where the Cell keys were getting consumed after the first successful use. Fixed a bug, where the Dagger was getting consumed after the first successful use. Fixed a bug, where the Dagger was getting consumed after using it on the Green flame. Fixed a bug, where the Scepter was getting consumed right after using it incorrectly. Fixed an issue which made it impossible to finish the game after using the crown with the throne. Fixed a smaller bug, where the map wouldn’t update when entering the first part of the k |
| Plans for April (2022) | 2022-04-15 | Based on the feedback we have received so far, we're definitely going to improve upon the game and add additional quality of life features as well. All these improvements will be gradually implemented to the game, whenever they’re ready. Our top priorities during April are listed below: The game is too dark Journal / Hint system The inputs/controls Player damage taken indication The overall AI The game is too dark Lots of players say it’s too dark and we agree. We’ll fix this eventually. We have already been trying to achieve a decent lighting setting within the scene, but Unity really makes it hard for us to work with. Everytime we try to ge |