Dungeon Reels Tactics — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Bug Fixes 2.0.1 | 2022-07-28 | Dungeon Reels Tactics (2.0.0) -Bug Fixes -Cleaned up cursor on Mobile |
| Hotfix | 2022-07-21 | Fixed Soul Shard Popup not working/triggering. |
| New Update : Threat Detection and More! | 2022-07-19 | Dungeon Reels Tactics v1.9.8 Party Threat Detector: Threat Detection Bars have been added to the Character Displays. Threat Detection will show which party members are most likely to be attacked in a round. Use this to improve your Parties positioning and expand your Strategy! Changes: -Codex UI Clean Up -The Detonator now triggers Charge Counters before Damage. -Status Name Tooltip Cleanup -Adjusted Recruit Ticket UI Flow -Added Party Threat Detector -Added Map Death Markers -Heal Random Injured Party Member slightly favors the more injured now -Bug Fixes |
| Enemy Updates: Elites | 2022-06-10 | Holla, this is the first update for Dungeon Reels Tactics. In this update the main goal I wanted to fix was the longer/uninteresting combats that happen from time to time. I wanted to reduce Combat Times and make them a bit more interesting at the same time. The major change you will see in this update is the conversion of "Elite" enemies. Elites - About a third of all enemies from each of the 3 tiers has been converted into an "Elite" enemy. These "Elite" enemies are twice as strong as a normal unit. "Elites" are also worth more in regards to the amount of Enemies that are spawned each Encounter. These "Elites" should reduce the amount of En |
| Beta Branch Live | 2022-05-31 | The Beta Branch for Dungeon Reels Tactics is now live! In it I'm currently working on the next update for Dungeon Reels Tactics. I wanted to reduce the length of the combat encounters without changing up the gameplay too much. Currently 3 enemies are spawned for each Party Member in your party. In the Beta I've turned about 1/3rd of the enemies into "Elites" that are the strength of 2 normal enemies. When enemies are spawning "Elites" are worth 2 units, so only an "Elite" and a non-elite would spawn together. This should reduce the amount of enemy turns in each encounter, mix up gameplay a bit more, and speed up the combat encounters. If you |
| Dungeon Reels Tactics has Launched! | 2022-05-02 | Dungeon Reels Tactics has launched! It's got Puppet Shows, check it out! |
| Dungeon Reels Tactics Launch Announcement | 2022-04-01 | Dungeon Reels Tactics is set to launch on May 4th! Launch into a unique slot machine rogue-like with 24 unique characters to recruit, a procedurally generated puppet show narrative to enhance your adventure, and scaling difficulties focused on mastery. Wishlist Today! https://www.youtube.com/watch?v=GnymYbWYvOM |