Pipkin — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Pipkin QoL Update #2 | 2025-11-05 | We just added another quick quality of life update, adding the following to pipkin:Keybindings have been added - including a pre-made setting for WASD controls (or you can manually set your keys if preferred) Fixed two bugs that would randomly cause crashing during battlesFixes some typos and tweaked a few balancing numbersI won't be making dedicated posts for future updates unless they include some major info. I just wanted to make a post for this and the previous patch since keybindings and a money counter were common requests. But if any other bugs pop up, please report them and I will have them fixed ASAP, even if there's not a post for i |
| Pipkin Quality of Life Update 1 | 2025-10-31 | I recently added two minor updates to pipkin which fixed some bugs / quality of life issues that some users were reporting, here are the patch notes:Added a money counter to the main menu (you no longer need to be shopping to check your money)Fixed a bug that was causing the post-battle Xp screen to load abnormally long for some users (thank you to the one reviewer for updating your review and letting me know these changes worked for you!)Fixed a minor pathing issue, letting you walk on areas you weren't supposed toUpdated hex's library riddle, riddle answers are not case-sensitive as they used to bePipkin is my first game and I'm aware it is |
| Pipkin - Out Now! | 2025-10-28 | Yup, that's right. Pipkin is out now. I don't really have much to say, but if anyone tries pipkin out and has any feedback, please leave any thoughts on our steam community hub or on our discord server - if any problems do pop up I'll try my best to fix them quickly! |
| Pipkin Release Date Updated - Coming October 28th | 2025-10-14 | Mini update - Pipkin's release date is being bumped back one day to the 28th. That moved pipkin from being the 15th biggest release on the 27th, to being the 5th biggest release of the 28th. Being higher up on that list is important for my visibility on launch, since I don't have a marketing budget. So sorry if that causes any confusion - just thought I'd let everyone know what's going on for transparency. See you on the 28th! |
| Pipkin Coming October 27 (+ Demo Taken Offline) | 2025-09-11 | Pipkin will be releasing October 27! You can check out the full game's trailer on our steam page now (we also updated the page with new screenshots too) Also, quick update on the demo - we recently took it offline, so if you have it downloaded, it might not run. There's a few reasons for taking it down - Firstly it was creating some misconceptions - due to characters starting at level 40 in the demo (for the sake of showcasing all the game's moves), I've had numerous players assume the full game would start at level 40 and lack progression, which isn't the case. The demo was also outdated in a lot of ways - I've recently overhauled the game's |
| Pipkin Demo V2 Live Now + List of Changes | 2025-03-27 | Hi everyone, Pipkin's demo was recently updated to v2 based on feedback we received from the original demo. This will be the final version of the demo - so any bug reports or feedback on how the game feels would be greatly appreciated! Anyway, here's a list of what's new: We've fixed all the bugs & crashes from the original demo (hopefully) Damage formulas & stats have been reworked - moves deal more damage, and max HP for all characters has been reduced by ~15% The effectiveness of healing / evasion / revive moves has been nerfed, and enemy Ai will use those moves less frequently Icons for each move have been added to the battle log, letting |
| Demo Changes Coming Soon (Balance Changes, Bug Fixes, etc.) | 2024-11-05 | Hi everyone, quick update on Pipkin's demo - we're working on numerous balance changes and bug fixes which will be listed below. We'll make another update once these changes have been added, but we will be taking our time to make sure everything is thoroughly tested. Here are some changes we'll be making the following changes to the game's balancing: * Max HP for all characters will be reduced by ~15% - defense stats will also be lowered slightly, reducing the tankiness of high-defense characters. * The effectiveness of stall tactics such as evasion, healing, reviving, etc. will be nerfed. Enemy Ai will also be updated to use those moves less |
| Pipkin Live on Kickstarter Now! | 2024-10-17 | Pipkin is now live on kickstarter! You can get a custom monster, player character, and more as part of the campaign! You can check out our page using the link below or by searching "Pipkin" on Kickstarter. Any support is very much appreciated, even if it's just a dollar! Click here to check out our Kickstarter! |