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Disinfection — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Beta 0.3.4 - Fixes for Crew pathfinding2026-07-06Found out that, somehow, the new pathing algo would break in the public build but not whilst testing in Godot. So... gone back to the old one and that works fine. Version: BETA 0.3.4 - Fix for Crew getting stuck in Airlock again... - Changed pathing algo to old one. - Slightly increased player reach for easier interactions and tool usage. Also fixed some inconsistency in the parameters for this.
Beta 0.3.3 - Environment fixes and improvements2026-07-03Version: BETA 0.3.3 - Fixed screens not turning off when power is lost. - Adjusted flashlight some more. - New sparks event. - New infection possessed lights event. - Improved explosion event FX. - Added camera shake when near explosion or other intense events. - Added a bunch of missing event nodes. - Improved infection shader effect. - Ensured flashlight will always be correct brightness when turned on. - Fixed bug that caused flashlight to be dim after light flickers. - Fixed flashlight shining on PDA and lowered reflections on PDA screen for better visibility.
Beta 0.3.1 is out now2026-06-29Not a big update, but quite a few essential things are in this nonetheless. I did want to include much more, but since development has been very slow I decided to finalize what was currently there and make this update.Apologies for taking so very long to update the game.I've been barely able to work on the game(s) as I'm recovering from burnout after losing my main job. Disinfection is also a very complex game to develop, partly due to it being our first project with all the technical debt that comes from that. My partner is very occupied with another project at the moment too.To ease your worries: I do want to finish the game! But expect it
Patch 0.2.5 - Performance improvements and minor fixes2025-06-30Version: BETA 0.2.5: - Added version tabs, so you can see info on previous versions. - New engine version. - Lighting and shadow performance optimizations. - Slight reduction in VRAM usage due to more efficient use of the shadow buffers. - Fixed ugly reflections on some of the inworld screens. - Improved player flashlight. There will be unlockable upgrades for this in the Store soon too. - Minor bugfixes.
Patch 0.2.4 - Voice Chat!2025-04-14After rigorous testing of the voice chat implementation in Keep It Running: Together I've now ported it over to Disinfection! This means proper proximity voice chat that works even on higher-ping connections and with multiple people. I've also changed the right-side panel of the main menu to include info on the current version i.e. what changed and anything of special note. This patch also includes some very minor bugfixes here and there. Keep It Running: Together is currently in Closed Beta. Let me know if you're a content creator and want a key. Wishlist the game here: https://store.steampowered.com/app/3448380/Keep_It_Running_Together/
Patch 0.2.2 - New Godot version and some polishings2025-04-01Hey everyone, Updates are a bit slow as I'm currently trying to make the June deadline for Keep It Running: Together. Getting sick and then going on holiday messed up my schedules quite a bit. No worries, updates will pick up for Disinfection again after that :) Wishlist Keep It Running: Together here: https://store.steampowered.com/app/3448380/Keep_It_Running_Together/ I'm experimenting with the new physics engine in the new version of Godot, but this will be on the beta testing branch first as it may change and break certain things. If it improves things (and it looks like it will) I'll definitely include it. Bugfixes: New Godot version mea
Patch 0.2.1 - Tutorialized Tool Signal Tasks and some small things2025-01-21Added new Special Tasks: Find a strong signal for the ER, Geiger, AIR or Temperature Tools. Grants 15 points/funds when completed but has no penalty if not. These new Tasks should help to get players started with the Tools. Bugfixes: Fix in staircase lighting. Polishes: Oxygen alert now sounds at
Beta Patch 0.2 - Achievements and Many Gameplay Improvements2025-01-20Big update today: we've been very busy improving the overall gameplay experience, whilst adding some new content and polishing features. We're going to focus a bit on addressing the elephant in the room: the learning curve and lack of rewards that new(er) players experience. Though we've added a bunch of tutorial-esque things to the game (the tutorial, the PDA info, the info screen in the airlock) these do not fix the core issue the game has at the moment: The game is too punishing at first, whilst not really rewarding players, which makes it hard to get into the game. We noticed it takes most players at least 3 missions to decently get to gr
Patch 0.1.6 - Lighting Improvements and Fixes2024-11-25Getting this version out early because of a lighting issue in Infected areas which made it impossible to see for a lot of players. Here's all the things done in this version, in preparation for 0.2: Bugfixes: Fixed Hunter monster neck stretching out strangely during some animations, Fixed lighting on doors, Fixed bug in infection shaders that made infected environments pure black making it very hard to see anything, Polishes: Infection spread rate is more balanced for harder missions, Source monster now shows up properly in Afterlife, Adjustments to volumetric lighting to improve visuals and atmosphere, Performance adjustments for main menu b
Working on Steam Achievements.2024-11-22A little heads-up: Achievements will go live fully in patch 0.2, though they will be in the Testing Beta prior to that patch release. However since we need to add the Achievements themselves to Steam to be able to test them they will already appear on the Community Tab and profiles, despite not being unlockable yet on the main branch. We got quite the varied list of Achievements already, expect quite a few to be added to the game. Best to hold off on going on an Achievement hunt after the game has been updated to 0.2 though :)
Patch 0.1.4 - Many Fixes and Many Polishings2024-11-21Loads of things have been fixed and updated in this version, especially concerning the monsters and infection. We got quite a few more smaller things and some big things that we want to fix or update so expect more patches like this in the near future. Bugfixes: Fixed a bug in the Source monster which causes it to constantly loop in losing line-of-sight of its target and then re-targeting the same target, Fixed Hunter breathing sounds not playing, Fixed Hunter footstep sounds not playing, Fixed Hunter banging on door sounds sometimes not playing, Fix for some evidences (Geiger especially) not being obvious at all for some infection types, ran
Beta release version 0.12024-11-12The last big feature has been fully implemented and with that... we are now in Beta version 0.1! Now we can really focus on improving everything that's currently in the game and add the missing bits and bobs. Let's take a look at this update. The Shop: The infections have gained in power, but so can you. Use the funds you gathered from your many missions and invest in new suits, tools and weapons or upgrade your current ones. The new shop in your spaceship will provide you with all your needs. The Store is now fully functional, you can buy all the base items now and we will start adding a bunch of extra items and upgrades in future updates. T
Patch 0.09c2024-10-30Some essential fixes, changes and additions to Items, monsters and the Store. Keep in mind that the Store changes mean you will have to buy your Weapons and extra Tools now, they no longer spawn by default. This also means the Secondary Objectives are now much more important for teams that do not have the budget yet for buying (all the) Weapons. Bugfixes: fixed host player getting a fade-out effect when a client player is killed by the Hunter for the first time, fixed the Source hunting monster sometimes hunting indefinitely, fixed that in some sessions the Hunter would never spawn, instead the Source monster would spawn every time, fixed iss
Hotfix 1 for Version 0.092024-10-12Bugfixes: Fixed an issue with the host player getting the fade-out death effect when a nearby client player is killed by the Hunter for the first time, Currently working on implementing the remaining features for the Store, expect several updates for this on the Testing Beta (you can freely opt into this via Steam) the coming weeks. We're also starting work on the new items, the first one available in the Store will be the Fire Extinguisher since that one is already in the game. More items to deal with the Infection and Suit upgrades are coming.
Patch 0.09 - Item Monsters and Fixes2024-10-03Hello everyone, it has been a while. Draggie/Jeroen got a new part-time job besides gamedev and due to the changes had little time/energy to work on the game. Things are stabilizing now though and we're picking things back up. We want to get the Store done next and that will get the game into Beta (version 0.1), which means we can then fully focus on polishing/fixing existing features and adding all the extra features/content. So lets start with this patch, which is the last one before the Beta release. Lets take a look. Bugfixes: Fixed navmes in large Cryo room, Fixed missing lights in one of the spiral staircases, Fixed missing light tags i
Working towards Beta2024-07-08It's been a little quiet, so time for an heads-up on what we are working on and what you can expect. Working towards the Beta: The game is currently at version 0.08e and next update will be version 0.09. Now this update focuses mostly on the Special Items, the new monsters of these Items and the extra tasks during missions such as retrieving Items and Crew. Here's some previews of the new creatures that the Infection spawns: However we've been already working on the Store too, to get some basic systems in place. With the Store you'll be able to use your "space credits" accumulated from your missions to buy better and more equipment. This also
Patch 0.08e - Netcode refactors, FSR and Resolutions and fixes!2024-05-17FSR, resolutions and better aspect ratio support: An FSR scaling option has been added to options menu, which allows scaling the currently set resolution anywhere between 50% to 100% (which turns it off). This allows for much better performance without too much image quality loss. The resolution setting in the options menu now actually changes rendering resolution in fullscreen mode too, which allows players to lower the resolution from native for better performance if FSR doesn't solve it. Fullscreen mode itself has been changed to exclusive fullscreen for better multi-monitor support. In windowed mode the window will now automatically cente
Patch 0.08d - Crew & Oxygen2024-05-12Steam Replayability Fest is starting tomorrow so.... Pushing this update earlier than planned :) Shop: Basic implementation of the Shop is there, though not accessible for players just yet. We're going to be testing the features on the Testing Beta (you can opt in freely on Steam) the coming week(s) along with the other new things. Along with the Shop there will be some new Tools slowly becoming available over time. There will be further additions to the monsters i.e. Special Item monsters as well as interactions between monsters and Crew. For now here's what's been fixed & changed in this patch: Bugfixes: Fixed Crew monster not detecting lin
Hotfix 2 for Patch 0.08c2024-03-19Bugfixes: Fixed missing option for PDA entry key. Polish: Crew can now be pushes aside so they don't block player movement, Added new Crew voice lines and variation in voice pitch, Updates new door textures with grime.
Hotfix 1 for Patch 0.08c2024-03-13Bugfixes: Fixed missing door texture
Patch 0.08c - New Monsters and various fixes2024-03-11Several new things have been added to the game and there's been a bunch of work done to the networking and connectivity. Bugfixes: several fixes for black screen bug when joining, client will now retry connecting once if initial connection fails when joining and will quit to the main menu if the retry also fails, several fixes for black screen bug when host exits the session, Possible fix for some issues with third player animations and rotation breaking, Fixed incorrect collision in Tutorial cabin, Fixed some infection creatures not showing as red in Afterlife, Fixed Life Support showing as red in Afterlife when not broken yet, Fixed repairi
New game coming on Steam in April!2024-03-09https://clan.akamai.steamstatic.com/images/42013151/17d7ef43b25579ea789a9c37750cabcfdc71f2fd.png Our new game 'Keep It Running' is coming to Steam! You can already wishlist it for the release in April 2024. Check it out: https://store.steampowered.com/app/2863530/Keep_It_Running/
Patch 0.08b - Crew, Voice Logs and Special Items2024-02-15Bugfixes: Fixed transparency issue with the textures of the Source monster, Fixed large computer core interface and cursor not working, Fixed animations and rotation of client-side players being broken for other client-side players, Fixed Hunter (and Crew) jittering in place, Fixed some pathfinding issues in airlock type 4. Polish: Polished Source monster effects to look more creepy and consistent, Changed confusing text on Reprogrammer to mention “nodes” instead of “source” The sounds the Source makes are now more muffled the farther away you are, Player footsteps are now more muffled the farther away they are, Oxygen level in the ship now d
Hotfix 1 for Patch 0,08a2024-01-04Bugfixes: Fixed missing shader on the Source monster effects, Fixed transparency issue with the Source monster effects. Polish: Polished shader effect of the Source monster, Adjusted textures of the Source monster to be darker and creepier.
Patch 0.08a - Special Items and many gameplay improvements2024-01-03Happy 2024! Hope your year will be great :) We've been working hard on improving gameplay and adding new features/content to the game. The difficulty levels should be way more consistent when it comes to the Infection behavior such as hunting, making the game more accessible to new players. Mechanics such as hiding from monsters are much improved too. We also had another go at the Tutorial, adding missing things and improving texts. There's still a few improvements that can be done to the Tutorial, but these are for upcoming updates. Bugfixes: Fixes for connection issues when joining a team, Fixed Afterlife repair or attack sound still playin
Voice Chat hotfix for Release 0.082023-12-26Voice Chat should be working well now. We made it proximity/spatial too for more immersion. Currently push-to-talk only, but we will implement the option to switch between constantly on and push-to-talk in coming updates. We only have tested this through Steam between two people, so let us know how it works for you. The audio compressor used on the microphone input is a bit iffy still and loud noises will distort (albeit at a low volume due to compression). Bandwidth usage has been optimized quite a bit, but perhaps could still use some improvements :) Merry Christmas~
Version 0.08 - Afterlife2023-12-25Death is not the end, but you may wish it was when finding your body consumed and repurposed by the infection. Yet... Your consciousness remains. Try your best to influence the infection, either making it stronger or weakening it and perhaps even destroying it from the inside out. But this realm is governed by the infection itself and the struggle is far from easy... n the Afterlife you will still have to fight the Infection, whilst avoiding the Seekers. Make your way over to key infected areas of the ship, such as Ship Systems, and undo the damage caused by the Infection. Find the red Lymph Nodes and destroy them to have another chance at ki
Steam Winter Sale stream 22023-12-23Come join us and ask us anything whilst we play the game. We may have some people from the community pop in too :) We'll show off some of the new features, talk about the game and other things that will no doubt pop up during the stream. The game's currently 45% off during Steam Winter Sale!
Steam Winter Sale stream2023-12-21Come join us and ask us anything whilst we play the game. We may have some people from the community pop in too :) We'll show off some of the new features, talk about the game and other things that will no doubt pop up during the stream. The Steam Winter Sale starts today too with a 45% discount on the game!
Major bugfixes for Patch 0.07e2023-12-19Jeroen (Draggie) has been hard at work tackling some major bugs that have plagued the game for a while now. These bugs were extremely hard to find, since they only happened in very specific situations and with all the RNG in the game's systems it was hard to find out which. Yet they happened frequently enough to be of (major) annoyance. However major progress has been made this week and the game should be a lot more stable now. Let us know if you encounter issues with starting missions though, as bug reports are invaluable in finding and fixing bugs. We are but two people after all :) Suggestions and bug reports can be posted on the Steam Dis