Sinderfury — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Update Notes 3rd June 2024 | 2024-06-02 | Fixes for sewer pathfinding Fixed pathfinding and mobs getting stuck in forest Fixed Cryptkeeper bug |
| Update Notes 3rd June 2024 | 2024-06-02 | Fixes for sewer pathfinding Fixed pathfinding and mobs getting stuck in forest Fixed Cryptkeeper bug |
| Update Notes 28th May | 2024-05-27 | Changed all boss music Adjusted Necromancer to move faster and teleport slightly more often Holy Bomb not working on client fixed Elder Demon attacks missing fixed Mobs not spawning during Elder Demon fixed Mage Sacrifice restores 25% of mana Chorus Song of Horror has significantly less range Necro Level 2 Attack damage toned down Credits updated Cooldown reduction has a hard cap of 18% per gear piece |
| Map Fix | 2024-05-23 | Fix the bridge on Forest Map |
| Fix network bug | 2024-05-23 | Fix a bug that kick every player out after killing a boss when any player is disconnected in a dungeon prior to killing a boss |
| Update Notes 3rd May | 2024-05-22 | More fixes |
| Update Notes 23rd May | 2024-05-22 | Weapon Balance Boss Balance Map fixes (including path finding) Miscellaneous fixes |
| Add timer to Necromancer shield | 2024-05-15 | Add a timer to Necromancer shield. This will avoid a situation where Necromancer is stuck in shielded mode when not all mobs it spawned is killed |
| Fix Necro Door Bug | 2024-05-15 | Fix a bug where someone not hosting the game can't see when the door to the Necro's room is open |
| Fix Broken Tutorial that won't allow you to complete | 2024-05-15 | Fix enlighten tutorial to properly proceed to potion tutorial so the whole tutorial can be completed properly |
| Fix chorus bug | 2024-05-14 | Fix missing projectile for chorus causing the game to kick you out to the main menu |
| Full Release Patch 1.0: | 2024-05-14 | Final 3 dungeons released, levels 7 through 9 Full controller support added, available through in game settings menu Weapon balance changed Rifle reload removed Final 3 bosses added Leveling up provides additional sins Life count before wipe increased to 5 Light Hammer damage scales from healing power now Giant list of bug fixes Boss balance changes regarding health and attack damage, range, hitboxes, projectile damage and hitboxes, and more Boss loot drop changes, bosses are now more likely to drop legendary items, or guaranteed to in our longer dungeons |
| Update Notes for 21st March 2024 | 2024-03-21 | - Removed animation cancelling. Dodging now shaves off end frames of moves, but you have to wait through them. - Reduced speed of first boss, and damage of attacks. - Minor changes to tutorial - Base attack damage on bow abilities increased - Invincibility iFrame handling reworked to fix various invinciblity bugs - Corpse grinder corpse throw and fetch adjusted, along with balance changes - Added weight system to attacks to make them feel more punchy, along with new particle fx and sound fx |
| Update Notes for 10th March 2024 | 2024-03-10 | Main UI rework Ability info panel rework |
| Update notes for 8th March 2024 | 2024-03-08 | Removed incorrect models in Refusal |
| update on map and chat system | 2024-03-07 | - make it easier to enable chat - re-add pvp level back into main town - redo lightmap for main town |
| text chat | 2024-03-06 | text chat when playing in multiplayer |
| Full Rundown of the Systems in Sinderfury | 2024-02-10 | We will go in-depth about many of our systems, including how our maps were made, inspiration for our main hub city, player stats, loot, and more. |
| #1 World Sinderfury Player Dominates Early Access | 2024-02-08 | I've got a bone to pick, and it is with this game. I will be making this game look like it's baby mode. Then you will download the demo and die over and over again to the Cryptkeeper! Our early access build of Sinderfury releases on Steam early March. We will be answering all questions, and welcoming all feedback. We can get into the numbers if people are interested in hearing about balancing, and other challenges we've faced along the way. We will also talk about the patches we've rolled out during Steam Next Fest to try and address issues players were facing. |