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The Office Rooms — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Steam Next Fest and Release Date! 🎉2025-10-09Steam Next Fest Build Ready 🎉Full 1-2 Hour Experience Launching October 29th at 10 AM PDTOPA: The Office Rooms is now feature-locked and ready for Steam Next Fest! The full 1-2 hour narrative experience will go live on October 29th, and we can’t wait for everyone to explore the abandoned facility.Behind the Scenes: UX Playtest RecapWe recently ran a closed UX playtest in collaboration with UX IS FINE, joined by Kayleigh Jones, UX Designer at UX IS FINE.🎥 Watch the full session here: 👉 The playtest focused on first-time player experience, clarity, and how to guide players through a surreal environment without breaking immersion. The finding
Re: Sticky Notes2025-10-03Sticky notes should not be used to assist orientation in the facility, they are strictly for productivity.
Fixing Confusion2025-09-29Small Update: Making Goals ClearerI’ve been watching players test the demo, and one thing stood out: a lot of people weren’t sure what their main job was. While I want to keep the feeling of exploration and discovery, I’ve made a couple of changes to better guide players without breaking the mystery.ANOMALY PC Before and After:FTUE Desk location Before and After:Anomaly PCs now display “CLOSE ANOMALY” – a clear goal, action, and prompt in one. This should make it much more obvious what you’re meant to do when you find an anomaly desk.First-time user experience adjustment – in the tutorial run, the desk for closing the anomaly has been moved i
Dev Log #3 – Demo is Live!2025-09-28Dev Log #3 – Demo is Live!The big news: The Demo is now public and free to download! If you’ve been following development, now’s your chance to jump in, explore the facility, and share your feedback. Every bit of playtesting helps tighten up the game’s pacing, polish the atmosphere, and find the last bugs and glitches (the unintended ones!). This update wasn’t just about pressing “publish” – it came with a big pass on clarity, polish, and atmosphere. From subtle changes like darker corridors and background creaks, to bigger improvements like new PA announcements that better guide the player, the game should now feel more directed, unsettling,
Development Process - Blog Post2025-09-18The Office Rooms is built live on stream thanks to the folks at UX Is Fine who support the development. What began as a three-day game jam has quickly grown into something bigger. In just two weeks, we have transformed an experimental prototype into the foundation of The Office Rooms, a project we are preparing for Steam Next Fest this October.Full Blog Post here: https://www.uxisfine.com/blog/the-journey-of-crafting-a-liminal-space-gameThe project currently includes 15 rooms and 3 of the 6 planned endings. Over the next few weeks, we will finish the remaining content, polish quality across the board, and playtest with users through a demo bu
Dev Log 22025-09-17Over the past 2 weeks we've been adding features and levels to the Office Rooms project in preparation for the steam next fest. We now have 15 rooms and 3 of the 6 planned endings ready for next fest.In the next 2 weeks we finish up the remaining content, raise the quality across the board, playtest on the demo releasing on steam shortly, and evaluate and integrate feedback from the private beta keys I've given out. New Features: Music System to fade between office space and anomaly liminal musicInteract Notes for lore delivery and hints to escape methods in the gamePickup items, find items in 1 anomaly, escape in anotherEnding UI, Main menu
Dev Log 12025-09-12First Dev Log - Early Days It had been two weeks when this was recorded, and since then I've been working on maps and game loop live on stream. I will have another Dev Log up next week, keep in touch on Discord or at UX Is Fine on You Tube!Here are some Image of the latest rooms for the next Dev Log