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Sanctum Breach: Rebirth — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Patch V0.5.0 Let The Games Begin!2023-08-13Please see below for the latest Patch Notes: Patch 0.5.0 marks the half way part of the Beta Development and the start of the Beta Season! There is a Leaderboard with various challenges that grant points when completed. You will be automatically enrolled using your Steam name as your ID and all characters can be used to collect points from now until the season ends (when beta ends). Prizes will be rewarded to top players so be sure to join Discord for all the information. Good luck! > Fixed a bug that was causing Fireball to not be usable. > Improved auto loot of Materials and Consumables. > Improved physics on loot drops. > Fixed a bug that
V0.4.5 Another Step Into The Inferno2023-07-15Please see below for the latest Patch Notes: > Reduced the amount of Orc's killed to 100 down from 250 on the Runekeeper Quest. > Reduced the amount of Bears, Wolves and Foxes killed to 200 down from 500 on the Runekeeper Quest. > Reduced the amount of Werewolves killed to 100 down from 200 on the Runekeeper Quest. > Reduced the amount of Centaurs killed to 75 down from 150 on the Runekeeper Quest. > Fixed "reflections must be built" message in Outpost and The Vigil. > Increased the Damage of Enemies in Act 2, 3 and 4 Normal. > Improvements to the Minimap and "Tab" Map. > Added Totems. They can spawn in any Zone and will summon a large amount
V0.4.0 Heads Will Roll2023-07-10Apologies for the long wait between content patches, I currently work full time so cannot devote too many hours to the game each week, slow but steady wins the race! Please see below for the latest Patch Notes: > Further balance improvements and changes. > Players now start with a full set of basic equipment. > Items equipped are now reflected on the Character model (previously it was just for Weapons - more items will be added over time). > Improved the Character Creation menus. > Lots of backend code improvements. > Demon Lord has been revamped. > Added 13 new Unique items. > Performance Improvements. > Added physics to item drops. > Added
V0.3.5 Further Into The inferno We Go2023-01-24Please see below for the latest Patch Notes: > Added Inferno 3. > Displayed Internal Cooldowns on tooltips. > Fixed Fields of Despair Waypoint. > Fixed up a few issues with Tempus of Echoes. > Improved teleporting mechanics. > Can reset Tempus of Echoes for 250k gold. > Fixed Loading Screen issues. > Improved FPS in many zones. > Fixed movement for Gruntling Brute. > Nerfed "Ferocity" by 50%. > Increased drop rate for Quest Items. > Reduced Dummies Defence. > Reduced Exp required for level 30-50. > Increased Quest Exp reward. > Reduced time that enemies can be stunlocked. > Improved FPS when applying a lot of DoT's. > Fixed an issue with Glad
V0.3.0 I Echo That Sentiment2022-12-18Greetings! The latest content patch completes the Tempus of Echoes endgame passive tree and starts work on an aesthetic and gameplay overhaul of all zones and enemies in the game. This will continue for the next few patches. I have also started working on the "Runekeeper" NPC, his quest storyline and the Skill Tree that will be added for every Skill in the game. This will be added in the next content patch and expanded upon right up until release (I want to save room in some skills for interaction with classes that have yet to be released). > Tempus of Echoes has now been completed! You can unlock the Tree once you reach the Ancient Ruins (En
Sanctum Breach: Rebirth V 0.2.5 A Fragmented Future2022-10-23Greetings! Patch v 0.2.5 marks 25% of the way through Early Access development and I wanted to thank everyone for their continued support and feedback, it really does help :) This patch brings another round of bug fixes, polish and balance changes to the game alongside the addition of a new Endgame feature: Fragments. Here is the full list of patch notes: > Replaced "Level Up" text with "Level: x!" notification. > Added SFX for level up. > Reduced loot drop rates by about 20%. > Added SFX to Attribute point allocation, Skill Tree point allocation and Tempus of Echoes point allocation. > Increased Basic Attack speed by 50%. > Reduced Z axis on
V0.2.25 The Long Road2022-09-27Greetings! It's been a while since the last patch. I aim to release content patches every 6-8 weeks and this is sometimes tough to manage because I also work a full time job. I have been playing the game a lot lately and trying to get into the mindset of the player and make sure that everything is performing how I want it to. With that said I decided to shift focus my previous patch plans and focus more on polishing current content and trying to make the game as smooth and fun to play at all stages of development. The next Endgame content patch (A Fragmented Future) is well under way and SHOULD be with you in less than the typical 6-8 week sc
Patch V0.2.02022-08-02This patch brings a nice Lighting overhaul to the entire game, thanks to a shift to Unreal Engine 5. Alongside this is the addition of Veteran mode for normal, brutal and nightmare, plus much more! Latest Patch Notes: I am aware of a minor bug with Loading Screens: When they have finished loading there is no "click to continue" text and they instead hang for a second before loading the next zone. This is due to an engine bug when swapping from UE4 to UE5 and will be resolved asap, but is out of my hands. > Fixed a bug with Floating Numbers sometimes displaying in incorrect locations. > Fallen World now has the correct loading screens. > Fixed
Patch V 0.1.52022-07-15Hello! I have spent the past few weeks completely replacing the UI and I hope that you guys enjoy the new look :) Reported bugs have also been fixed and there has been some changes to performance related things that should improve FPS for everyone! Thanks for your continued support, I very much appreciate it. > Completely overhauled every UI element in the game, also, Globes, am I right? > Added a much more powerful loot filter. > Fixed a bug with various Set items proccing unintentionally. > Reduced the chance for Bounty Portals to spawn. > Fixed a bug with Ground Slam. > Reduced Enemy Crit Power. > Improved the culling of Items to increase
Endgame Patch V 0.1.02022-06-24The first major content patch has finally landed! I have been working hard on this for over a month now and it's a huge stepping stone on the way to an awesome game. I wanted to take the time to thank each and everyone of you for playing and supporting the game during these early stages of development, your feedback and dedication to bug hunting has really made a huge impact on the quality of the game already and it's only up from here. Without further ado, the notes: > Added more Affixes to Rare enemies. > Added the first phase of Tempus of Echoes. > Added the first wave of Bounty Bosses. > Reduced the amount of Basic Loot drops by about 30%
Sanctum Breach: Rebirth Bug Patch V0.0.92022-05-13Thanks for the continued support and reporting of bugs, please don't forget to leave a review if you are enjoying the game. It really does make a huge difference as an indie solo dev :) > Fixed a bug that caused items from the bonus pool to not drop on Normal or Brutal. > Reduced the "More" damage on Fateweaver's exclusives. > Fixed a bug with depositing and withdrawing Gold. > Attempted to fix a very rare crash that caused Save files to corrupt. > Increased the initial hitbox of Vorpal Throw. > Fixed a bug where Spell Damage wasn't being applied to the "Maximum Mana from Wisdom" Damage portion of Touch of Flame. > Spiralling Inferno can now
Sanctum Breach: Rebirth Bug Patch V0.0.82022-05-11Thanks for the continued support and reporting of bugs, please don't forget to leave a review if you are enjoying the game. It really does make a huge difference as an indie solo dev :) > Gold placed in Stash now saves correctly. > Fixed a niche bug that caused items to still unequip during zones transition. > Fixed a duplication bug when buying back Uniques from Vendor using left click. > Fixed a duplication bug when trying to sell items back to the vendor that you have already bought back from the buyback tab. > Fixed a duplication bug when selling consumables and materials and then trying to buy them back. > Fixed a bug when swapping back
Sanctum Breach: Rebirth Bug Patch V0.0.72022-05-10Thanks for the continued support and reporting of bugs, please don't forget to leave a review if you are enjoying the game. It really does make a huge difference as an indie solo dev :) > Dummy can no longer be "Drained". > Fixed a bug with equipping/unequipping items with Buff Effects (such as Soul Gown) using drag and drop. > Added "Crit Chance" and "Crit Power" to Vendor Filter. > Added missing Portal Icons to The Lost Ruins of Oslan. > Pet icons can be clicked again (Stay, Follow etc.). > Death's Bow is now 2x3 as intended. > Added Gold Deposit and Withrdawl to Player Stash. > Fixed a bug with Whirling Death not being cast in multiple loc
Sanctum Breach: Rebirth Bug Patch V0.0.62022-05-09Thanks for the continued support and reporting of bugs, please don't forget to leave a review if you are enjoying the game. It really does make a huge difference as an indie solo dev :) > Added missing Affix changes to Jewellery. > Demon Lord's Regalia can no longer proc itself. > Fixed a bug with various trees, cobwebs and statues that caused the player to be able to "target" them with cursor based Skills. > Fixed a bug that caused Skill Tooltips to not instantly update the Level Requirement text (red/white). > Death's Bow is no longer a 1h. > Fixed a bug that caused Gladiator Stance to proc if you had points in it, but didn't have it active
Sanctum Breach: Rebirth Bug Patch V0.0.52022-05-08Thanks for the continued support and reporting of bugs, please don't forget to leave a review if you are enjoying the game. It really does make a huge difference as an indie solo dev :) > Fixed a bug that caused Stash slots to not refresh (colour change) when the Player attributes increase. > Fixed a bug where Thunderstorm was leeching too much Life. > Increased the initial Radius of Lacerated Soul (last point ends up being the same). > "Ticks" now apply instantly. > Improved text consistency for Basic Attacks. > Improved the way Ailments are handled. > Players can get the "Kill Rattlebones" quest sooner, this is an attempt to fix the rare bu
Sanctum Breach: Rebirth Bug Patch V0.0.42022-05-07Thanks for the continued support and reporting of bugs, please don't forget to leave a review if you are enjoying the game. It really does make a huge difference as an indie solo dev :) > Dummy stopped being a Dummy and went rogue chasing the player around the map. This was a bug. > Fixed a bug that enabled Crafting of items and not removing the resource. > Added a missing % to Magic Find on items. > Added a missing % to Increased Chaos Damage. > Fixed a bug that caused T-Posing when equipping a Wand. > Reduced brightness of Fragment lights. > Added 2560x1440 support. > Waypoints now reactivate faster and don't show the "unlock" text more tha
Sanctum Breach: Rebirth Bug Patch V0.0.32022-05-06Thanks for the continued support and reporting of bugs, please don't forget to leave a review if you are enjoying the game. It really does make a huge difference as an indie solo dev :) > Fixed a bug that caused Proliferation to reduce Cooldown with Wisdom stacking (this was left over from an old effect). > Fixed a bug that caused a couple of skills to have a "movable" damage location, whilst the vfx was static. > Fixed a bug that caused Skills to not activate with a Wand (if the requirement wasn't met by a Foci). > Made Fragments shinier so they are harder to miss. > Increased Vendor Reset cost. > Fixed a bug that caused Difficulty Selection
Sanctum Breach: Rebirth Bug Patch V0.0.22022-05-06First of all, thanks to everyone who has already purchased the game and/or provided feedback! Secondly, here is some changes :) > Fixed a bug that was causing some Skill Upgrade issues on Elementalist (this went further into the tree than I initially thought, apologies for that!). > Reduced the SFX volume for Crows. > Attempted, once again, to fix the crash when entering "The Lost Ruins of Oslan". > Fixed a bug that caused the player to sometimes spawn on top of the Mountain Pass Waypoint statue. > Added missing Portal Icons to the Mountain Pass minimap. > Attempted to fix a rare bug in which the player would not receive the Domum Scroll from
Sanctum Breach: Rebirth Bug Patch V0.0.12022-05-05First of all, thanks to everyone who has already purchased the game and/or provided feedback! Secondly, here is some changes :) > Fixed a bug that caused Elementalist Mage Tree to have issues when leveling up certain skills. > Fixed a crash related to returning to Domum Forest South via Domum Forest North. > Increased the size of the Close button at "End of Act" UI elements. > Improved accuracy of the portal icon on the Overgrown Ruins Level 1 minimap. > Added "Use Desktop Resolution". > Added multiple Resolutions including Ultra-Wide resolutions. > Slightly reduced fog in Mountain Pass and Fields of Despair. > Slightly increased the attack r
Sanctum Breach Rebirth: Early Access Release is Live!2022-05-05It's been a long and arduous road to get the game back to this stage, and I am really happy with how it has turned out. When the original Sanctum Breach left Steam, shortly before making it into Beta, I thought that was the end for the game until a few months went by and I realised how much I missed working on the project and interacting with the player base. I felt I owed it to everyone who had supported the development of the game to release something bigger and better than before, and to also offer it to them for free. With that in mind, I have tried to reach as many people as I could prior to release and give them their keys to Sanctum Br