STEAMYDATA

Brotato — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Brotato: Primal Dread Release Time2026-10-30Hello potato folks!Brotato: Primal Dread is getting real close! But how close exactly? Well, depending on where you live, the answer might be different. So I thought I'd break it down in a colourful map:That's right, it's between November 2nd and November 3rd!Time zones are weird, don't you think? But now you know!I wouldn't want to leave you with just a boring map (even though I spent some time on it...) so here is also a little character teasing:Meet the Poacher!A potato that creates a hunting area. Every enemy killed in that zone will make the Poacher MUCH stronger but they also bring less money. You might think that's harsh, but on the pl
Primal Dread DLC coming on November 2nd2026-10-08We just announced it at the triple-i showcase but for those who missed it:BROTATO: PRIMAL DREAD DLC is coming on November 2ndBut what can you expect? Well, we've already tease that this DLC brings:A new MapNew CharactersNew weapons, items and PetsA new stat called "Evolution"New music tracksNew achievementsBut we can show off a bit more (just for you guys). Let's talk about this new stat! The Evolution statIf you have seen the new trailer, you might have noticed something interesting about the new "Evolution" stat...It can go to one side... ...or another! That's right, Evolution is a stat that you can push in 2 different directions. Each side
Brotato will be at The Triple-i Initiative on October 8th!2026-09-14Hello folks! The Triple-i Initiative is back on the 8th of October at 9am PT/6pm CEST, and we’re excited to share that Brotato: Primal Dread DLC has something very special to show!You might remember that earlier this year, we announced the Primal Dread DLC at the Triple-i Initiative, back in April. So what do we have in store for you now? Guess you'll have to tune in if you want the answer!The show is only back-to-back trailers of games from other studios like us - all in 45 minutes - with world premieres, gameplay reveals, launch dates, demo drops and more.There's no hosts, ads or sponsors – just games! It'll be streamed on Youtube , Twitch
Sign up for playtest!2026-08-20\: Thank you for the amazing reaction, the sign up are now closed! If you've signed up and have been selected, you should have received an invitation in your inbox. If not, that means you're not selected THIS TIME. But we plan to run this playtest for some time so more slots might be opened in the future. Keep an eye out! Hello there Brotatoes! We're reaching out today because we're looking for playtesters!That's right, the Primal Dread DLC is making progress and we are now at the stage where we need to confront what we did to the reality of players. No pressure, just our first DLC on the game after all.Sooo, we thought the best way to do it
Brotatogenic2026-07-16Hello brotatoes! A quick news, different from what we usually post, to tell you we just released a game bundle with Pathogenic!We typically don't post about bundles but this one is a bit special because Pathogenic is made by Adonai, Brotato's soundtrack composer! That's right, all the music you've been listening to, since Abyssal Terrors release, is made by a solo dev who just released his own game, a roguelike bullet-heaven where you play a disease infecting a human body.Since he's done so much for Brotato, we thought it was only fair to shine some light on his work by doing this bundle! If this looks interesting to you, you can grab Pathoge
Primal Dread DLC teaser2026-07-08Hello there! It's been a while brotatoes! If you wonder what we've been doing since the release of All Pain No Gain, well the answer is simple: we've been hard at work on the next DLC, Primal Dread! While it's not quite ready to be shown yet, we're getting closer to what we could consider a playtest build. We will keep you updated on this so keep your eyes peeled in the coming month! In the meantime, enjoy this little teaser we've put together, with a first peek at new dinosaurs and the new soundtrack made by Brotato composer, Adonai:Primal Dread is set to release on Steam later this year. You can wishlist the DLC here:Alright, back to the ju
Patch 1.1.15.42026-05-27- Fixed Lootworm standing still instead of going to trees - Fixed incorrect chinese localizations
patch 1.1.15.32026-05-21- Added a feature to display title screen for Updates and DLCs based on scheduled timelines. Title screen will revert to "Default" 2 weeks after major updates release. This will not impact players who manually chose their title screen. You can still manually select the desired title screen in the option menu ->video - Fixed a crash on Bloated Pufferfish projectiles and player's death - Fixed reset to default button in option / gameplay - Fixed Axolotl display stat when having more than one during a run - Fixed Wil o the Wisp stat scaling count on burning mob's death - Fixed some chinese translations
Patch 1.1.15.22026-05-19Added some info about progression when random zone is selected Added restricted level-up upgrades feature for some characters Fixed fog of war in coop, made the fog scale per player Fixed Axolotl showing wrong stats Fixed Gobbler knockback Fixed Spanish translation Fixed Dual sense controller showing wrong buttons Fixed 3 and 4 coop shop UI overlapping Fixed Wounded achievement being only unlocked after relaunching the game Here is the list of restricted upgrades per character: Wounded: HP Regen, Life Steal, Max Health and Armor Mage: Melee Damage and Ranged Damage Chunky: Speed Hunter: Harvesting Cyborg: Melee Damage and Elemental Damage Tec
PATCH 1.1.15.12026-05-13Buffed Spiky Shield to revert nerf from last update : Scaling Stat Armor : T1 0.8 -> 1 T2 1 -> 1.25 T3 1.3 -> 1.5 T4 1.7 -> 2
The All Pain No Gain update is available now!2026-05-12Hello everyone!All Pain No Gain is here! And let me tell you, it's not for the faint of heart.Before going into what's new about the update, a quick reminder if you missed it, we announced a new DLC for Brotato coming later this year! You can already add the DLC to your wishlist here:Now back to the serious stuff!Here's a TLDR of the content, for full details keep reading: A new difficulty level, Nightmare New enemies exclusive to Nightmare1 new character, the Wounded1 new weapon, the Rail GunBalancing and small improvements2 New achievementsAnd if you're more of a visual learner, we made a devlog for this update, with all the content narrate
Over 100,000 wishlist for Brotato: Primal Dread2026-05-04Brotato: Primal Dread got 100k wishlists from you! You bunch of Brotato's are amazing! We are super grateful for the confidence you place in us (and a little stressed out, let's be honest). But more than anything, we can't wait for you to get your paws on the new weapons, dinosaurs and potatoes of Primal Dread!First things first, we still have to release the All Pain No Gain update. The beta has been a tremendous help (I mean, we added new forms of enemies thanks to your feedback!) and its now a matter of ironing out the last details. So without further ado, it's back to work for us!If you haven't already, you can add your wishlist to the lis
Brotato: Primal Dread DLC revealed2026-04-09Hello there,We're proud to share we revealed a new upcoming DLC "Brotato: Primal Dread" at the triple-i showcase.This DLC will come to Steam in 2026. We will share more about this in the coming months but you can already see it's about dinosaurs. And who doesn't like dinosaurs ???Wishlist the DLC so you don't miss the release!The DLC will include:- 20 new waves of enemies and bosses - New characters - New weapons - New items - A new stat - New gameplay elements - And more!You can check out our animated teaser here:If you want to stay updated, follow Evil Empire on our socials or join the official Brotato DiscordCheers,Dalloks and the EE team.
Beta for the next update "All Pain No Gain" is now open!2026-04-07Hello everyone!If you followed our latest news, you now that Brotato has something to announce on April 9th at the triple-i initiative! Make sure to tune in to not miss anything.But before this big announcement, we wanted to kick things off with the open beta of the update we are currently working on, "All Pain No Gain"! You can try it on the beta branch right now!Here's a TLDR of the content, for full details keep reading: A new difficulty above Danger 5: Nightmare Difficulty 1 new character, the Wounded 1 new weapon, the Railgun Balancing and small improvementsBefore getting into the content, a word about progress saves:When playing on the
Brotato will be at The Triple-i Initiative on April 9th!2026-03-18The Triple-i Initiative has announced its return on the 9th of April at 9am PT/6pm CET, and we’re excited to share that Brotato will be revealing something there!Last time Brotato was featured in the Triple-i initiative, Abyssal Terrors DLC was announced. So you might want to put this one on your calendar... The show is only back-to-back trailers of games from other studios like us - all in 45 minutes - with world premieres, gameplay reveals, launch dates, demo drops and more.There's no hosts, ads or sponsors – just games! It'll be streamed on Youtube , Twitch (https://www.twitch.tv/iii_initiative) and right here on Steam.You can watch the an
PATCH 1.1.14.52026-03-02- Fixed an issue where Codex progression was not properly loaded at game launch. - Fixed how the progress bar is calculated. With this patch, we are fixing the Codex progression previously compromised by our previous patch. Unfortunately, users who played the game in its 1.1.14.4 version (previous patch version) will not see their Codex restored. That is because, when the game loaded, it detected a blank version of the Codex. Then, by playing the game, this blank Codex was set in stone in the save files, overwriting your previous Codex progression. From then, even by fixing the Codex bug, we could not restore it to its previous version since
PATCH 1.1.14.42026-02-27- Fixed a save issue that could cause progress to be lost in specific cases. - Updated parts of our Godot version to use the latest SDL version available in Godot 4. This fixes some controller compatibility issues on Mac. It should not affect the Windows or Linux versions. - Added a final change to fix GOG achievements. It should not impact the Steam version.
PATCH 1.1.14.32026-02-24- Fixed Cursed Axolotl stats not being updated after buying it. - Fixed "Next elite at wave -1" when playing Endless mode on Danger 0 or 1. - Fixed progress bar calculations for entities in the Codex (for real this time). - Fixed Nintendo controller icons being displayed in the user interface. - Made the Ban button apply on release instead of on press. - Fixed Chef effect explosions overriding Spice Sauce explosions. - Fixed the "Killed you" counter for enemies in the Codex. - Fixed Builder Turret not applying the Sniper Projectiles On Hit effect.
PATCH 1.1.14.22026-02-17PATCH 1.1.14.2 - Fixed Jellyshield not being categorized as a Pet in the item description.- Fixed Axolotl not updating after reappearing in the shop.- Fixed Charmed Pufferfish firing hostile projectiles when dying.- Fixed the Codex Entities progress bar not counting Pets.- Fixed the Bot-O-Mine Landmine damage tooltip being incorrect.- Fixed Stone Skin appearance being displayed even when no appearance option is enabled.- Fixed typos in some English item descriptions.
PATCH 1.1.14.12026-02-12Patch-note:First hotfix since Paws & Claws release! Straightaway, we’ve seen reports of crashes with specific characters and items (Druid, Sick, Blood Donation, etc). We’ve been able to identify the issue thanks to your feedback, and we pushed a fix in this patch.We also made a fix for the Steam Achievement of the Beast Master not correctly unlocking even after winning a run. It should work normally now.Again, thank you for all the feedback. We still have some work to do but you’ve been a tremendous help. I want to add a reminder about making sure to unsubscribe to all mods, as they have not been updated yet. Outdated mods can cause crashes,
Paws & Claws update is available now!2026-02-11Hello everyone! The time has come, the Paws & Claws Update is live!Here's a TLDR of the content, for full details keep reading: A new type of item: Pets 9 new Pets 1 new character, the Beast Master QoL & Codex improvements1 New achievement and new Steam Point items And if you're more of a visual learner, we made a trailer for this update containing this new content in action. And is that.........an animated Brotato???Technical note: Steam's video embedding is not fully functionable for all. If you don't see a full vide below this text, there should be a small hyperlink instead.Before getting into the content, an important warning about MODS:T
Beta for the next update "Paws & Claws" is now open!2026-01-07Hello everyone! We are back with a new beta for our upcoming update: Paws & Claws! Try it out now on the beta branch. Here's a TLDR of the content, for full details keep reading: A new type of item: Pets 8 new Pets 1 new character, the Beast Master QoL & Codex improvements Before getting into the content, a word about progress saves: When playing on the beta branch, the game will create a parallel progression based on your progress on the default branch. If you play on the beta branch, the progress you made will only be recorded on the beta branch If you play on the default branch, you progress will only be recorded on the default branch At t
WINTER BREAK AND SOME NEWS2025-12-19Ho ho ho Brotatoes! We’ve been a bit silent recently but rest assured, we are hard at work!Holidays are right around the corner and while we are taking a well-earned rest, we will see you back in January with some news about the next update. Might even be a beta, who knows? And if you need a last minute Christmas gift under the tree, Brotato and its DLC are on sale right now. No pressure tho, it’s just my end of the year bonus at stake. In the meantime, we are wishing you all happy holidays! See you next year! Dalloks and the EE team.
Nominate Brotato for Labor of Love!2025-11-25Hello everyone! It's that time of year again!Nominations for the Steam Awards are here and you can nominate Brotato in the LABOR OF LOVE CATEGORY! We hope you're enjoying the continuous support brought to the game by Blobfish Games and the recent addition made by Evil Empire. We know we still have a lot to prove as caretakers of Brotato but that only means there is a lot more coming your way! Thanks a lot for your support! Dalloks & the EE team.
PATCH 1.1.13.22025-11-05- Improved the corrupted save loading process to prevent crashes on game launch - Fixed Will-o'-Wisp and Vorpal Sword losing their effects after resuming a run - Fixed missing weapon class pop-up when hovering with the mouse - Fixed long Polish localization strings affecting the pause menu layout - Made the Cursed Dodge Cap effect of the Ghost Outfit random between 72 and 76 - Removed Frozen Heart from the banned items list for Chef (it was already banned due to the elemental damage restricted list) - Added Ranged damage restricted list to Knight
New Dawn Patch & Save Issue Solutions2025-10-30Hello all. New Dawn is out and with it, its new items, new features…and technical problems. Over the last few days, we’ve seen that some of you have experienced crashes and even lost saves (often a consequence of these crashes) - we’re very sorry for anyone who experienced this. Today we are pushing a hotfix that should prevent any more conflict with older versions of the game and thus prevent crashes and corrupted saves. It also addresses some issues with the UI – full patch notes are at the end of the post. For those already affected by a lost save, we have compiled here some solutions you can try to get your save back: Before anything else
New Dawn Update is Available Now!2025-10-27Hello everyone! After 2 weeks on the beta branch, the New Dawn Update is going live! Thanks to everyone who played our first beta session of the game. And a big thank you to the ones who took the time to share feedback. We’ve read all of it (yes, even that one), and we’ve learned a lot. You’ve somehow managed to lift us up and humble us at the same time — which is a strange combo, but we kind of love it. Now the update’s out, so if we did things right, there’ll be more lifting. And if not, we are ready to be humbled. PSA: We are sorry about this, but if you had started a run in the previous version then you will need to abandon that run, as t
Brotato New (And Old) Merch2025-10-22Hello all! I know what you’re thinking. These new devs, they work on a beta, not even releasing any updates and they try to sell us some merch? Outrageous. But it turns out, this treat is not from us. Our dear Blobfish Games, benevolent overlords of your humble servant, revered and respected original creators from Brotato, worked with their partners at Fangamer to bring you new merch! That’s right, an official Brotato t-shirt, along with Sticker and Shaker Charm, are now available in the Fangamer EU and US store. Get yours here if you're in the EU and here for a shipping Worlwide (Only pre-order are available on the EU store, products will sh
Beta for the next update "New Dawn" is now open!2025-10-14Hello everyone!For the first time since Evil Empire started working on Brotato, I can proudly say: we have updated the beta branch! Here's a TLDR of the content, for full details keep reading:6 new items and 1 new weaponBan systemSave profilesCodexIcons in character and item descriptionsVFX, animation and accessibility tweaksTo access the beta branch, go to your Library, right click on Brotato and go to "Properties" of your game, then select "Betas". In the “beta participation”, select “beta” in the drop down menu.So, the “New Dawn” update is yours to test, and in it you’ll find lots of stuff. The objective was to have a quality-of-life updat
Devs Q&A2025-10-07Hello everyone!It’s been one week since we announced that Evil Empire is working with Blobfish Games on the development of Brotato. Since then, we've been busy reading your feedback and reactions everywhere!Thank you for all the support and for welcoming us on this adventure, but we've also noticed some recurring questions, so we thought we'd answer the ones we've seen the most in the form of a Q&A. Let's dive into it:Q – With the plan to continue development, isn’t the game going to be bloated? Bloating is a concern, and we are exploring solutions. But rest assured, our first solution is mainly to not add a gazillion items and weapons to Bro