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Gemlands — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Tiny bugfix2025-03-19Removed a developer testing tool from live build of game
Launch bug fix2025-03-15Changed how the game initializes to prevent certain users from experiencing camera and movement bugs upon startup
Gemlands Reborn!2024-09-17Welcome back, adventurers! Many of you may know I took the game off of Steam stores in 2022 due to inability to optimize the original game. I am happy to announce that I have rebuilt the game from the ground up, and the game is now MUCH more optimized, especially the CPU usage (old game would stick at 100%, new version does not surpass 7-9% in my testing). I have also slightly expanded most areas in the game and slightly rearranged gem locations and whatnot. There's a bunch of other tiny changes as well such as: New lighting Things in the world auto-updating when you load a save with progress already such as bridges extending themselves and e
Small Bugfixes2022-04-13Major Bugfixes: - Bridges can now always be re-extended (by shooting arrow targets) when you load a saved file - Elevators stay activated if you load a saved file where you already activated them Minor Bugfixes: - Fixed issues when swapping between sword and bow while holding a nocked arrow - Fixed crosshairs disappearing after anything changed the UI elements such as NPCs, reading signs, etc - Fixed issues where certain NPC dialogue boxes did not clear off of screen after leaving them
Day 2 Patch!2022-04-12This patch has a few changes that will reduce the game's CPU usage by about 20% The major things you might notice are: 1. A fixed 45FPS (that is more stable as well), as opposed to the original smoothed system which had potential for dramatic spikes, and most importantly, used a lot of resources to render frames that weren't needed, especially in an old school game like this. 2. crystals no longer rotate in-place (having 600 actors all firing off continuous movement instructions at all times was a little burdensome on the system, who knew!) 3. A slightly more aggressive draw distance culling, which is the system where objects disappear from s
Day 1 Patch!2022-04-11Hello Gemlanders! After some feedback I decided to put in a few helpful changes and fixes to the game. PATCH NOTES - Fixed an issue where black dots would flash rapidly on geometry and textures - Generally sharpened and made the graphics more clear and slightly less distorted overall - Added helpful explanations to the first portal you come across inside the Inn, as well as near the geyser in the desert. - Added an Options submenu within the main menu during gameplay (can be brought up by pressing start button (playstation type controllers)/ options button (xbox type controllers), or TAB on keyboards. This options menu lets you change: 1. Res