Gemlands — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Tiny bugfix | 2025-03-19 | Removed a developer testing tool from live build of game |
| Launch bug fix | 2025-03-15 | Changed how the game initializes to prevent certain users from experiencing camera and movement bugs upon startup |
| Gemlands Reborn! | 2024-09-17 | Welcome back, adventurers! Many of you may know I took the game off of Steam stores in 2022 due to inability to optimize the original game. I am happy to announce that I have rebuilt the game from the ground up, and the game is now MUCH more optimized, especially the CPU usage (old game would stick at 100%, new version does not surpass 7-9% in my testing). I have also slightly expanded most areas in the game and slightly rearranged gem locations and whatnot. There's a bunch of other tiny changes as well such as: New lighting Things in the world auto-updating when you load a save with progress already such as bridges extending themselves and e |
| Small Bugfixes | 2022-04-13 | Major Bugfixes: - Bridges can now always be re-extended (by shooting arrow targets) when you load a saved file - Elevators stay activated if you load a saved file where you already activated them Minor Bugfixes: - Fixed issues when swapping between sword and bow while holding a nocked arrow - Fixed crosshairs disappearing after anything changed the UI elements such as NPCs, reading signs, etc - Fixed issues where certain NPC dialogue boxes did not clear off of screen after leaving them |
| Day 2 Patch! | 2022-04-12 | This patch has a few changes that will reduce the game's CPU usage by about 20% The major things you might notice are: 1. A fixed 45FPS (that is more stable as well), as opposed to the original smoothed system which had potential for dramatic spikes, and most importantly, used a lot of resources to render frames that weren't needed, especially in an old school game like this. 2. crystals no longer rotate in-place (having 600 actors all firing off continuous movement instructions at all times was a little burdensome on the system, who knew!) 3. A slightly more aggressive draw distance culling, which is the system where objects disappear from s |
| Day 1 Patch! | 2022-04-11 | Hello Gemlanders! After some feedback I decided to put in a few helpful changes and fixes to the game. PATCH NOTES - Fixed an issue where black dots would flash rapidly on geometry and textures - Generally sharpened and made the graphics more clear and slightly less distorted overall - Added helpful explanations to the first portal you come across inside the Inn, as well as near the geyser in the desert. - Added an Options submenu within the main menu during gameplay (can be brought up by pressing start button (playstation type controllers)/ options button (xbox type controllers), or TAB on keyboards. This options menu lets you change: 1. Res |