New Horizon — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Patch Notes #6 | 2022-09-27 | Patch #6 Screenshot small improvements - Now when it rains it doesn't get so dark - Changed the amount of items needed to craft arrows BUGS FIXED - Stove was working even after the fuel ran out, baking items infinitely without fuel - Game Over sometimes the player's death chest was not being created correctly - Herbal bush, Blueberry bush and medicinal flower will no longer disappear when switching regions or restarting the game - Credits screen now has a smooth effect when appearing - Fortress - It was impossible to solve the first puzzle as the crystal was not being destroyed - Fortress - It was impossible to solve the second puzzle as the |
| Patch Notes #5 | 2022-09-17 | Patch #5 Screenshot small improvements - When walking on roads, paths and floors, the player walks faster, making it easier to move around the map - Furnace now melts copper ore into copper bars - Seaside is now slightly larger, with more tree and animal spawn areas - Adjusted Hardwood tree spawn, so it's easier to get hardwood! BUGS FIXED - Large chest not saving items correctly - Industrial furnace impossible to create - Hardwood trees were not spawning ---Bugs in Freezing Hills - Animals disappearing after loading the game ---Bugs in the Fortress - Puzzle being solved automatically when loading the save - Map not working after unlocking - |
| Patch Notes #4 | 2022-09-10 | Patch #4 small improvements Screenshot - Planting mode redone -- before it was necessary to select the seed, stand on top of the field and press E to plant. Now just pick up the seed with the mouse, and press LMB over the field to plant! - It also has an indication showing the correct point of the place where you will plant the seed - Bridge to the Seaside and Mina to the Icy Cave, added an outline showing if the mouse is colliding with it, to place the item to build! - Balanced animal/plant spawn in the Freezing Hills BUGS - FIXED Animals disappear when switching regions and returning to the previous one - FIXED bridge and mine not correctly |
| Patch Notes #2 | 2022-08-16 | Patch #2 Big gameplay improvements Game Over Game over system completely redone, now after dying, the player loses all inventory items (hotbar items, equipment slots remain saved), also the player loses some XP. To recover the items just go back to the point where you died. CAUTION!!! if you die again the previous items will be lost forever!!! small improvements Screenshot Now it is possible to take screenshots of the game, just press the steam screenshots button BUGS Fixed issue with animals no longer spawning Fixed duplicate chests issue in Sacred Grove Fixed Sacred Grove map not working |
| Patch Notes #2 | 2022-08-09 | Patch #2 Grandes melhorias na gameplay Tutorial Now the player will no longer need to press enter to move to the next step of the tutorial, the tutorial progresses as the player progresses through the tutorial, making it much more intuitive. Small improvements Crafting HUD Now in the crafting HUD, the number of materials needed to create an item is green / red, if the player has the material needed to create the item, this way it is easier to check if they have the materials needed to create the item. Campfire Interface - Furnace - Stove - Industrial Furnace Added 3 icons identifying the slots to place the ingredient > Fuel > Result region ma |
| Patch Notes #1 | 2022-08-06 | Patch #1 Big gameplay improvements Spawn System -- Spawn system rebalanced, now the amount of animals, ores, trees etc. that are created in spawn areas is much more balanced Small improvements Adjusted player hitbox size ESC now closes inventory and other interfaces Hunger / Stamina / Thirst decays more slowly Campfire cooks meat faster Animals will always drop at least 1 meat upon death Changed iron ore sprite, not to be confused with stone BUGS Player hitbox not being created when attacking, or being created in the first frame of the player's animation Late animation bug, sometimes the player's attack animation would skip the first few fram |