Skellies Ain't Scary — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| End of Skellies Ain't Scary Development | 2023-05-29 | Why Am I Dropping Skellies Ain't Scary? Hey, guys! First off, I want to thank everyone who has bought, played and left a review of Skellies Ain't Scary. It's been a 1 and a half year journey to get to this point! Skellies Ain't Scary is my first ever steam release, and I'm so glad that we've managed to get so far with this project. However, that's all the more reason to stop developing this project. For a first-time commercial project, that isn't earning me a mind-boggling profit (in fact I'm still at a net loss right now), continuously working on this game just isn't worth it to me. Not to mention, when you work on the same project for years |
| FINAL UPDATE: V1.5 - New Content and Bug Fixes! | 2023-05-29 | New Room Type A new trap type room has been added to biome 3! This was originally meant to be in the game right from the start, but it was much too hard, and I excluded it to rebalance the entire thing. Now that it's done, you can try it out in biome 3! https://cdn.discordapp.com/attachments/446967443672268800/1112677451764613160/image.png More Statues I've also added more statues to the game that you can find randomly, it's nothing of note, just some extra references to things I find cool! https://cdn.discordapp.com/attachments/446967443672268800/1112677605401956422/image.png Fixes Fixed minor problems with Transmogrified Eye |
| UPDATE: V1.4 - Visibility Changes! | 2023-05-28 | Improved Visibility The game now has settings in the Game Settings section that will allow players to customize the RGB values for enemies and their bullets, thus improving visibility for players. Obviously this does interfere somewhat with the aesthetics of the game, which is why this is entirely optional. Although I do feel adding some color to the game has given it a nice look as well, so I recommend giving it a try at least once! https://cdn.discordapp.com/attachments/446967443672268800/1112391205809033318/image.png Fixes Fixed a bug where Tsuma's Blade crashes upon use against a homing Frog bullet |
| UPDATE: V1.4 Patch Live Now - Bug Fixes | 2023-04-17 | Fixes Screenshots are now available Fixed a bug where 11011 would crash the game Fixed a bug where the debuffs summoned by symptoms checklist would disappear after finishing the first biome Added a feature where debuffs remain between runs as long as the run is restarted right after death, returning to the hubworld or menu removes the debuff |
| UPDATE: V1.2 Patch Is Live - More Bug Fixes | 2023-04-16 | Fixes Fixed a bug in which the game crashes upon going to the second biome due to the cave room variation type. Fixed a bug where the Ultra Murder achievement was not accessible Fixed a bug where the Do Not Stop Gambling achievement was not accessible. |
| UPDATE: V1.1 Patch Out - Bug Fixes, UI, and Menus | 2023-04-15 | Fixes Touch Of Janus item crashing in the boss room fixed Binding W or S key in the options no longer moves the selection index Cave room variation no longer bugs out when 2 are placed next to each other Money no longer crashes the game Picking up health after dying no longer crashes the game Resuming the game with space bar no longer stops music from playing Fixed a crash in which returning to the hub world results in a crash Hope everyone enjoys the game! |
| Skellies Ain't Scary Releases Tomorrow! | 2023-04-14 | Thank you! I'm happy to finally announce the release of Skellies Ain't Scary. As the sole developer of the game for the past year and a half, it's been an awesome and grueling journey to get to where we are currently. So many things have changed since I started this project, and I'm grateful for all of them. One of the main things would definitely be my community! It's been an awesome time meeting all the new people in our discord server, and making friends with some truly wonderful people, especially our mods, and all the play-testers who helped prepare the game for launch. What's next? Well, after release, I assume if there's enough players |