STEAMDATA.GG

Hypnosis Reveries — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Update: A probabilistic exception has been fixed2022-05-30With the help of the player (Mr. White), we found the following exception that may hinder the experience and have now been fixed: In the room where the story of a cube and three spheres takes place, if the physical collision goes wrong, there is a chance that the fragments of the spheres will get jammed and the experience will not be able to go on. The exception has been fixed and tested more than 10 times. Since physical collisions do have a degree of randomness, there is still a very tiny chance that something unexpected will happen. However, this update has modified the logic for the continuation of the experience, so that if something goe
Update: Added (Memory Mode)2022-05-28In the new Memory Mode, hundreds of experiencers' memories are presented here. After completing the Standard Mode, they chose the most memorable moment. And give them names based on their own feelings or understandings. I see their stories in the names they leave in this space. I hope their sharing will give you some extra inspiration. There are two ways to enter Memory Mode: In the first room, click the button (Enter Memory Mode). The button is to the left of the main heading. In the last room, after the main title is displayed, stand at the floor marker (Enter Memory Mode). If you would like to name the scene in the experience and let futur
Update: About the Rotation Part of the Movement Operation2022-05-26About the Rotation Part of the Movement Operation: Single rotation Angle changed from (30°) to (45°); Time between multiple rotations changed from (0.5s) to (0.1s).
Stories without Language, in a VR Experience2022-05-20Dear Experiencers, Starting today, the VR experience will be available on Steam. From June 19, 2021, this work has been presented to experiencers through offline scenes. These included a preview in Shenzhen and screenings at the 11th Beijing International Film Festival, 2021 China Science Fiction Conference and 2021 Sandbox Immersive Festival. In addition to these occasions, other offline experience scenarios were also planned and arranged, hoping to share it with more people. However, due to various objective factors, these plans were shelved, postponed, or cancelled. After a few twists and turns, the work was eventually converted into an on