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Police Stories: The Academy — patch notes and updates

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Dated developer announcements recorded from Steam. Open the source for the complete update.

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# Devlog #9: Special Gear — Public Testing Sign-Ups Open!2026-10-10WELCOME, OFFICERS!First, some important news — we've added a public testing sign-up button to our Steam page. We'll announce the date later, but in the meantime, don't forget to sign up!In Police Stories 2, equipment plays an important role in every operation. Different gear allows you to handle situations in different ways, and some tools can completely change your approach to an assault.Today, we'd like to tell you about several new features: the MGL rotary grenade launcher, the Taser, body armor and helmets, as well as reinforced doors.MGLThe MGL is a rotary grenade launcher that allows you to use different types of special ammunition.The
Devlog #8: Tools for Every Situation2026-08-21WELCOME, OFFICERS!In Police Stories 2, not every problem can be solved with gunfire. Sometimes you’ll need to pick locks, disarm explosive devices, provide first aid, or complete special objectives right in the middle of an operation.Today, we want to show you several new mechanics and tools we’ve been working on over the past few months, as well as some updates to tools we’ve already talked about before.A Multitool Instead of a LockpickUntil now, you may have seen a lockpick in screenshots or videos on our social media (by the way, here they are). Alongside it, we originally planned to add a separate tool - wire cutters for disarming bombs a
Devlog #7: From Gray Walls to a Full-Scale Operation2026-07-14WELCOME, OFFICERS!It's been a while!A lot of time has passed since our last devlog, but we're here to catch you up. Let's start with the levels.Have you ever seen a level before it actually looked like itself?Most players only ever see the finished version complete with detailed environments, enemies, and intense firefights.Every developer has their own approach to level design. It all depends on the game's genre, its mechanics, and the experience they want players to have. Today, we'd like to show you where a Police Stories 2 level begins and the journey it takes before you step into it for the first time.Brightly colored walls. Doors that d
Devlog #6 - Don't just shoot: use your surroundings to the fullest2025-12-14WELCOME, OFFICERS!There is an enemy and there is a partner. There are a couple of clever devices on the belt. A good old Colt in your hands.What else is there on the level?Interactive elementsInteractivity of the environment in any game is always cool. Any little thing you can “touch” adds a bit of atmosphere and immersion. And if this interactivity affects the gameplay, then it also opens up new possibilities for the player.As we create the game, new ideas for gameplay and atmosphere are constantly popping up. Turn on the TV and the lights in the room? Great, let's do it. Shoot a steam pipe, scaring the enemy and forcing them to surrender —
DEVLOG #5 - Salary, Insurance, and Pension2025-10-28WELCOME, OFFICERS!Today we'll talk about the foundation of any organization - personnel.When we were planning the second part of the game and had already decided to create recruitment for different cops, we faced a serious question.How would they differ? Just in stats - that's boring. Making a significant difference in gameplay would make it more of an RPG than a tactical police shooter.Keep the atmosphere of the first part and add a bit of variety to each mission. That's roughly how we formulated this goal. Everything written below is our first draft of the stats, and some will likely be added and some removed. Perhaps your comments will inf
Devlog #4 – Voices of precinct2025-09-11Welcome, officers! In our fourth devlog, we’ll be talking about the biggest difference from the original Police Stories - our police precinct. This is the place where every mission begins and ends, the territory where our officers work tirelessly. And you, as the precinct chief, are the one planning all operations.At first, we had plenty of different ideas for how to set up our “base.” One concept was a top-down view of the entire precinct as a schematic. Another was a simple list of departments. We even considered making the whole precinct a separate level that you could freely walk around.We drew inspiration from this particular precinct la
Police Stories: The Academy is Out – Play Now!2022-08-02Greetings, Officers! We’re very glad to inform you that The Academy, a free prequel to Police Stories, is now out and available for download! Moreover, if you enjoy The Academy, you can grab the full game with a 65% discount until August 8. https://store.steampowered.com/app/539470/Police_Stories/ Just to be clear: even if you went through Police Stories backwards and forwards, The Academy still has much to offer for experienced players. This free version of the game throws us back to the times when Rick and John were still green trainees just learning to be cops, and features a new story, three new missions and locations. So make sure to che
The Academy playtest has begun!2022-07-21Hello, Officers! We've finished accepting playtest submissions. Now's the time to play The Academy! Access to the build will be open until Sunday night. Please don't forget to take a special short survey, a link to which can be found on the main menu of The Academy. You can also leave any feedback in the comments below the news - we read every post. And add Police Stories: The Academy to your Wishlist, so you won't miss the free prequel's release! It's coming very soon. https://store.steampowered.com/app/1986760/Police_Stories_The_Academy/
Participate in the exclusive beta test of The Academy2022-07-20Hello officers! We are pleased to announce that tomorrow, July 21, we will launch the open beta test of the upcoming Police Stories: The Academy prologue. We will announce the opening access to the beta test in a separate news post. https://store.steampowered.com/app/1986760/Police_Stories_The_Academy/ As a beta tester, not only will you be able to play The Academy before anyone else, but you'll be able to help us make the prologue better by completing a small survey and talking about your experience. The survey link will be available inside the game. To take part in the beta test, you need to click a special button on the Police Stories: The