Endless waves survival — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| v0.24.0 | 2025-05-13 | changed: scoreboard reset to provide new players with a chance to appear in the rankings added: scoreboard entry details, allowing players to view additional information by clicking on a scoreboard entry new traits to diversify gameplay fixed: minor bugs for improved stability and performance. |
| v0.23.1 | 2024-02-09 | Fixed enemy collision in the Treacherous Tombs map Resolved settings UI focus issue |
| v0.23.0 | 2024-02-08 | changed: Validated display names to prevent profanity. added: Added a "quit" screen if a player leaves the game after 30 seconds. Added more background music options Implemented settings to show/hide autocast skill icons fixed: Fixed an issue where scores were not being sent after playing for 1 hour |
| v0.22.0 | 2024-02-03 | changed: Added Steam Cloud save support. Adjusted attack speed for balance (nerf). Deprecated old versions. added: Implemented basic leaderboard. Introduced new enemy: Reaper (1,000 score bonus on defeat). fixed: Addressed game crashes and UI issues. |
| v0.21.0 | 2023-12-28 | changed: Updated icons and some color palettes; changed from "purple" to "black" for a darker aesthetic. Removed outlines from character and enemy textures, providing a cleaner and more streamlined visual presentation. Hidden the autocast icon from the HUD; a customizable option for this will be introduced in future updates. Introduced the "weapon" card type, featuring no cooldown but relying on attack speed Standardized the card type to "weapon" for all characters added: Implemented the trait system, affecting the game as long as the player remains alive, similar to the "backpack" mechanic Initially added 3 distinct traits to diversify strat |
| v0.20.0 | 2023-12-03 | fixed portal made player immortal added: 2 consumables changed: texture of some consumables unlock all card upgrades by default (you can still change upgrades in the deck editor) consumable grouped when dropped increased enemy damage at high levels reduced invulnerability time to 1s after being hit |
| v0.19.0 | 2023-11-15 | fixed: frost attack bug with ice ball changed: desert map: reduce enemy levelup experience progression, reduce the experience required to level up at higher levels invulnerability is no longer a card, it is part of the game, when you receive a hit you become invulnerable for 2s when upgrading all cards, enemies no longer drop experience gems |
| v0.18.0 | 2023-10-22 | fixed: small bugs added: 2 cards, shallow grave and invulnerability changed: desert map: enemy levelup to be by amount of kills not by time |
| v0.17.0 | 2023-09-23 | added: scorch card auto aiming mode setting changes: tweak glow effect (by default this setting is disabled) |
| v0.16.0 | 2023-09-17 | added: char: Caveman card: Club setting: aiming mode (currently only used by the "Club" card) changes: Spin attack: increase area and knockback |
| v0.15.0 | 2023-09-12 | fixed: game crash memory leak added: link to discord channel in the main menu changes: experience progression(increased the experience required to level up at higher levels) |
| v0.14.1 | 2023-08-26 | fixed: game crash |
| v0.14.0 | 2023-08-12 | changes: rouge: add lifesteal passive added: druid: add new char boomerang: add new card |
| v0.13.1 | 2023-07-23 | changes: desert map: increased difficulty fixed: treacherous tombs: boss spawn |
| v0.13.0 | 2023-07-15 | added: Added new map (Desert) without borders |
| v0.12.0 | 2023-05-03 | added: 3 new cards fixed: enemy jumping out of the map |
| v0.11.0 | 2023-04-27 | added: a new map 4 new enemies changes: tower textures chest texture in the shop can now sell consumable items fixed: game crash and memory leak |
| v0.10.1 | 2023-03-08 | fixed: dash outside the map |
| v0.10.0 | 2023-02-28 | fixed: game crash added: Three consumable scrolls for summoning towers Three cards to upgrade summoned towers |
| v0.9.0 | 2023-02-14 | fixed: game crash added: bulldoze skill default decks restored coins when removing deck improved touchscreen support changes: increase proc chance on passive frost attack change aiming skills (arrow and dagger) to autocast to the nearest enemy(the crosshair will come back later as settings) |
| v0.8.1 | 2023-01-19 | fixed game crash (thanks to LC666 for helping me find the problem) |
| v0.8.0 | 2023-01-18 | fixed game crash add dash damage upgrade add shield explosion upgrade add spiral ball explosion upgrade |
| v0.7.0 | 2023-01-14 | changed UI colors added background image to main menu (created by Inkpendude) added music to main menu (created by ComposerOfEmotions) added card setup in deck. when adding cards to the deck, you can now choose which upgrades. in the game when evolving the card the number of upgrades is random, minimum 1, maximum total of upgrades activated when configuring the deck added two levels to the map Flying assault fixed deck deletion |
| V0.6.0 | 2022-12-12 | added: projectile speed card spell duration card knockback card frost attack card archer char changes: the deck is now linked to the character. When selecting the character you can change the deck or create a new one remove toggle version button and add switch version option in settings screen shield and rusted shield cards: reduced damage block spiral ball and mace cards: reduced max projectiles maps: reduced chance of dropping coins fixed: landscape sensor |
| v0.5.0 | 2022-11-25 | Added levels to the first map Adding 2 modes to maps: - Objectives: When completed, the portal appears and unlocks the next level of the map - Endless: no goals, no end, try to survive as long as you can Added configuration for portal activation mode - Useful if you don't want to enter the portal accidentally |
| v0.4.0 | 2022-11-22 | - added new map - added camera zoom setting - changed version number from v1.x.x to v0.x.x, |
| Bug fixes | 2022-11-17 | fixed summary screen when completing map |
| v0.3.0 | 2022-11-17 | added deck system replaced upgrades screen, will be random according to selected deck added character selection screen (currently only 3) added map selection screen (currently only 3) increased limit of active skills (ultimate) from 1 to 2 removed skills limit (autocast and passives) some skills now have crosshairs save/continue feature removed stats and items replaced for passive skills Backpack system: consumable items are purchased before playing during the game you can use purchased consumables shortcut to open backpack is R on keyboard and Y on xbox controller when dying all items in the backpack will be lost metaprogression: coins: when |
| Bug fixes | 2022-08-07 | fixed game crash after ~30min fixed sound effects configuration |
| New Patch | 2022-08-05 | reworked centipede enemy sprite thief enemy now drops stolen items fixed touchscreen buttons fixed some game crashes |