Tongue of Dog — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Voice-Controlled Dog! | 2026-03-03 | How it works: When your volume hits a certain threshold, the tongue shoots out!Note: You’ll need to enable this feature in the Settings menu once you're in the game. |
| One Month Post-Launch Summary | 2025-06-30 | Hello everyone, I'm Hua. It's been one month since our first Steam indie game, Tongue of Dog, launched on June 2nd. At this milestone, I'd like to share some project data, insights about our team, reflections on our journey, and our plans moving forward. This serves both as a retrospective on the project and an update for all the players and testers who have followed and supported "Tongue of Dog".About the GameTongue of Dog is a challenging platformer built entirely around the unique mechanic of using a tongue. You control a dog that cannot run or walk normally; progression relies solely on grappling and pulling yourself forward with your ton |
| Added "Hide Player Names in Leaderboard" Option | 2025-06-10 | To improve streaming safety, we've added a new "Hide Rank Username" toggle (enabled in Settings). Streamers can now avoid accidentally displaying other players' IDs. Thanks for your feedback! |
| 1-Week Update & Roadmap Brief | 2025-06-09 | Hi everyone!Huge thanks for your support and feedback in the first week! 🎉Current Status:Stability: No critical game-breaking bugs found!Bug Fixes: First patch is out. We'll keep fixing reported issues.Future Major Features: We explored adding Multiplayer/Co-op and a Level Editor.However:They are technically complex.Current sales can't support hiring the needed programmer(s).Therefore:These features are now on hold.We'll monitor sales over the next month.If sales don't significantly improve by then, they likely won't be developed.Rest Assured:Regardless of major features, bug fixes and mi |
| [Important Announcement] Launch Discount Error and Refund Arrangements | 2025-06-04 | Dear players, First and foremost, I must sincerely apologize once again to players who purchased the game at full price during its initial launch. Due to an operational error on my part, the planned 20% launch discount was not activated when the game launched on Steam. Although I immediately contacted Steam Support and eventually had the discount manually applied, this resulted in a period where some players purchased the game at full price before the discount became active. This situation is deeply unfair and contradicts our intention to provide equal benefits for early supporters. I am incredibly sorry and regretful! To make up for this |
| IMPORTANT: Sincere Apology & Compensation Plan for Launch Discount Error | 2025-06-03 | Dear Players, We owe you a profound apology. Due to an operational oversight, our game launched without the planned 20% launch discount, causing some players to purchase it at full price. The issue was resolved with Steam support. While the discount is now active, we recognize that players who bought the game at full price before the discount were unfairly disadvantaged — completely contrary to our intent to reward early supporters. We commit to the following: All players who purchased the game at full price will receive exclusive compensation; Compensation details are being finalized in coordination with Steam. We deeply regret |
| 'Tongue of Dog' is out now! | 2025-06-02 | Play it now! The game is finally live! Thank you to everyone who supported us during development! join Discord to give feedback & report bugs (https://discord.gg/5Wxh4WmTbY) |
| Releases Tomorrow! | 2025-06-01 | 'Tongue of Dog' arrives via Steam on June 1st 21:00 (CDT) US June 2nd 2:00 (GMT) Europe WISHLIST NOW! |
| ONE Last Week! | 2025-05-26 | 'Tongue of Dog' arrives via Steam on June 2nd. WISHLIST NOW! |
| 2 Weeks Left! | 2025-05-19 | Tongue of Dog' arrives via Steam on June 2nd. WISHLIST NOW! |
| 3 weeks left! | 2025-05-12 | 'Tongue of Dog' arrives on Steam June 2nd. WISHLIST NOW! |
| 4 Weeks Left! | 2025-05-06 | Tongue of Dog' arrives on Steam June 2nd. WISHLIST NOW! |
| The Date: June 2nd | 2025-05-01 | Tongue of Dog is coming to Steam on June 2nd! |
| The Dog is Ready! | 2025-04-28 | As the release date approaches, we've done extensive polishing and updates: Fixed bugs in the character customization system Added new character appearances Corrected animation errors Implemented new dog-related settings |
| The Dog is Coming! | 2025-04-21 | Officially launching in early June! |
| made DLCs for supporters | 2025-04-07 | |
| Finally fixed the bugs in the Workshop feature | 2025-03-31 | Thanks to Afei's hard work during overtime, we've finally fixed several bugs and issues in the Workshop feature. |
| Testing the Workshop | 2025-03-19 | |
| Dog love food! | 2025-03-12 | In the game, there are various collectibles and leaderboard challenges! |
| The Days of Ramadan Festival! | 2025-03-02 | Our games 'Tongue of Dog' and 'Art Diff' are currently featured in The Days of Ramadan Festival! Don't miss out on these Asian Games! https://store.steampowered.com/curator/45022621/sale/RamadanFestival2025 |
| What are we working on? Developing a Steam Workshop for Dog Customs | 2025-02-15 | We also have some promotional work to do, such as sending emails to invite YouTubers to play our game. Once the Steam Workshop is developed, you will be able to upload their newly-created dog customs to the workshop and share them. You can also select your favorite dog custom from the workshop and use them in the game. |
| We changed from 'Doge' to 'Dog'. What do you think? | 2025-02-06 | Hey everyone! You know, these days the "doge" meme has gotten all mixed up with crypto and politics. And a bunch of you guys have told us you're not too fond of it. So, we decided to give it a little makeover! We just swapped "doge" for "dog". It's a small change, but we hope it'll make things more fun for you all. What do you think of our new name? Let us know in the comments! |
| There are 8 distinct levels in this game | 2025-02-01 | And every single level has a unique mechanism! |
| In this game, the dog can neither walk nor jump. | 2025-01-23 | It can only move forward by licking with its tongue and pulling itself along! Yes! It can only move by using its tongue! |
| Learnt one trick from WindStop Strategy | 2025-01-20 | You guys are really geniuses! |
| My Hero Zukowski! | 2025-01-19 | Thanks to my Steam marketing hero, Chris Zukowski! I took his free genius courses and then revamped the Steam page! Especially those cool juicy gifs! We have a simple and straightforward marketing plan, and the game will be launched soon! The launch date will be announced in the near future. |
| The game is in the final stages | 2024-02-07 | Development is nearly complete! Initially, we planned for eight levels, one of which had an upside-down design. However, after creating two versions, we found it too challenging and decided to cancel it. Consequently, the official version will feature seven levels instead of eight, and we'll offer a discount on the price. The official version will include the following levels: Origin, Move, Spikes, Ice, Flick, Space, and Magma. There's still some artwork and optimization to be done. For instance, we need to replace art materials on the last two levels and decorate and optimize the art on the remaining levels. Additionally, we have some work l |
| The game is almost done? | 2023-10-19 | Let's update the recent progress. The official version of the game now consists of eight levels, which are mostly completed. We are currently working on polishing the levels and improving the artwork. Additionally, we updated the demo version, which currently offers two playable levels. Previously, the art coordination was handled by the producer, Hua, who is not an artist. However, we are pleased to announce that professional artist Zeng has officially joined our team. With Zeng's expertise, we expect a significant improvement in the artistic expression of the game. As the level development nears completion, our main focus has shifted to not |