Escape From Meat City — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| UPDATE 19: Under the Hood | 2024-07-28 | https://i.imgur.com/3rt3uJw.jpeg Update time! I am hard at work grinding out all the new maps, but none of that is in this update! This is a primarily technical update to fix up a lot of sloppy old work that was underpinning some of the core mechanics, as well as making some important improvements to the game mode in anticipation of the updated level content. The biggest highlights are the choice of 1 of 3 free power-ups in the bus after each stage, and the reduction of the number of bus tokens needed to progress each level: now 3 instead of 5! There was definitely too much running around scouring the map for hands before, so this change grea |
| UPDATE 18: NEW COAT OF PAINT | 2024-03-16 | https://media.discordapp.net/attachments/938281634745159681/1218467231558537237/image.png?ex=6607c50a&is=65f5500a&hm=9f995fdbe5409f0482a8bd98911234c3bb010eeee4fab37860c32f01b52fe054&=&format=webp&quality=lossless&width=1440&height=607 At long last: another update! This is a very big one with a ton of polish, visual improvements, technical improvements, and new content! 8 new power-ups! A whole new level! Everything looks better! Wow! Isn't life amazing? Never more so than now! Another big update, this one focusing mainly on new levels, will be coming at you soon... UPDATE CHANGELIST: Updated to Unreal 5.3 from 5.2 - should see better performa |
| Settings patch | 2023-09-27 | Fixed a very small settings bug |
| UPDATE 17 PATCH | 2023-09-27 | -Fixed a bug that was causing the bus to get stuck between levels. -Fixed some input handling issues. Hoping this fixes the interact bug, but it may still occur. Please let me know if you encounter issues interacting with NPCs and other things! |
| UPDATE 17: CALL THE CORONER, RETURNS DEPARTMENT | 2023-09-26 | https://i.imgur.com/gDNoQTu.jpg After a ridiculously long wait, a humongous update! The biggest and most immediately obvious change is a big update to how the game looks: outlines! This game along with improvements to lighting, post processing, and visuals across every map! Also: fully functional ammo economy! Play the game with infinite ammo turned off and you can actually still win! New powerups! Improved weapon animations! New enemies! And more! There is a small patch coming shortly to fix a few visual issues caused by the new changes (specifically, the thin pixel artifacts around the edges of some of the weapon viewmodels) and then it wil |
| UPDATE 16: KILL FOR IT | 2023-06-23 | https://i.imgur.com/K1Dn3Sg.jpg A pretty substantial technical update with lots of new features and improvements! A new stage! Bug fixes aplenty! Its neat! Lots of these changes were necessary to make my upcoming content plans possible, so expect more cool new levels very soon! CHANGELIST Added new intro stage! Added a scoreboard after each stage Next stage will now only load once the player has pressed E on the score screen Added lots of new art assets! Items collected in the intro stage will no longer disappear afterwards Fixed Uzi viewmodel clipping off the screen when firing Improved weapon recoil animations Boosting is now disabled while |
| Update 15 Patch | 2023-05-29 | Sorry for the delay! This is a small patch focusing on cleaning up issues with the last update, since all the new features came with lots of bugs. Now that all this technical stuff is out of the way, more substantial content updates coming soon! CHANGELIST: Fixed various bugs with the new game settings and ammo UI. The new settings Infinite Ammo, Infinite Time, and Skip Intro should now work consistently. Improved weapon sway and recoil animations Weapon pickup stats and the UI detail panel now accurately reflects which ammo type each weapon needs Secret under-the-hood changes for a cool new thing coming soon ;) |
| UPDATE 15: FINITE UNIVERSE | 2023-05-06 | https://i.imgur.com/gPAuUV0.png A huge and long overdue update, finally! This brings the game into a new engine version, as well as bringing in lots of big new options allowing you to customize the parameters of your runs! Ported the game to Unreal 5.1 from 4.27. This should be a mostly invisible change, since I haven’t actually started implementing any of the cool new features yet, but it may cause some new bugs. Cool new features to come in future updates ;) Added “Skip tutorial” checkbox to new game menu Added option to disable the time limit (and the Human Services airdrops) to the new game menu Added option to disable infinite ammo to th |
| UPDATE 14: NEW PAINT JOB | 2023-03-17 | https://i.imgur.com/nfqfFXW.jpg Update time! Lots of polish and balance improvements, as well as level updates! The biggest item today is the new main menu and mode selection UI, fancy! There have also been some under the hood changes to the spawn manager to improve the balance of chests and upgrade stations found throughout the game. CHANGELIST: Reworked main menu UI to be much prettier Replaced weapon and powerup chests with new models Fixed some new powerups never spawning from powerup chests Removed $100 weapon chests from the spawn system Increased spawn rate of weapon upgrade tables Fixed Uranium pickups not adding to the total Major le |
| UPDATE 13: Let there be light | 2023-03-02 | https://i.imgur.com/D0qRBmq.jpg A relatively small graphics and bugfix focused update! The biggest change by far is the fancy new lighting! Check it out! Cleaned up palm tree models to have nicer geometry Fixed rough polygonal shading on a lot of the rock models found throughout the game Reduced the emissive glow of all textures, so shadows are much darker now. Improved lighting across all levels. Rolling meatballs are now spawned in by floating meatballs, and explode after a set life span Added floating meatballs to several levels Fixed a bug where the player would get stuck in the bus forever and never move to the next level (I hope! Please |
| Settings Patch | 2023-02-27 | Fixed a bug where the game would sometimes launch in the incorrect resolution |
| Update 12 Patch | 2023-02-12 | Sorry for the delay! A quick patch with a few fixes to all the big changes from the last update. Added collectibles tallies to the scoreboard Reduced bonus health granted by collectibles Collectibles now give bonus score Reduced spread on some shotgun variants Minor additions to Tombstone |
| UPDATE 12: VEHICULAR HOMICIDE | 2023-02-06 | https://media.discordapp.net/attachments/1013898841549967390/1071862648473399316/Capture3.JPG?width=2841&height=1364 This is a very big and important update. We have dangerous automobile traffic! Collectible uranium! Meatballs! Lots of improvements to enemies and levels, including the first complete redo of one of the rougher early levels, something that I will be doing to a few more of the levels over the upcoming updates. CHANGELIST: Completely remade the Tombstone map Removed TowerBlocks from the map rotation. It’s being remade along the same lines as Tombstone and will be re-added once it’s ready. Adjusted enemy AI to be more mobile and a |
| UPDATE 11: feetlovers pizza | 2023-01-11 | https://i.imgur.com/WA1SpWz.jpg Another update! The big add this time is kicking! Press F to pay your respects to doors, barrels, and the faces of your enemies! Also a lot of level improvements and new art assets! The old stock image power-up icons are gone! Yay! CHANGELIST: Added new icons for power-ups Added feet and kicking! Press F to kick! Added kick damage power-up Re-added damage reflect power-up Major level overhauls to Smokestack and Backwash Update building parts to make windows easier to see and shoot through Added kickable/openable doors Minor level improvements to Neighborhood Raised the height of the player’s camera to make the |
| Update 10 Patch | 2022-12-28 | Fixed chompers spamming attack sounds Fixed a bug regarding chest and weapon interactions that was sometimes causing crashes or failed use button presses |
| UPDATE 10: New Beginning | 2022-12-28 | https://i.imgur.com/zVrifqC.png A new update? It is possible! This one is mostly focused on bug fixes and UI improvements, but also includes a new rework of the intro stage to be a bit more interesting and hopefully improve the first time player experience! Now you can see weapon stats, and more! Another small update will be coming soon along with a few in-progress changes that didn't quite make it into this update, so keep an eye out for that in the next couple of days! https://i.imgur.com/ZVHupBj.jpg CHANGELIST: Reworked the opening stage to be larger and more interesting! Added detailed stat panels when looking at any weapon pickup! Pressi |
| UPDATE 9: STICKY BUSINESS | 2022-12-17 | https://i.imgur.com/xj6mBl2.jpg Update 9! This one was done like a week ago but I kept changing stuff so it slipped back a bit. This one makes some major improvements and additions to the game, including a bunch of new weapons, new projectiles, and a rework to enemy spawning that should make a very big, noticeable difference to the pacing of the game. Hope you enjoy! CHANGELIST: Reworked enemy spawn points on all maps! This should significantly improve pacing and balance, with enemies more concentrated around points of interest instead of being randomly scattered evenly across the levels. General level design improvements on Refinery, Smokest |
| UPDATE 8 | 2022-11-29 | https://i.imgur.com/hS6l3Nv.jpg We are back with a new update! This is a big one! I got a bit ahead of myself implementing a ton of new systems but a lot of them aren't actually usable yet because they're gonna need a bunch of new content to fill them up. So I've got my work cut out for me filling in the blanks over the next few weeks :) For now enjoy a bunch of new guns, enemy improvements, better build stability and more! CHANGELIST: Re-coded melee feds. The old ones were using bad code that was the most common cause of reported crashes. The build should be significantly more stable now. Most enemies now have sound effects that play when th |
| UPDATE 7 Is now live! | 2022-11-03 | https://i.imgur.com/gYS9jBu.jpg Redid the opening stage! Removed freebie chests from all stages in standard mode (still appear in horde) Added choice of one of three free weapons to the first bus ride Disabled shadows on a huge number of dynamic objects which were having a massive performance impact Removed chunks of floating geometry in Towerblocks Fixed pipes missing collision in Towerblocks Added more building variety and performance improvements to Neighborhood Fixed some sound effects not being affected by the volume settings Removed a lots of unused content from the package build |
| Update 6 Hotfix | 2022-10-29 | Fixed a debug testing feature that was left on in the package build |
| UPDATE 6 - NOW LIVE | 2022-10-29 | https://i.imgur.com/ctCywBD.jpg Back from vacation with a new update! This one got pushed back a bit due to some tricky new bugs, but it is now live! This update focuses mainly on user experience improvements and under-the-hood technical fixes to make the game more stable and performant. Added dynamic bus route map that appears between each stage, showing your progress through the current run Added title cards which appear at the beginning of each level Reworked the level changing system under the hood in order to allow for the above features, a change which will allow for a bunch more cool features in the future Reworked the projectile colli |
| UPDATE 5 | 2022-10-06 | https://i.imgur.com/X3o14gD.jpg An update that appears smallish on the surface, but there's a lot going on under the hood. I've been spending a lot of time working on new art assets, including building interiors, furniture, city junk, and the inside of the bus. There's also been a lot of technical work towards getting multiplayer functional, but it's still totally busted for now... CHANGELIST: Added bus interior between levels There are some kind of jarring transitions to this when changing levels, expect more improvements in the next update Major update to Neighborhood, added tons of new building interiors and NPCs Added a bunch of new props |
| Update 4 Patch | 2022-09-30 | Fixed a bug where certain enemies were invisible |
| UPDATE 4 | 2022-09-26 | https://i.imgur.com/avs4MOa.jpg A not so flashy update but with a lot of juicy content. Contained therein: Rebalanced several weapons Added new weapons: + Spicy M14 + Rocket Minigun Added crabs Fixed worms not having gibs when killed Fixed holes in geometry in Docklands and Tombstone Added more item and enemy spawnpoints across several levels Added more cover and visual detail to Tombstone and Narrows Added multiplayer join/host options to new game menu. These work in that you can host a game and people can join, and as the server host everything will appear to function properly. However as a joining client virtually everything is busted and |
| Weapon Hotfix | 2022-09-22 | Fixed a bug that made weapon pickups not work sometimes |
| UPDATE 3 PATCH | 2022-09-22 | Fixed a bug affecting enemy scaling and item spawning in horde mode |
| UPDATE 3 | 2022-09-22 | https://media.discordapp.net/attachments/1013898841549967390/1020772688333115412/unknown.png?width=1311&height=675 This update has a very short changelist but introduces some major changes. The biggest of which is the addition of Horde mode. In horde mode, you can play against endless waves of enemies on a single map. You can play Horde by selecting it from the mode dropdown when you start a new game, then walking through the portal to your map of choice. This mode will definitely encounter some performance and stability issues at first, since it removes a lot of the limiters from the spawning system that prevent extremely large numbers of en |
| Update 2.5 | 2022-09-14 | Small patch to fix a couple bugs introduced by the last update. Specifically: Fixed chests not despawning on level transitions Fixed final level transition sometimes not working |
| UPDATE 2 | 2022-09-14 | https://i.imgur.com/YkRSsxJ.jpg This is a pretty substantial update. Introduced a huge new feature: difficulty settings and run options. Lots of new art assets for enemies, as well as bug fixes Implemented new game options menu, adding the option to apply various gameplay variables to a run Added difficulty setting with 4 levels: Relaxed, Standard, Hard, Extreme The “damage taken” stat on the ending screen no longer has an extra 90 million added You can no longer damage yourself while riding the bus Began implementation of “endless” mode, requires some additional fixes before it is enabled Added sludgemore Tombstone level improvements Improve |
| Update 1.5 | 2022-09-10 | Small patch to fix some issues posted on the Steam board and some bugs caused by Update 1 Fixed respawn button being broken if you die next to an NPC Added invert mouse options to settings menu Fixed volume slider not working Fixed weapon alternate fires not working Reduced default volume on certain sound effects which were very loud |