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Beacon of Neyda — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
MinorFix 1.1.22026-06-16-Fixed missing fonts in Asian languages.-Fixed Linux build for possible loading error when starting a new game
MinorUpdate 1.1.12026-05-18- This update adds three new languages ​​for testing (Simplified Chinese, Japanese, and Korean). - Several stability issues when working with multiple monitors or switching between windows on the same monitor have been fixed. - Bugs present in levels 3 and 4 have been fixed (related to mission initiation and the electrical system), as well as a bug that caused a save window to open even without a save computer in mini-level 3. - Two audio tracks have been optimized. - A new accessibility option for scaling the minimap is available in the settings. - The minimap now also displays the above-ground power grid (showing its construction status, no
Trading cards for Beacon of Neyda2026-01-17Hello everyone, Christian here, and I have a new announcement for you.Starting today, by playing Beacon of Neyda, you'll have the chance to earn trading cards, badges, emoticons, and backgrounds for your Steam profile. We're very excited to add this little bit of extra content to Steam.More news coming soon!
MinorFix 1.0.52025-12-28- Fixed some visual glitch in ​​level 3. - Electric generator readjustment at level 3 (they are no longer affected by the main core when it shuts down, causing visual glitches and possible saving bugs) - *Adjustments were made to the positioning of elements in Level 3, primarily in the first and second undergrounds levels. - Fixed a possible silent bug where the main tower repair order loop would break - Text adjustment in consoles at level 3 *(These adjustments may not be compatible with saved games. If you recently started a game on Level 3, we recommend restarting it. If you are at an advanced point in the game, be aware that some visual g
MinorFix 1.0.4d2025-12-16- Fixed visual glitch in the left elevator area of ​​level 1. - Fixed missing animation of large scrap piles. - Fixed sensor error in level 1 that caused certain sprites to move in the Z direction, resulting in a visual glitch. - Fixed memory leak related to the green ammunition crafting forge.
Beacon of Neyda Dev Diary #132025-12-02Welcome to a new development diary—that's right, there's still plenty of work ahead. My name is Christian, and I'll be sharing our future plans for Beacon of Neyda. Development Status The game is currently at version 1.0.4c (on PC). Since its release, we've been working on various fixes and general updates. You can check out the different hotfixes and patches we've released on the meeting point, where we addressed some initial save issues, added support for new languages, balancing, visual tweaks, and more. Right now, aside from minor visual and functional adjustments, our focus is on: First, making the game more accessible. We're working on
BoN Patch 1.0.42025-10-29It's been a couple of weeks since the launch, and after the general fixes of the first week, the first planned update is here. With this update we aim to lay the groundwork for future updates and game modes. Gameplay -The range of the rifle, mini gattling gun, and mini cannon laser have been adjusted, increasing their range by 13%. -The rifle can quickly switch between ammo types while firing. (It's no longer necessary to stow the rifle to change ammo types and fire.) -Added new icon when the player runs out of ammo. -Moving combat drones now stop and attack enemies in their path. -Combat drones that don't have a barricade to retreat to will
HotFix 1.0.32025-10-14Last hotfix before moving to a more normal update process. -Fixed the save system for Linux systems. Balance changes: -Structure recycling values ​​are now adjusted, giving more scrap back. -The values ​​for enemy robots to drop scrap have been doubled (this especially affects robots between waves during tower construction). -Adjusted drone behavior to prevent "suicidal" behavior by causing them to disconnect from the power grid. -General adjustments to collisions between towers that the player can build. -Fixed a save error that caused the level to load incorrectly. -Updated the sound engine for improved performance. -Added all PS controller
HotFix 1.0.22025-10-12A new day, new fixes. In this hotfix, we focus on fixing: -Video format fixes for Linux compatibility. -Changed the behavior of collectors drones; they now search for the spare part closest to the base, not the one closest to their position. -Fixed bug that showed only controller icons in certain places -Fix for a bug where a spare part could get stuck in a position near a cargo elevator if it was moved by drones while the elevator was moving. -Now certain elevators on levels 1 and 2 when receiving energy from the surface remain permanently charged (this is indicated by a new graphic indicator), in this way possible very specific softlocks wi
HotFix 1.0.12025-10-11In this hotfix, we focus on fixing: -Vsync issues (when using it, it no longer locks at 30 fps) -Unity Security Update, this fix is ​​a general fix where we update the engine used to improve general security for new builds. -Added experimental support for PS controllers -New experimental build for Linux. -Gameplay adjustment at level 2, storms take 2 minutes longer to activate. -New addition, drone stations now visually show when a drone from that station was destroyed and can be rebuilt. What's next? Full support for PS controllers Fixes for the Linux version. Gameplay balance adjustments.
Release Day! Beacon of Neyda is now available!2025-10-09Today is the day, we are finally releasing our game Beacon of Neyda!From the entire Ghost Creative team, thank you very much in advance!It’s now officially available on Steam. The game has different regional pricing.in case you didn't know Beacon of Neyda is our side-scroller micro-strategy game where you survive waves of enemies while creating your base and exploring a post-apocalyptic world to uncover its history and save humanity.Inspired by the gameplay of the Kingdom series and Until We Die, among others, Beacon of Neyda combines vertical exploration and free building, making it not only a tower defense game but also a survival action ga
Beacon of Neyda - Release Date Announcement2025-09-09Survival is no longer guaranteed, and it's time to send the signal.Beacon of Neyda, coming October 9th.Build. Survive. Discover.It's been a long time, but we can finally announce the release date. Don't forget to add the game to your wishlist so you don't miss out.The game will not only be available on Steam but also on multiple platforms, including Xbox consoles.Thanks to all our fans and everyone who has supported us along the way. See you on October 9th!JOIN THE COMMUNITYFollow us in our Discord community for more news and development progress.
Beacon of Neyda Dev Diary #122025-03-17I'm back with possibly the last dev diary before launch... Christian here, and you can't imagine how long I waited to say this. Development Status Since the last post, there have been some changes that made the process of finishing the game slower. The reality of being an indie game can be complicated at times, but we've reached the stage where we're starting to add final translations to the game while doing the necessary revisions to make sure everything is running smoothly. We're fine-tuning mechanics, fixing bugs, and making some changes to the game art. This allows us to move on to the next stage, which is inviting you to fill out the for
Beacon of Neyda - Demo update2024-12-06As we announced earlier this week here is the new Demo update. Gameplay: - Improved upgrade menu, UI changes for better understanding when an item is purchased. - added improvement to the recycling menu, now it can be opened at any time and automatically takes the building that needs to be recycled. - Improved player and drone repair time. - Adjusted +4% chance of scrap drop from enemies. - Added immediate objective notifications for better player guidance. - Added loading screen tips in multiple languages. Minor visual updates: - Minor general adjustments. - Innocent robots have the on-hit effect now. - Improved fusion core explosion. - Gene
Beacon of Neyda Dev Diary #112024-12-03After a couple of months, I'm back with a new development diary. My name is Christian, and I'm here to share the latest updates and a special announcement at the end. Last Months of Development That's right, we’re finally in the last stage of development. This means we are focused on balancing the game, testing the different levels and mechanics. We're also fine-tuning various art assets and working on a small introductory animation for the game. This was reflected in our participation in LevelUY and CONAVI, an event in Uruguay where we reached the finals in several categories. The Demo As we mentioned in the previous development diary, the d
Beacon of Neyda Dev Diary #102024-09-05It's been a while since the last dev diary, Christian here I am to clear up some doubts and announce a few things. Let's deal with the elephant in the room first. So yeah, we did a Kickstarter and the game didn't meet its goal. Does that mean the game isn't going to be made? Of course not, the production and development of the game continues as we had planned. But some extra things we would have liked to have in the game at launch aren't going to be present. Maybe we can add them later via updates. Not meeting the goal means there is no audience for the game? Again, no, the failure of the Kickstarter is due to several factors, the main one be
A little history about the rusty ones2024-08-15"When the Artificial Intelligences tasked with terraforming the desert world rebelled against their creators, the world’s settlers were forced into war with the machines. With all communications lost with Earth, the people of Neyda fought alone to reclaim their world." Who are the rusty ones? For decades, various models of robots played crucial roles in the terraforming and construction of Neyda's first city, and you’ll find them in the game. The most widespread and numerous model before the great disaster was the humanoid robot, designed primarily for service tasks. These robots were integrated into every aspect of life in Neyda with differe
Gameplay Possibilities for Beacon of Neyda!2024-08-06our recent exclusive update for Backers in our kickstarter campaign, many of you expressed a keen interest in learning more about the gameplay possibilities of our game. Today, I am excited to share some additional news and insights. The Player Firstly, there are several ways to alter the gameplay, with the most basic being through changes to the player's abilities. For example, we are introducing a new special weapon that functions almost like a portable cannon. This weapon, like all others in the game, adapts to the type of ammunition used, offering different effects depending on the ammunition type. Progression Trees and Resource Managemen
Beacon of Neyda Kickstarter now LIVE!2024-07-30Hi everyone! Christian here! One of the big days has arrived, our Kickstarter campaign is now live!. 🎉 The campaign First of all, from the following link you will be able to go to the Kickstarter campaign. Remember that if you share and spread the word, it also helps us a lot. 🌟 What about rewards? Rewards range from Early Bird discounts! to access to our previous versions of the game or the current versions with exclusive access. You can also leave your mark or messages within the game among other rewards. 🏆 Why Kickstarter? If our Kickstarter is successful, we will be able to carry out the base vision we have for Beacon of Neyda, without
Play Beacon of Neyda Demo as part of PixElated Festival!2024-07-25We love pixel art games, and we know you do too. So, let’s celebrate together 🎉 We’re super excited to share that Beacon of Neyda joins PixElated Festival next week! This festival is featuring some of the best pixel art games on Steam. From retro-style classics to contemporary indie gems all in one place! There will be ✨ discounts ✨ live streams ✨ art contest ✨ demos✨ developer chats ✨ all centered around your favorite games. Check out the official line-up and more information about the event here: http://pixelatedfest.com/ Don't forget to follow us on our Kickstarter, which will be launched in a few days. JOIN THE COMMUNITY Follow us in our
Demo available now!2024-07-02Hello everyone! my name is Christian and I am going to tell you about the Beacon of Neyda demo... After a few hectic weeks, I will answering some questions that you have asked me these days. Why now? Although the demo was published after our game participated in LAGS 2024 (a couple of weeks ago), it honestly did not come out in its best state and we had to make several adjustments to polish the experience, it is still somewhat rough but I think it has improved enough to be an acceptable demo, that's why we announced it now... also preparing a Kickstarter campaign alongside the demo affected us a lot, the good news is that the demo will be ava
Latin American Game Show 20242024-06-06As part of the Summer Game Fest 2024 we were selected by The Latin American Games Showcase! A platform that strives to increase the visibility of the video games being developed in the LATAM Region and Latin Americans in the World. What can you see at the showcase? Over 70 Games, world Premieres and exclusive trailers that you can see in the following link starting JUNE 8TH, 10AM P.T. TIME Don't forget to follow us on our Kickstarter, which will be launched in a few days along with a demo. JOIN THE COMMUNITY Follow us in our Discord community for more news and development progress.
Beacon of Neyda Kickstarter Announcement2024-05-06We want to make the official announcement that we are going to start a Kickstarter campaign soon. Yes, the time has come, what we mentioned would be a possibility in previous dev diaries is now a reality Why Kickstarter? Kickstarter makes it possible for small, niche video games like ours to thrive. The project was born with an idea in 2022 and after creating the first prototype and showing it at events, we felt confident in expanding the project, winning several awards along the way. At the end of 2023 we got what we needed to be able to work full time on the project and we also managed to have the help of ID@Xbox so that our game is on thei
Beacon of Neyda Dev Diary #92024-03-22Welcome back to another development diary, I'm Christian and I'm here to tell you the news about the development of Beacon of Neyda. Future Demo Every day that passes brings us closer to the planned launch of our demo along with other news (coff cough Kickstarter). The Demo announcement it is completely official and will be available in a maximum of a couple of months. What will this demo cover? The introductory level of the campaign, where all the basic mechanics will be taught and a little of the internal Lore of this universe will be explored, leaving enough crumbs of history so that there is interest in seeing the following chapters. We w
Beacon of Neyda Dev Diary #82024-02-01First devblog of 2024, sorry for the delays like every beginning of the year and how our last few months have been... we could say that it has been busy, new things to tell about the development and news from the studio. I almost forgot to introduce myself, I'm Christian and I'm going to tell you about all the news! Technology from Neyda world "Upon arriving on the new planet all the AI's automation protocols came into progress and the construction of the big city began:" With a better defined story and a deeper lore, many artistic and design decisions have been adjusted, mainly in terms of the functioning of certain things, for example the e
Beacon of Neyda Dev Diary #72023-11-23Okay it's been almost 2 months but Christian is here! Hi! Today I bring you a summary of how development is coming and what has happened in these almost couple of months since our last dev diary. Why the delay? Let's get to the point, because we are working on the game... yes I know you would think it is a stupid answer, but if you have seen the previous dev diaries, you will remember that we have had a lot of problems working on the game in the year... To be able to maintain the studio we accepted other jobs and made small progress on Beacon of Neyda, slowly but steadily, but we did not get the funds to finish it and after many rejections ev
Beacon of Neyda Dev Diary #62023-09-01It's me Mari... I say Christian and as I anticipated in the previous dev diary we have returned to work more energetically in the game and I come to tell you a little about this. Neyda world "When the Artificial Intelligences tasked with terraforming the desert world of Neyda rebelled against their creators, the world’s settlers were forced into war with the machines. With all communications destroyed, the people of Neyda fought alone to reclaim their world. Decades later, the survivors of the war continue the fight against the last robots, still infected by the AI’s orders of destruction. Meanwhile, something new may be awakening in the sand
Beacon of Neyda Dev Diary #52023-08-01Christian here! Hi! Today I bring you a summary of how development is coming and what has happened in these couple of months since our last dev diary which was a while ago... so let's get down to business. What happened? Getting to the point, lack of financing, that's what happened, since we couldn't secure any stable source, we had to carry out other types of work and actions to maintain the study. This left us with little time for the game. In addition, our studio has a particularity, despite being a small studio (5 people), we generally take care of actions that larger studios would do. An example of this is participating in different even
Beacon of Neyda Dev Diary #42023-02-24Christian here! Hi! Today I bring you a summary of how development is coming and what has happened in these couple of months since our last dev diary. Development Status Our last dev diary was in December where we announced that we were going to stop development during the holidays and that we would return in 2023. But what has happened since then? the answer is a bit complicated, we have returned to the development of the game but very slowly, we are still dealing with some funding issues but the biggest problem has been the bureaucracy. I'm not going to bore you, but in the last month and a half we've had to deal with a ton of paperwork, ta
Beacon of Neyda Dev Diary #32022-12-10It's almost the end of the year and maybe this new dev diary is a bit late but it's going to have to count for two. Christian here again with news about Beacon of Neyda. "Best Art" For a few months we have a pre alpha build of the game that we use to participate in events and thanks to the wonderful work of our artist Franco alias "Pelado" and the small team that we have in general we have won two awards so far. Something that makes us very happy because if we achieved that with a job in pre alpha, can you imagine what we could achieve with a final version? Having said all this, we currently have a new pre alpha version which will be receivin