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The Call of Krul'ar — patch notes and updates

The Call of Krul'ar Steam game key art
The Call of Krul'ar official Steam game artwork

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Patch Version: 7.22.20222022-07-22------------------------------------------------------------ :::::: GAMEPLAY :::::: Added an indicator in the minimap to show where the Tentacle will attack from during the Tentacle Event. Right-Clicking the minimap will open the Unit Window for that land. Added a tutorial to show that Right-Clicking opens the Unit Window. Art for the Sawmill was changed to better differentiate it from the Brickyard. :::::: BUGS :::::: Fixed a bug where trying to open the Tutorial with the shortcut key (E), could crash the game if hovering over your cards. ---------------------------------------------------------------------------- Some small news on the Meta
Patch Version: 7.13.20222022-07-13------------------------------------------------------------ :::::: BUGS :::::: Some developer shortcuts were enabled. Not anymore! :V ------------------------------------------------------------ :::::: BUGS :::::: A visual bug where the Tutorial corner wasn't set correctly on reset, and wouldn't draw. :::::: GAMEPLAY :::::: If you have too much empty land, then the Darkness will not be kind to you. More empty land means faster Darkness. Some of the tutorials in the Beta have now been added! You can now save yourself from a soft-lock of losing your resources. You will however still need to learn to keep track of your resources in the beginnin
Patch Version: 7.10.20222022-07-10------------------------------------------------------------ :::::: BUGS :::::: Using the shortcut to exit the Card List would crash the game if you were hovering over you cards. ---------------------------------------------------------------------------- So with all that said, and as always! if you want to share feedback, find bugs, or have thoughts on the game, you can: - Message me on the Steam Community Forums for the game, - Message me on the Itch.io Community Forums for the game. - or:​ https://i.imgur.com/9DVVZHA.png I look forward to seeing more people join the community and share their thoughts! I am still improving the game on top o
Patch Version: 7.9.20222022-07-09------------------------------------------------------------ :::::: GAMEPLAY :::::: The events now have a vague label to help show what they do. :::::: BUGS :::::: There was a small bug with the event highlights. There was a small visual bug with showing the last event on the right. ------------------------------------------------------------ :::::: BUGS :::::: There was a visual bug with showing the text for the events at the top. ---------------------------------------------------------------------------- So with all that said, and as always! if you want to share feedback, find bugs, or have thoughts on the game, you can: - Message me on th
Patch Version: 7.8.20222022-07-08------------------------------------------------------------ :::::: BUGS :::::: ○ Fixed a small bug on start-up. There was an ordering issue with variables where the dependent's variable existed at the wrong time. ------------------------------------------------------------ :::::: GAMEPLAY :::::: ○ Restore was a full heal with 3 uses. Now it heals for only 1, but has 5 uses. :::::: BUGS :::::: ○ The above bug had a bug in itself. I fixed that. ○ Visual bug with the patch number in the Options. ------------------------------------------------------------ :::::: GAMEPLAY :::::: ○ "D" now works for discarding cards in your hand again. ○ "E" now
Patch Version: 7.7.2022 & Getting Back on Track!2022-07-08A few notes on this patch. Due to my unfortunate crash and losing my progress, I was set back a bit. Buuuut, after reviewing some older code and looking at my backups, as luck would have it, there was a backup that still had a good chunk of the other updates, before the meta-progression! So for this update, you'll have some of the goodies that were in the Meta-Progression update, just not the Meta-Progression itself. But this is great for the main branch, as it means I can fix a really annoying bug! This is more-so a repeat of the CHANGE LIST, WATCHTOWERS, and the TUTORIAL sections of the META-PROGRESSION update. :::::: GAMEPLAY :::::: The ES
Sad Times2022-07-06This is going to suck, as I lost a good chunk of progress. So. When I finally put the Beta version up, I was extremely tired and excited, and had forgotten to actually save the backup to my little USB. Then, my computer crashed Yesterday, and I lost some backups and all the current progress I had made. Thankfully, I DID have some other backups, and I was able to recover, but I basically was knocked back to Version So, as much as it sucks to say this, it'll be a while till I can update again, since I basically have to rebuild a good chunk of the meta progression. I hope you all can be patient with me, and I will no longer develop when I am tir
The Second Call!2022-07-05WELCOME TO THE META-PROGRESSION! _______________________________________________________ IMPORTANT! To begin, this is not going to be in the main branch of the game! This will be in the BETA branch of the game. I've chosen to release this update into the BETA branch because I will be changing it to better balance and prepare for the full branch. It is recommended to use this branch as well, but it is not necessary. If you wish to access the beta branch, simply follow the instructions below. It should only take about 10 seconds. _______________________________________________________ :::::: BETA BRANCH ACCESS :::::: If you already know how to
Working on Meta-Progression & The Next Update!2022-06-18I am currently working on the updates, but the biggest part of the update will be the meta-progression; which is why this next update is taking a little longer than the others. Here's the current overall progress of the current update! https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/42435373/6be4e020926098ae0612f29df0171f9bfd15e510.png I've got the little shopkeep drawn up, and ready for use! https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/42435373/cf3a680a18a98a6ed685ffbce4367bc899f34d69.gif I also have this screenshot of the current meta-game screen progress! https://cdn.akamai.steamstatic.com/ste
Patch Version: 6.12.2022.22022-06-12Only a few patches today. Spent a good while looking for a particularly nasty bug, and I just fixed some small visual bugs. :::::: BUGS :::::: Another attempt at fixing that elusive bug. For most, it shouldn't affect you. For some, it's an annoyance. Thankfully, someone was able to let me know of the crashes and bug. It helps a ton when you let devs know about bugs! :::::: BUGS :::::: The wrong prompt for picking up cards was showing. Updated some stats to the monster spawn rates. More spawn later, but it's not till much later; at about day 10. I fixed the bug where it crashed the game due to combat. It was when you tried to do an action too
Patch Version: 6.11.2022.12022-06-11So! To begin, I made a fairly large change that may affect some of you in an odd way. That big change is how the mouse buttons work. I've swapped some of the uses of the buttons, and for the most-part some of the stuff is the same- however! Picking up cards from your inventory is now done by using the left-mouse button, and selecting cards is now done by using the right mouse button. From what I have seen in playthroughs, everyone assumed left mouse button was to pick up cards, which makes sense since almost every other card game does that. There were only really two reason for this: The biggest reason as to why it was right click to lift was
Demo Update!2022-06-11Had to push something a little earlier than I wanted to regarding controls, because I forgot to save the older version and there was a bug that needed to be fixed in the demo right away. Quite the thing to wake up to! :V So here's some changes! A note: I have made a huge change to the mouse controls. Or as huge as one can with only 2 buttons. I have switched the left and right inputs on some interactions. Look below for details. :::::: GAMEPLAY :::::: Left now lifts cards, not right. Originally, I used right to lift because I wanted players to see they could select cards. From watching more and more playthroughs, it has become apparent that l
Demo Update!2022-06-10I have finally pushed the new Demo update! For some, especially with newer players, a lot wasn't explained, and there were some issues with teaching how to play. With this newer update I have added some UI contextual elements to better understand how the game is played! Or, at least that is the hope with the newer changes. There still isn't a verbose tutorial, as I am trying to avoid that- especially with the growing non-English speaking players and streamers that have started popping up. And another goal is to cater to the idea of experimentation and just trying things out. Seeing players in videos sound surprised or have that moment of real
Patch Version: 6.10.2022.12022-06-10:::::: GAMEPLAY :::::: An achievement has been added, and it is the biggest one! Beating the game! Monsters are now faster. The discard shortcut button "D", now works. Sorting cards now puts the Poisons all the way to the right. :::::: UI :::::: The Discard button shows an "alert" when you have highlighted cards to help show that it's a button, and not something you drag cards to. (Though I might add that too, but I want to make sure people don't accidentally discard cards) :::::: BUGS :::::: Fixed a bug where sorting your cards could delete all of the Poisons. And if you want to share feedback, find bugs, or have thoughts on the game, you ca
Patch Version: 6.9.20222022-06-09With the help of the growing community, I got a good chunk of feedback and issues that I have been tackling! So here are some bug fixes, UI additions, and recipe changes! :::::: UI :::::: Units' icons in lands have a "jump" animation when they attack. The Castle blinks a bubble to signal to the player to make another castle if it is low on HP. Some of the helper bubbles will stop showing once a player has done those actions enough times. When placing archers/captains, automatically place them in back, and soldiers/guardians in front. Renamed "firepit" to "bonfire" in labels. Units are Magenta when they are affected by the Event that weakens t
Patch Version: 6.8.20222022-06-08Alchemists are faster. Units are pink when weakened. When a meter is finished, it will blink. Events now blink, which are at the top. Spells don't pass time anymore. Limit lands that can be made. (Only 35 can be present at a time) Monsters now have a different color based on their HP. Fixed monsters warping if past middle of island. (This was a small exploit) Fixed a bug with music restarting on new day, even if muted.
Demo Now Available!2022-06-04For those of you that have been wanting to try the game, but don't want to use Itch.io, you can now get your hands on the newly released demo! With the demo, you will be able to get a fun taste of what it feels like to be a ruler- a ruler being chased by the unknown being in the darkness that is. So try it now, and see how long you can last!