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Barricade — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Regular Update 1.13.0 - Weapon Visual Improvements & Holiday Content2024-12-07Community Suggested Improvements Happy holidays Barricaders! I have been working on small update lately, this one includes a visual update for some of the lower fidelity guns. Some of the weapons that were created earlier in development had much lower definition as my 3D modeling skills were not as developed. So I have given those weapons a face lift to match so the weapon visuals generally match. Since it is the holidays, I have re-enabled the holiday content. You can find Christmas trees in each level and even the zombies have embraced the holiday spirit, sporting a Santa hat. 🎅 The demo has also been updated to include this content too! S
Minor Update 1.12.1 - Balance Tweaks & Bug Fixes2024-10-29Community Suggested Improvements Thank you all for participating in Next Fest, and your purchase of Barricade. It was great to see all the new faces in the community and receive your feedback. As expected players encountered some bugs that needed addressing, as well as some suggestions for balance improvements. The Demo has also been updated with these fixes / tweaks. See the change log below, and feel free to discuss on Discord! Cheers! -Sockhouse Change Log Balance ⚖️: Upgrading guns will replenish the ammo for that gun. ⚖️: Increased prepare time from 60 seconds to 90 seconds. ⚖️: Increased break times from 30/35/40/45 seconds to 45/50/55/
🥳 Launch Update 🥳2024-10-01Release! Barricade will be releasing on October 22nd, 2024. Development started on June 8th 2021, it's been over 3 years of development (on and off), and we are finally putting a nice big bow on the project and releasing it to the public. I will keep the post brief, but just wanted to give everyone who has played the game, wishlisted, and or provided feedback a big thank you. I really hope you will enjoy! What Next? I will still support Barricade as needed, and should it garner a large enough audience, I plan to release more content that I had to cut during development. I take pride in trying to create a smooth bug free experience for the pla
Development Update: BETA 1.52024-07-21Old Warehouse Level This is the last level that will be available on release, the Old Warehouse offers a 2 entrance hold out room, that allows for multiple barricading possibilities. The hold out room is elevated and allows for long range engagements through the windows. Double Barrel Shotgun What is a zombie game without a double barrel shotgun? This punchy cannon shots in a very wide arc, primary fire allows for two trigger pulls before having to reload. The alternate fire mode shoots both barrels at once with extra pellets. Armored Horkers, and Crawlers The last of the armored variants have been added, similar to the armored Lanker, the ar
Development Update: BETA 1.42024-07-06Revolver Pistol The newest edition to your available arsenal. The revolver pistol is a slow, but powerful weapon with 6 round burst alternate fire mode on a short cool down. Armored Lanker The Lanker is the first to receive an armored variant. The armored zombies will serve as a tankier version of the regular variant. The plan is to add armored variants to the Crawlers and Horkers, these armored variants will spawn after round 10 and spawn more frequently as the rounds progress. Reduced Round Count, and Other Changes Last week I mentioned increasing the round limit to 100. I quickly realized that is bit extreme, and would mean a single sessio
Development Update: BETA 1.32024-06-29Zombie Spawning Tweaks Since the start of the project deciding which zombie to spawn has been very simple. The game just selects 1 of the currently 4 zombie types and spawns it. This was great for the demo, but was fairly flat in terms of design and challenge. I had no way to control the difficulty curve of the game, or create special waves. For Beta 1.3, I have reworked the spawning system, allowing me to make waves more deterministic, by controlling which zombies can appear, and the percent chance they spawn. As a result I've been tweaking the waves to start simple, and introduce enemies slowly. I can even add waves that only spawn 1 enemy
Development Update: BETA 1.22024-06-19The Burster The Burster is a slow enemy that will explode on contact with props, or when it's toxic sac is shot. Releasing a cloud of harmful gas on death that damages everything in it's area of affect, and provides a smoke screen that is hard to see through. I thought we needed a little more variety to the enemies, something that would provide some utility to the zombies, and hopefully encourage a change in your barricading habits. Further testing is needed to get the balance just right, but hoping this enemy will be welcomed. Repair Limits One of the core problems with balance for a while has been prop repairing. While there has been severa
Development Update: BETA 1.12024-04-24DEMO UPDATED ON STEAM https://store.steampowered.com/app/2849590 Content Complete Demo Hey Barricaders, sorry for the delay with this update. Barricade was entered into FPS fest, and I didn't want to risk introducing new bugs during the festival. This weeks update contains some polish that has been missing for quite some time. Starting with death effects, up until now when the player or the Vendo-Machine died there was no effect or feedback, just a cut straight to the end screen. I've added some simple death effects to flesh out the experience when you are defeated. I have also added stats to the end game screens, this has been a long request
Development Update: BETA 1.02024-04-07DEMO UPDATED ON STEAM https://store.steampowered.com/app/2849590 BETA 1.0 & The Road to Release Hey Barricaders, it's time we drop the Alpha tag, and move into Beta! With the introduction of the Prop Generator, more on that below, I feel all of the core mechanics are now in the game. While there are still some smaller additions left to come, the game is in a feature complete state. What does this mean for the future? Well, Barricade will be in the upcoming FPS Fest, after that, there may be a couple updates made to the demo before I finally consider the demo finished. After which it will no longer receive updates apart from bug fixes. This do
Development Update: Alpha 1.32024-04-01DEMO UPDATED ON STEAM https://store.steampowered.com/app/2849590 Sweeping Balance Changes Hey Barricaders, it's time I listen to the feed back I've received from day one. The game has been too hard, and most of the weapons underwhelming. I forgot what made boom shooters fun, and the potential community suffered as they were met with unfamiliar mechanics in a punishing game. I have made sweeping balance changes, that ultimately make the minute to minute game play easier, and more enjoyable. The guns are now more viable, and the zombies less of a threat. I'm hoping this means new players will have an easier time learning the game. As for the ve
Development Update: Alpha 1.242024-03-18DEMO UPDATED ON STEAM https://store.steampowered.com/app/2849590 New Level: August Apartments Hey Barricaders, it was time we crawled out of the sewers and into the world above. Welcome to August Apartments, a whole new level that will have you holding out inside an apartment building. The level is untested at the moment, I'm counting on you to let me know what works well and what doesn't. Cheers! -Sockhouse Want to contribute to development? If you want to see live development, or contribute suggestions, I invite you to watch me live on Twitch everyday. OR Join the Barricade official Discord Change Log New Stuff 🆕: New level: August Apartme
Development Update: Alpha 1.23.12024-03-09DEMO UPDATED ON STEAM https://store.steampowered.com/app/2849590 Not Much to See Here Hey Barricaders, sorry I don't have much for you this week. I've been working on a new level, but wanted to get a small patch out. I'll check back next week hopefully with some new content! Cheers! -Sockhouse Want to contribute to development? If you want to see live development, or contribute suggestions, I invite you to watch me live on Twitch everyday. OR Join the Barricade official Discord Change Log Bug Fixes 🐞: Play time stat on Game Over screens now resets between playthroughs. 🐞: Removed ability to pause the game before the player has spawned. This
Development Update: Alpha 1.222024-03-03DEMO UPDATED ON STEAM https://store.steampowered.com/app/2849590 HUGE Quality of Life Improvements Hey Barricaders, it's time I implemented some improvements to make your experience a lot smoother. My favorite additions are a nail indicator, which shows you when you can place a nail, and a low ammo indicator. Both of these really made my life easier while play testing, so I'm certain they will be well received. A lot of these ideas came from player feedback, I always enjoy listening to what the community has to say. If you want to contribute, make sure you join the Discord Next Week It's time I got to work on a second level, and we need more
Development Update: Alpha 1.212024-02-26DEMO UPDATED ON STEAM You can get it here: https://store.steampowered.com/app/2849590 First Regular Update! Hey everyone, hope you have been enjoying the demo. For the first content update I had to focus on getting new players up to speed. The initial tutorial was... doggy doo doo, to put it lightly. I spent the week trying to cram a basic tutorial to the original map we have. Time will tell if we need tweaks, but hoping this helps out new players! I didn't forget about my veteran players though, this update brings some nice QoL changes and requests, as well as some fresh balance changes. Next week I need to work on something fun, there we wi
ALPHA DEMO RELEASE!2024-02-21DEMO RELEASED ON STEAM You can get it here: https://store.steampowered.com/app/2849590 Future Plans The demo release is a major milestone for Barricade, this will allow me to get more eyeballs on the game and enter it into festivals. The Demo is essentially the alpha version of the game, and will receive FREE weekly to bi-weekly updates until the game goes gold. Will the Demo Gate Content? Yes, but only when we draw closer to release. The demo will not have as many maps, guns, enemies, props, and be limited to 10 rounds. However seeing as I want to test new content for launch, I may be cycling content out until we are in a 'silver' launch sta
Development Update: ALPHA v1.0732024-01-22Want to contribute to development? If you want to see live development, or contribute suggestions, I invite you to watch me live on Twitch everyday at 6AM EST. My Comments This was a HUGE update. We worked very hard this week to implement a lot of features that have really improved the game feel. Most of these improvements came from community feedback on Twitch, and Reddit. Over the next 2-3 weeks I will be switching gears to releasing a closed early access alpha build for the community to give me feed back. If you want to participate, join the discord: https://discord.gg/JxGJvqFxVB Change Log New Stuff 🆕 : Directional hit indicators. 🆕 : S
Development Update: ALPHA v1.0722024-01-17Update: ALPHA v1.072 🚧 Want to contribute to development? If you want to see live development, or contribute suggestions, I invite you to watch me live on Twitch everyday at 6AM EST. New Vending Machine: Medispencer It only took 2 years, to allow the player to heal 😂, the code was there, but we had nothing to execute it. Introducing the Medispencer: A simple vending machine that heals the player in exchange for points. Change Log New Stuff 🆕 : Medipencer, vending machine that heals the player. 🆕 : Free prop rotation option. Changes 🛠 : Improved interactable object prompt readability. 🛠 : Audio option slider increments reduced from 0.1 t
Development Update: ALPHA v1.0712024-01-10Update: ALPHA v1.071 🚧 New Zombie: Crawler https://i.imgur.com/ua36om5.gif This little guy is small and weak, but forces vertical aiming, and changes the way players build barricades. Make sure you allow room so you can shoot them! They don't do much damage, but can become quite the nuisance if left unchecked as they chip away at the bottom props of your barricade. PILE IN For the longest time, zombies would not pile into the barricade as expected. I kept going back and forth between enabling and disabling collisions amongst the zombies to varying success. Then when I upgraded to Godot's 3.5 NavServer, I figured Navobstacles would be the sol
Development Update: ALPHA v1.072024-01-03Update: ALPHA v1.07 🚧 New Level We were long overdue for a proper level, one that would be in the game for release. I took a lot of lessons learned with my old prototype level and came up with something well suited for this game. It's a sewer level, complete with all the grunge you could ask for. https://i.imgur.com/qUrPYx2.png There is now a properly designed area to barricade, it has 2 rooms, players can build a main and backup barricade. The main door has windows that allow you to shoot zombies as they pass by, or get those annoying Horkers that hide behind the wall and shoot your barricade from safety. https://i.imgur.com/ftLEW8H.png Gra
Development Update: ALPHA v1.0632023-12-23Update: ALPHA v1.063 🚧 Plans for 2024 Before We dive into the changes, I wanted to talk about the future of Barricade. I feel the game is nearing a Beta stage. Most of the core features have been implemented, and I can focus on polishing and adding more content. I fully plan to release the game in 2024, and hoping to at least have a beta or demo available to play by the end of Q1 in 2024. Thank you everyone for wishlisting and sticking by the project. I hope these updates have been insightful and boosted confidence in this game coming to life. If you haven't already please wishlist the game, I will be updating you with screen shots and some
Development Update: ALPHA v1.0622023-12-19Update: ALPHA v1.062 🚧 AI Optimizations As the year is coming to a close, development has continued with Barricade. This time I put some focus into optimizing and improving the AI, updating to Godot's 3.5 NavServer for path finding, and fixing bugs (while probably creating a load of new ones). All this was done in order to pave the path for new enemies to be added to the game. I knew the code the original AI was designed with wasn't going to hold up for release, and if I added more enemies it would have meant even more refactors later. More Settings Options When it comes to settings, you can never have too many. I've been on the lookout for
BARRICADE Update: ALPHA v1.061 🚧2023-12-11BARRICADE Update: ALPHA v1.061 🚧 Behind the scenes development has been progressing nicely, and more updates will follow this one. Make sure to wishlist and follow us for updates. Change Log 🆕 : Audio Overhaul Reworked all audio in the game, replacing placeholder sound effects with custom sound effects. Making various tweaks and fixes to the code base along the way. There is still some room for improvement, and some sound effects are waiting on refactors before implementation. Things are not mixed to perfection either, so any feedback on how loud (or quiet) sounds are is needed. 🆕 : Set each sound source to the correct audio bus Although a