Flip of Light — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Patch V1.0.4: Bugfixes, Balancing | 2023-02-16 | Bug Fixes: Fixed room transition bugs in stage 6 tinted Fixed potential softlock in stage 4 Fixed bug where flipping on ground while within a wave barrier would cause unintended behavior/crashes Added steam screenshot functionality Fixed bug where achievements on steam would occasionally not unlock If this happened to you, do something to autosave the game (finish a stage, exit the options menu, etc) and previously collected achievements should unlock Balancing: Level balancing on stages 2, 4, and 5 |
| Hotfix | 2023-01-30 | Old save files are now compatible with V1.0.3 |
| Patch V1.0.3: QoL, Major Bugfixes and Balancing | 2023-01-29 | QoL Features / Minor Adjustments: All options now save upon quitting the game Collected prisms now appear as "ghost" versions, and can be recollected (with no reward) Collecting a prism that doesn't relocate you far now skips the relocation animation "Rooms until next section:" text now reads "Rooms until end:" when past the beginning of the last section "Chloroflyp" achievement icon changed New playtester credited Bug Fixes: Fixed bug where dying before reaching a checkpoint in stage 5 tinted would respawn you in the wrong room or crash the game Fixed bug where conveyor orientation could be changed upon respawn by hitting a switch and then g |
| Patch V1.0.2: Major Bugfix | 2023-01-23 | Fixed bug where gamepad would sometimes not connect Rapidly pausing and unpausing not longer causes visual bugs |