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LiMiT's Escape Room Games 2 — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Small Update #62024-07-17- Fixed a bug that caused the numbers entered as notes in the Sudoku in the lobby map to not be deleted when the level was reset or manually changed. - Fixed a bug that allowed players to place notes on the numbers below. - Players can now be invited by the server host via the Steam overlay “Invite Friends” feature. - The option to invert mouse movements has been implemented. - Added more plushies to the lobby map
Project Vic2024-01-05Wishlist Project Vic now Wishlist Project Vic now You work as a freelance reporter. Late one evening, you are sitting at your tablet while the news reports on a death at a nearby estate. Shortly afterwards, a police officer friend calls you and tells you that the investigation into the case is closed for the moment and the crime scene is unguarded. You immediately set off to write the story of your life. You grab your equipment and drive to a forest parking lot near the crime scene. There you find the first clues that the extent of this family tragedy appears to be far greater than you first suspected. Wishlist Project Vic now
Hotfix #62023-06-29Fixes: - Fixed a problem with the doors of the block eraser puzzle in Mineshaft.
Small Bugfix #52023-06-12Fixes: Lobby: - The Powercords arcade mode, after fixing a bug that caused the game client to crash, has been reactivated and is now playable again. Lake: - Fixed that you could not always drop items on the jetty in Lake, and they would sometimes float in the air after being dropped. - Fixed the gate at the end of the level continuing to indicate that another key is needed when you clicked "continue playing" in the end screen. Cabin: - Fixed items being dropped behind an object at a certain point in the level and not being able to be picked up again. Mineshaft: - Fixed that the displayed numbers of the platform puzzle for clients were display
Small Bugfix #42023-05-22Fixes: - Minigame Blocks: Hard - Level 10: Fixed a bug that prevented this level from being solved. - Minigame Blocks: The background was adjusted because it started flickering in later levels.
Small Bugfix #32023-05-17Fixes: - Fixed some translations that were previously only displayed in English. - In the minigame "Constellation", "Medium - Level 10" was adjusted, because there were 2 symbols that overlapped on the playing field. - In the minigame "Constellation", "Hard - Level 3" was adjusted, because there were 2 symbols that overlapped on the playing field. - In the minigame "Constellation" there was an error at "Very difficult - Level 5". This has been corrected. - The minigame "Block Eraser" is now unlocked as intended on the lobby map, if it was solved in the Escape Room. Known bugs (will be fixed in the next few days): - The minigame "Cardgame" is
Small Bugfix #22023-05-01Changes: Warehouse: - In the number puzzle, 2 hidden parts were swapped with each other, as the hardest part to find was otherwise irrelevant. Cabin: - In the linemover puzzle, a way to reset the puzzle has been added. In addition, there is now a short tutorial for this puzzle. Fixes: General: - Fixed players not being able to see the collectibles display when they clicked continue after solving a level. Lake: - The gears previously had issues with inventory icons when swapped multiple times. This bug has been fixed. Warehouse: - In a save state where the Warehouse level had already been completed, there were problems with the metal gate in t
Small Bugfix #12023-03-06Fixes: - The feature of other player characters being invisible while in a puzzle (so they can't block your view of the puzzle) was buggy with the game host. This caused all players to be invisible to everyone when the host was in a puzzle. This bug has been fixed so that now players are only invisible to the host and not to everyone anymore.
Hotfix #52023-01-15Features: - Autosave has been implemented. Fixes: General: - Fixed a bug that caused the game client to crash in multiplayer. - Fixed clients spawning in weird places when changing maps. Lake: - An incorrect graphic of a hint has been fixed.
Hotfix #42023-01-14Fixes: General: - Reworked the level selector collision box to prevent players from going through the door without starting the level in very rare cases. - Fixed a bug that caused the savegame to not be saved in rare cases when completing the level. Lake: - Fixed that when loading the savegame, items from a certain solved puzzle were not removed from the map. Warehouse: - Fixed a bug that sometimes caused something else in the room to open along with it when opening the gate.
Hotfix #32023-01-12Fixes: General: - Fixed a visual bug that caused savegames to show as "empty" even though they were existing and working. Lake: - Fixed that on "Lake" the host could drop items under the map on rare occasions when crouched. - With yesterday's fix, a bug had crept in that made it impossible to remove the boards for the dice puzzle from the pinboard. This bug has been fixed. - The second tip of the LED wall was a bit confusing. This has now been replaced with a picture of the solution in the hint diary. Mineshaft: - It was possible to walk through some trees. This did not cause any problems, but was unsightly. The bug has been fixed.
Hotfix #22023-01-11Fixes: General: - Fixed players being able to take worn items from each other. - Fixed that only the host could see the end screen of a level. Lake: - Fixed that panels in "Lake" were displayed incorrectly in investigation mode. Warehouse: - Fixed that panels in a puzzle in "Warehouse" could be incorrectly interacted with when in investigation mode. Cabin: - Fixed that it was not possible to pick up a key in "Cabin". Mineshaft: - Fixed that clients in "Mineshaft" were getting incorrect graphics displayed on the dice. - Fixed that in rare cases players got stuck in a wall at one point in "Mineshaft". - Fixed that clients were not getting the h
Hotfix #12023-01-10Fixes: - Fixed LobbyMap items and puzzles not displaying as intended when unlocked in Escape Rooms.