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Infested Fortress — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Update Notes for Nov 22nd2023-11-22Can now use mithril/adamantite mines immediately after killing guards without a reload.
Update Notes for Nov 19th2023-11-19Fixed a bug that prevented the dragon to appear on hard difficulty. Fixed the issue with immunities/resistance numbers appearing in the middle of the battlefield.
Update Notes for Nov 7th2023-11-07Fixed a bug that prevented a flying creature (e.g. demon) that suffered from an ancestors rage curse to land. Balance changes. Minor bug fixes and improvements.
Infested Fortress is now released!2023-10-31We're thrilled to announce that Infested Fortress has been released. Thanks to everyone that helped shape it in Early Access. Now build your fortress and lead your heroes, Lord Commander!
Steam Cloud and Mac Support2023-10-09The game is now also available on MacOS. In addition, we support steam cloud for save games now.
Update Notes for Sep 11th2023-09-11New Hero: the Dwarven Paladin. He is a melee fighter with magical abilities specializing in eradicating the undead. Add Hard difficulty New Quest: Food Merchant Balance changes New Hints reminding players to craft gear or improve morale.
Update Notes for Aug 23rd2023-08-23Fixed a bug with the game not saving after killing the encounter at the coffin. Added an option to scale the UI on larger display resolutions.
Update Notes for Aug 11th2023-08-11Fixed a problem with summons not showing up. Visitors eat more food on harder difficulty levels. Fixed a bug with character stats of monsters.
Infested Fortress participates in the Tiny Teams Festival 20232023-08-03Infested Fortress will be part of the ongoing Tiny Teams Festival this year. Check out all the great titles all created by small teams or solo devs: https://store.steampowered.com/sale/tinyteamsfestival2023 Support the creativity of small devs that try out new ideas and support their creativity. Many games are also on sale so watch out for a great deal.
Update Notes for Jul 5th2023-07-05Rings have been added as craftable items from the jewelery. Characters start combat less clumped together to make AoE spells less OP. Fire wall on enchanted enemy made adjacent allies burn instead of foes. Fixed a bug where the game got stuck when killing a character with a deep wound effect on. Various other bug fixes.
Update Notes for June 22nd2023-06-22Quality settings will no longer be reverted to High when opening settings. AI does not use skills reserved for special roles for simple attacks. Can no properly cancel ground build/demolish. Ranger elemental shot only shot twice. Allow returning from Dragon's Lair. Indicate whether a character is immune to AoOs.
Update Notes for Jun 16th2023-06-16Fix problems around Hydra. Some skills cannot be levelled as they do not benefit from it. Fixed bug that prevented effects of skills to be applied when there was no damage involved. Dwarf Hunter's Aim! only works on himself, it was too OP otherwise. Minor balance changes and bug fixes.
Update Notes for Jun 13th2023-06-13Before combat, there is a deployment phase that allows the player to deploy their heroes as desired. This allows players to fine tune their setup and not end up with a random one. It is not possible to deploy heroes directly next to enemies. New monsters added: Poison/Fire/Frost Hydra, a three headed monster that can do a lot of damage if you let it build up enough adrenaline. Continue spawning monsters in the endgame. Inform player when a building gets destroyed. Attunement spells don't count as being part of their magical schools, so cooldown reduction spells for a particular school can be used on other spells. Fixed a bug that prevents equ
New Hero: The Dwarven Hunter2023-06-02The dwarven hunter is a master of survival. He is a ranged/melee hybrid character with a mix of energy and adrenaline based skills. He can also buff other ranged characters with some of his special shouts like „Quick Hands!“ or „Aim!“. Once he has accumulated enough adrenaline, his powerful single target multi-hit attacks skills can devastate an opponent in both ranged combat and melee.
Update Notes for June 2nd2023-06-02Added new hero: the dwarven hunter. He is a ranged/melee hybrid with a mixture of energy and adrenaline-based skills. Ranger reworked: bear was a bit too powerful early on, it hits hard and is a pretty decent tank. So, bear was moved back as an advanced skill. Wolf and eagle were removed from the ranger and distributed among other ranged characters: the elven hunter can summon the eagle, the new dwarven hunter the wolf. New skill added to ranger: refreshment (self healing and condition removal). Add new "Casual" difficulty (very easy). Renamed existing "Normal" difficulty to "Difficult" so new players are more likely to start their first game
Update Notes for May 24th2023-05-24Large obstacles turn transparent during combat if blocking view. Fog is lifted during combat for better view. Fixed a bug where the game was stuck when being knocked down during an attack of opportunity. Fixed some pathfinding issues. More bug fixes.
Update Notes for Mai 19th2023-05-19This update contains some major updates to the game. The end boss has been added. For all of you who made it to the end game, please give it a shot and I'd be happy about some feedback. Quests have been added. Sometimes, when you dig, you will find some existing infrastructure with different quests. Cloaks have been added. They can be made from a tailoring shop and provide different boni. The demon has been fixed/improved. A new undead opponent has been added: the skeleton footman has some unique equipment. Better explanation of combat mechanics: the game now does a better job at trying to explain how to disengage a soft character from a mele
Update Notes for Mai 5th2023-05-05Large Monsters lingering in the dungeon sometimes go berzerk and destroy a building. Large monsters eat your food but otherwise, there is no incentive to kill them until the next monster shows up which means that assuming your food production is on par, you are essentially waiting it out till the last second. This gives you a reason to kill a monster earlier to avoid losing crucial infrastructure. Speed up loading of save game list. Eat more than 2 pieces per food type to get full. This will resolve cases where you had excess food of one type only and heroes were still not getting full. Fixed a bug where sleeping in a hospital bed may cause s
Update Notes for Apr 23rd2023-04-23Fixed a bug that made skill effects trigger without their preconditions being met.
Update Notes for Apr 17th2023-04-17Warn if digging would lead to material loss due to storage capacity shortage. Prevent alpha strikes on spellcasters by letting them start out with protection spells for the first turn. We felt like spell casters could be sniped far too easily in the first turn before giving them a chance to react. Thus, some spellcasters get the ability to cast self-protection spells at the start of combat that only last for the first turn. Load correct game when pressing "Continue".
Update Notes for Apr 16th2023-04-16Add emergency priority to digging/building/refining that overrides general task class priorities. This can be used to prioritize an emergency task you want to be done ASAP. Some people were confused how the priorities on a particular building/excavation related to the general priorities in the priority panel. In principle, character-specific priorities set in the priority panel carry more weight. In detail: each level in the priority panel is weighted with 10000, each priority on a specific task with 3000. In other words, you need 4 levels more on a specific task to balance one level in the priority panel. The new emergency priority has a hun
Update Notes for Apr 11th2023-04-11Buildings have category-specific grounds to make them easier to categorize Buildings can be placed even when you are lacking the resources Show building blueprint until it's built Can now demolish walls Prevent characters from starving due to high fatigue
Update Notes for Mar 22nd2023-03-22Camp guards stay within the confines of their camp Show buildings that cannot be built right now with a gray background, so new players quickly see which buildings are available Explain reason for not being able to build a building in a tooltip (lack of proficiency, lack of other building, ...) Keep history of events during session Fill large excavated areas with pillars to prevent the dungeon from collapsing and to provide light Replace font by a more readable one: this required extensive testing and may cause layout issues I might have missed, so if you find any, please let me know Bug fixes
Update Notes for Mar 15th2023-03-15Toned down combat music volume Fixed a bug where Priest's Flash blinded allies instead of enemies Don't play voice-overs when player summons are killed/wounded Warn if off-hand or dual skills are learned before their prerequisites Can now double-click on cell to start/cancel digging Show hint if player builds chicken/pig/cattle farm without having any respective animals Can now click on an empty cell and select the desired building When selecting characters with a skill selected, give valid targets preference Warn that building is missing if queuing in refinements on a building that hasn't been built yet Explain why craft button is disabled (
Update Notes for March 13th2023-03-13Been on a convention last weekend showcasing the game. A lot of players were playing Infested Fortress so I had the chance to find out where players can get confused. As a consequence, this update has a clear focus on accessibility. Enemies having their own camp will not use player's infrastructure Characters can be selected by their model now, when hovering over model, it will be highlighted Add quality settings Can now mark a cell for digging on its info panel While rallying, show a text to indicate that to the player While paused, show a paused text Show x5 in refinement panel to make clear you get 5 units per refinement Show class role wh
Update Notes for Dec 8th2023-03-08- Fixed input problems - Changing targets with attacks did not recalculate damage preview properly - Fixed item bugs - Fixed well giving xp to digging proficiency instead of farming
Update Notes for March 7th2023-03-07- Fixed an adrenaline related bug that caused mummy to become less active - Fixed german localization issues - Balance changes - Fixed sound volume issues - Hospital is only used for healing, not for restoring energy
Update Notes for March 6th2023-03-06A new update just went live: Mithril and adamantite mines now spawn enemy camps that must first be defeated to use the mines Improve the displayed intentions of each AI character Fix wrong item descriptions Fix a bug that had shouts of large characters apply multiple times Fixed a bug that prevented refinements when the storage of another material was full Improved Griffon skill prerequisites Game now does not show pointless hints to build a building when you already have an upgraded version of it Thanks to everyone who gave feedback or reported bugs!
Infested Fortress enters Early Access2023-03-02After years of development, Infested Fortress finally reaches a major milestone: the game is now available as Early Access, so everyone can try out the full game and help shape its future. We want to work with interested players and fans to get actionable feedback and make the game as good as it can be. The focus will be on improving game balance, new items and heroes, and end-game content. What can you do. If you would like to participate in Early Access, please sign up on our Discord server to provide feedback and get in touch. Let's make it great together! If you purchased the Early Access version, leave a positive review on Steam. I can't
Update Notes for Feb 72023-02-27- Cripple reduces movement speed by 25% on large creatures only - Wyverns now summon Harpies - Skill targeting and confirmation is now more clear - Can now target skills that require no target like defense skills on yourself - Show movement points on selected character's skill bar - Show effects on selected character's skill bar - Ranged characters now start off further away at the start of combat - Explain how to tank with a different character - Bows do more damage across the board - Slayer skills rebalanced a wee bit - Bug fixes and more balance changes