DIRECT CONTACT — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Quick Update | 2026-09-10 | Zenith Vertical Short Grip (45° Angled) fix so its 4 digit code to fill in on the last mission in Ukraine map. still work in progress, and some small fixes. |
| Ukraine Rooftop Mission Fix, Secure Container Scaling & Commander Mode Upgrades | 2026-09-05 | I have just deployed a hotfix addressing critical mission progression, expanding inventory functionality, polishing terrain geometry, and improving the RTS Commander Mode. +-------------------------------------------------------------------------------+ | DIRECT CONTACT: HOTFIX & SYSTEM UPDATES | +-------------------+-------------------+-------------------+-------------------+ | Ukraine Rooftop | Secure Container | Commander Mode | Terrain Pencil | | Mission Fix | Backpack Scaling | Unit Selection | Sculpting Pass | +-------------------+-------------------+-------------------+-------------------+ | Behind-Wall Unit | DC Weapon Market | Suppor |
| Global Wipe, UE 5.7 to 5.8.2 Engine Migration, Safehouse Construction & CQB | 2026-08-31 | Today I am deploying a massive core engine, graphics pipeline, and gameplay milestone for Direct Contact (Fubar Mode)! As a solo developer, I have officially migrated the entire game architecture from Unreal Engine 5.7 to Unreal Engine 5.8.2. Because this major engine leap fundamentally changes low-level asset serialization, database structures, our new Safehouse Construction System, and the 13-Mission Campaign Directive Architecture, today's update includes a Full Global Progression & Economy Wipe so everyone can start fresh on a stable, unified foundation. +-------------------------------------------------------------------------------+ | D |
| Safehouse Office & Narrative Campaign Missions Across 2 Operational Storylines | 2026-08-27 | Hi Operators, Today I am deploying one of the largest core engine, gameplay, and content updates in the history of Direct Contact (Fubar Mode)! As a solo developer, I have completely overhauled and expanded the game's foundation: introducing the full Campaign Directive Missions across 2 Major Operational Chapters (Operation Shieldwall & Operation Eagle Recovery), my new procedural Left-Hand IK & Ergonomic Grip Overhaul, the dedicated Weapon Holster Mechanic ( Key), an expanded Safehouse Command Office & Interactive Tactical Radio, the physical 3D Operations Directive Terminal, a full Texture Remaster & Optimization Pass across all Weapons, Ba |
| Backpack Economy, Medical Surgery, Barter Loot & Audio Balancing | 2026-08-21 | I have just deployed a major tactical update for Direct Contact (Fubar Mode)! Today’s release introduces our complete Dynamic Backpack Capacity & Inventory Auto-Resizing System, immersive Multi-Stage Medical Surgery & Dual-Prop Consumables, an expansive Tactical Barter Loot & Item Rarity Economy, alongside a dedicated Footstep Audio Balancing & Encumbrance System and critical trader liquidation fixes. +-------------------------------------------------------------------------------+ | DIRECT CONTACT: ECONOMY, AUDIO & MEDICAL | +-------------------+-------------------+-------------------+-------------------+ | Tiered Backpacks | 2-Stage Surgery |
| Tactical Satellite Recon, BTR Bounties, Airstrike Physics & Combat Ragdolls | 2026-08-20 | I have just deployed a major milestone update for Direct Contact (Fubar Mode)! Tonight's release introduces our brand-new In-Game Tactical Satellite Recon & Briefing Suite—featuring real-time JTAC assault drone camera vision cones, AH-64 Apache CAS tracking, replicated artillery/airstrike danger zones with live countdowns, and NATO-spec MGRS grid coordinates—alongside the complete Intel Terminal Cyber Warfare Suite, BTR & Turret Destruction Bounties, critical Airstrike Missile Separation Fixes, and an overhaul to AI Directional Combat Physics & Kinetic Ragdoll Momentum. +------------------------------------------------------------------------ |
| Animation System & Performance Optimization | 2026-08-18 | I have just deployed a quick hotfix for Direct Contact (Fubar Mode) addressing animation montage conflicts, locomotion blending, and runtime AnimGraph performance optimizations. 1. Animation & Locomotion Improvements Sprint & Action Montage Conflict Fix: Resolved an issue where initiating a sprint while reloading (or playing character action montages) would abruptly break animations and cause harsh pose snapping. Dynamic Montage Blending: Locomotion states now dynamically detect active upper-body and full-body montages (such as weapon reloading, checking magazines, and tactical interactions), allowing animations to finish smoothly without int |
| BTR-82A Threat, Helicopter Air Support Overhar | 2026-08-18 | I have just deployed a update for Direct Contact (Fubar Mode)! This release introduces our brand-new mechanized vehicle platform—the BTR-82A Armored Combat Threat—alongside a complete overhaul of Tactical Air Support & Helicopter Flight Systems (featuring terrain scanning, pilot voice comms, dynamic rotor wash, and host/client audio parity), a Door Locking Subsystem, an overhauled dynamic AI spawn system, a streamlined 2-Faction Base Roster, immersive dynamic scavenging, and our persistent Direct Coins (DC) economy and cosmetic store. +-------------------------------------------------------------------------------+ | DIRECT CONTACT: COMBAT & |
| Ballistics Overhaul, New Calibers, Suppression & 4-Faction Roster | 2026-08-16 | I am excited to deploy my latest major update for Direct Contact (Fubar Mode)! This release introduces a comprehensive overhaul of the Terminal Ballistics System (with 100 HP EFT-calibrated damage and C++ hit zones), verified live operational ammunition variants (5.56x45mm M855 Ball, 5.56x45mm M856 Red Tracer, 5.45x39mm Standard/AP, LMG Ball & Tracer belts, .300 Winchester Magnum, and .338 Lapua Magnum), the new Near-Miss Suppression & Combat Eye-Blink System, full right-click Ammo Splitting, Unloading & Mixed Magazine Stacking, the 4-Faction Global Operator Roster with dedicated Operator Ethnic Diversity, interactive 3D card selection, real- |
| FUBAR Assault Drone Upgrades | 2026-08-11 | Direct Contact — Tactical Drone Update: Advanced Optics, Thermal Vision & Ping System Build Target: Steam Early Access / Feature Patch The Assault Class has been outfitted with a brand-new advanced optics and tactical tools, allowing operators to scout and mark threats with unprecedented precision. Advanced Drone Optics & Tactical Pings Optical Zoom Integration: Operators can now toggle a high-magnification optical zoom on the drone's FPV camera feed to scout distant targets and recon positions without moving into the danger zone. Default Keybind: Right Mouse Button (RMB) while operating the drone . Thermal Vision Mode: Integrated a high-cont |
| Level Progression, Tactical Drones & Combat Polish - V0.99.99084 | 2026-08-11 | I am excited to deploy my latest major update focusing on Player Progression, Tactical Drones, Tactical Support Economy & Strikes, Weapon Workbench Attachment Unlocks, Artillery Trajectory Overhaul, Tactical AI Adjustments, and Engine Polish. Below are the detailed patch notes for today’s release. 🎖️ The 31-Rank Level Progression System I have introduced the official 31-Rank Level Progression System. Players earn XP through combat operations, raid extractions, and objective completions. Each level directly unlocks new tactical capabilities, gear customization options, and close air support clearances. 📋 Full 31-Rank Roster Level Rank Title |
| [HOTFIX] AI Collision & Ukraine Tablet Access Fixes | 2026-08-05 | Build Target: Steam Early Access / Hotfix Update V0.99.99083 🛠️ Hotfix Adjustments Fixed Weapon Pickup UI Projectile Collision: Resolved an issue where the new weapon pickup UI interaction element was registering collision responses, causing weapon projectiles to hit the UI overlay rather than passing through to character targets. Pickup UI traces now cleanly ignore projectile collisions. Fixed Tablet Access on Ukraine Map: Corrected a restriction logic bug where operation name variables were overwriting map check functions, unintentionally locking tablet access on the Ukraine map while trying to restrict it on Maryland. Tablet functionality |
| [HOTFIX] Inventory Character Preview Outfit Fix | 2026-08-04 | Build Target: Steam Early Access / Hotfix Update 🛠️ Bug Fixes & Technical Adjustments Fixed Character Preview Outfit Not Rendering on First Open: Resolved an issue where the inventory character preview would display an undressed soldier mesh the first time the menu was opened. Loadout Initialization Order: Reordered CopyPlayerLoadout() so saved appearance data (jacket, vest, pants, boots, headwear, and camos) from the PlayerState is applied before copying the skeletal mesh components to the capture studio. Render Frame Stabilization: Deferred TakeSnapshot() by 0.1 seconds following the loadout copy to allow skeletal mesh streaming and materi |
| Tactical Update: AI Perception, Dynamic Loadouts & FUBAR Stabil - V0.99.99080 | 2026-08-04 | Release Date: August 3, 2026 Build Target: Steam Early Access / Development Build A Message from the Developer Hello everyone! Today I’m pushing a massive new Development Update live to Steam. Over the past two years, I’ve been working continuously to get the core framework to a point where it is stable, performant, and far more reliable for active testing. Developing in Early Access as a solo dev comes with unique challenges. I've always wanted to build this game alongside the community, letting you look under the hood and test features while they're being built. That level of openness isn't always easy, and while taking heavy criticism come |
| HOTFIX PATCH NOTES — FUBAR FRAMEWORK UPDATE | 2026-07-30 | Procedural Movement & Weapon Sway Physics Strafe Yaw Balance Calibration: Fine-tuned the left strafe yaw coefficient in SKGCharacterAnimInstance.cpp from -2.5f to -1.5f. This eliminates excessive weapon tilt during leftward strafing, resulting in a balanced, realistic inertia sway without throwing off sight alignment. ADS Dampening & Weight Scaling: Retained full procedural dampening when aiming down sights (1.0 - AimingAlpha * 0.90) combined with weapon-weight scaling to guarantee smooth transitions during aggressive CQB maneuvers. UI & HUD Polish Text & Typography Fixes: Fixed minor spelling typos across HUD menu overlays and in-game UI wid |
| 🔧 DIRECT CONTACT — HOTFIX V0.99.99078 UE5.7.4 : MID-GAME JOINING & HOT-JOIN FIX | 2026-07-28 | Build Version: V0.99.99078 UE5.7.4 FUBAR Release Date: July 28, 2026 Status: Live on Steam Hotfix Highlights Fixed Mid-Game Hot-Joining Spawn Bug: Resolved an issue where players joining an in-progress mission session mid-game would spawn as a camera spectator under the map due to unassigned or conflicting unit role selections. Automatic Unit Role Assignment: Late-joining players now automatically claim the next available open unit slot (Assault, MG Rifle, JTAC, or Sniper) if their preferred role is occupied by a teammate. Seamless In-Game Spawning: Hot-joining players now instantly load their gear, cosmetics, and weaponry for the assigned ro |
| OPERATOR CUSTOMIZATION, WEIGHT DYNAMICS, OPTIMIZATION PASS & NETCODE | 2026-07-28 | Patch Version: V0.99.99077 UE5.7.4 FUBAR Release Date: July 28, 2026 Status: Live on Steam Message from the Developer I am thrilled to deploy the largest tactical framework update yet for Direct Contact! Over the past several days, I have completed a massive technical pass focusing on Interactive Character Customization, Realistic Equipment & Attachment Weight Dynamics, Level & Mesh Performance Optimizations, Tactical Quick-Heal & Medical Mechanics, Footstep Audio Attenuation, Ballistic Armor Plate Persistence, and Server-Authoritative Netcode Improvements. Here is the complete breakdown of everything added, updated, and fixed in this major S |
| Gameplay & Systems 20/7/26 | 2026-07-21 | Update Notes & Highlights AI Difficulty Settings: Integrated directly into the FUBAR framework. Players can now select their desired AI difficulty (Casual, Easy, or Warriors) when entering the helicopter menu. Dynamic Weather Systems: Added environmental weather assets. You can now select between Winter, Summer, and Rain conditions from the settings menu. Third-Person Aim Transition: Aiming while in third-person mode now smoothly transitions into first-person sight view, returning to third-person when released. Controls & Keybindings: Framework Update: Added missing keybindings to adapt to the new framework. Laser & Light Quick Menu: Press L |
| HOTFIX PATCH NOTES - 19/7/26 | 2026-07-19 | AC130 stability: Fixed issues causing system failures. The AC130 is now fully client-synced when entering and leaving. Sound and compass functionality have been corrected. Weapon reload sounds: Added new reload audio for M4-class and HK-class weapons. Medical drag-and-drop: Corrected placement errors — left leg and right leg assignments are now accurate. New movement sounds: Introduced aim-in sound, group start sound, and crouch-to-stand transition audio. Ammo representation: Fixed ammo display so bullets now correctly represent weapon ammo. Switching weapons will preserve your original ammo count. HK weapon scope: Removed long-range scope fr |
| Hotfix Notes: UI Flow & HUD Customization | 2026-07-18 | UI & Menu Fixes Overlap Prevention: Prevented multiple menu overlays (Pause, Settings, Inventory, Map) from opening simultaneously. pressing Esc now will close any ui/HUD open. Input Blocking: Restricted Inventory access while paused/editing settings, and disabled the Pause menu while the Inventory is open. HUD & Settings HUD Toggle: Added an option to hide/show the Ammo and Weapon Info HUD overlay. Auto-Save & Persistence: HUD preferences now auto-save instantly (PlayerSettings.sav) and persist across restarts and map travels. Save Protection: Separated configuration saving to protect player stats, map progression, and gear data. |
| I'M REMOVING DIRECT CONTACT OFF STEAM | 2026-07-17 | A Personal Message from the DeveloperSo the time is here: I will be removing Direct Contact off Steam. Over the years, I have been fighting the mass, and I have decided to remove the game we all know and introduce a simpler, more refined version of Direct Contact: Welcome to the FUBAR framework.This framework is built with UE5.7 and has all the animations and systems set to this new skeleton. My original game, DC, was a project I had to work on entirely as a solo developer. Merging everything over from UE4 to UE5 over the years caused core systems to break under the hood, and there was simply no way to fix it. To move forward, I had to make t |
| Hotfix Update Notes | 2026-07-11 | Locomotion & Collision Fixes Unintended Climbing Blocked: Fixed an issue where characters could climb and vault over unintended objects in the environment, such as trees, boulders, and other dynamic map scenery. Collision Rules Optimized: Updated collision profiles for environment assets. Solid scenery and dynamic props will continue to block players and intercept bullets normally, but will now be ignored by climbing and vaulting scans to prevent players from scaling them. Inventory & UI Input Fixes Escape Key Menu Lockout Resolved: Fixed a bug where closing the inventory screen using the Escape key would lock the toggle state, preventing the |
| Weapon Audio Synchronization - FUBAR Co-op mode | 2026-07-10 | Last night, I stress-tested the FUBAR Co-op mode with four players, and it turned out to be a fantastic experience. Thanks to that session, I was able to identify and fix several bugs based on the feedback we gathered.This update focuses on major improvements to the multiplayer experience, including:Multiplayer inventory fixes – resolved critical issues affecting item management across sessions.Spectator camera overhaul – redesigned for smoother transitions and better visibility.Weapon audio synchronization – refined to ensure consistent and immersive sound effects.Map performance optimization – improved stability and reduced lag across all e |
| What is Fubar? | 2026-07-09 | I’ve brought back the Ukraine map! I had taken it down to give it some extra love for 2026, but now it’s back.It’s currently available in the FUBAR multiplayer section, and you can also play it in single-player FUBAR mode. This is one of our flagship maps — loved by many, and it’s packed with action. I’ve added a drone system and trenches, removed the old textures, and updated everything with fresh visuals.The map is still a work in progress as I finish wrapping up the missions, but you can already jump in:Get lootReach the computer on topHack itEscape aliveThis is the map we’ve all been waiting to play — enjoy testing it out and let me know |
| UI Polish | 2026-07-05 | Today's update brings a wave of quality-of-life improvements to tactical inventory management, alongside new UI features and audio additions for the Mission Selection screen. Here is what is new in the latest FUBAR build: Tactical Inventory & Ammo Repacking Ammo Stacking Fix: Fixed a bug that prevented loose ammo from stacking when dragged onto another pile within the same bag or pouch. Dragging same-caliber ammo will now correctly merge the bullets up to their maximum capacity, automatically leaving any leftover rounds in the original box. Smoother Item Management: Upgraded the underlying inventory logic to make dragging, dropping, and combi |
| Lobby & HUD Upgrades | 2026-07-05 | Here is what is new: Lobby & Role Selection Clearer Role Selection: The lobby screen now clearly highlights which roles are already taken by your squadmates. No More Overlapping Roles: Fixed an issue where two players could accidentally lock in the exact same class at the same time. Smoother Late-Joining: If you join a lobby late or someone changes roles, the screen now updates instantly for everyone. HUD & Grenades Always Know Your Explosives: Your main screen now displays your Frag, Smoke, Flashbang, and C4 counts all at the same time. Accurate Tracking: The game now automatically tracks your explosives no matter where they are hidden in yo |
| Hotfix: C4 Sync & Medical Pouch Fixes | 2026-07-04 | Hello, A new hotfix is now live, addressing critical bugs with C4 placement replication and medical item usage from your tactical gear. 🔧 Bug Fixes C4 Surface Sync: Fixed an issue where planted C4 would stick to doors on the server side but appear to fall to the ground on the client's screen. C4 now instantly anchors to the placement surface for all players, ensuring explosion visuals and smoke trigger accurately. Detonation Effects Desync: Resolved a network timing issue that prevented C4 explosion audio and visual effects from properly playing for clients. Detonations are now perfectly synchronized across the network. Vest & Pouch Healing: |
| Breach & Arrest System, Unified Explosives, and Quality of Life Improvements! | 2026-07-03 | Hello Operators,I am incredibly excited to deploy a massive backend and gameplay upgrade to Direct Contact FUBAR! Today’s update brings a complete refactoring of our throwable and explosive systems, a highly realistic breaching sequence, deep mechanics for handling surrendering hostiles WIP, and several highly requested quality-of-life adjustments. Here are the full patch notes for this update:🧨 Unified & Replicated Explosives SystemI have rebuilt the throwable and explosive backend from the ground up to guarantee rock-solid replication stability across the network.Unified Framework: All throwables (Frag Grenades, Smoke Grenades, Flashbangs, |
| Introducing FUBAR Co-op Mode | 2026-07-02 | This is it. I am thrilled to officially announce the release of FUBAR Co-op Mode!Instead of forcing that older system to act as a multiplayer foundation, I made the decision to build a completely new, built-from-scratch multiplayer co-op framework that is totally separate from the single-player game.Separating these systems allowed me to implement highly optimized, server-authoritative multiplayer logic, lag-free client-side prediction, and deep tactical features without compromising the core experience.Below is the complete breakdown of the new mechanics, features, and systems now live in FUBAR Mode. The New "FUBAR" Co-op Framework1. UE 5.7. |
| Codex HQ Information | 2026-06-13 | I have updated the HQ information and renamed it to Codex. This addition comes from a dedicated community member who went out of his way to help by creating a complete in‑game guide. You can access the guide directly through the Pause Menu or in the HQ after logging in. Simply press Codex to view all the game information. Thank you for your support on this matter. The build is now live. |