Zombie Prison Break — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Quality of Life Update | 2023-03-10 | The fun stuff: The blowgun auto reloads after you shoot it. It was way too much work to reload yourself after every shot :) Zombies can open doors now if needed! Good luck escaping them. When you kill a zombie, you will know it. A kill sound happens. When a zombie dies, points appear on the screen as another confirmation that you killed it. Ankle-biters are now mouth breathers when running. They are extra scary now! There are 15 seconds between each round now, with a countdown. Now you have 15 seconds to grab a drink real quick :) The less fun stuff: Added a field of view adjuster that lets you go between 70 and 110 field of view. Added volum |
| Less Confusion Update | 2023-02-16 | Added voice lines so players know which guns can't aim down sights. Fixed a small glitch where if you teleported into the computer room and no doors were open, zombies could get stuck. A new death screen was added calling you out if you kill yourself with the Jk-47. Adjusted door prices. Master volume in options menus now saves. Added "Loading . . ." text to loading screen. |
| Helpful Update | 2023-02-11 | Update includes: Zombies have varying running speeds that have been slowed down a little bit. It is clear that you have to aim down sights to shoot the blowgun. Game was not clear about that and caused frustration. Added a second gun in the starting area to get the game play moving along quicker. Added a note about turning off the beginning room alarm. Reduced zombie noise. Added a master volume slider. Note: The slider does not save in the correct position when you leave the options screen. This is just a visual error. I will be researching and updating the slider in the coming weeks. |