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Dead Beacon — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Update 1.07 - Fixes2023-03-15- Implemented a first iteration Arabic localization, thanks to Omar Enezi (Quillcannon). There’s a problem related to lines order which we are trying to solve. - Replaced English strings with a proofreaded version by Omar Enezi (Quillcannon). - Fixed an issue in which players would get slowed down after skipping the Butcher’s flute animation. - The problem in which some enemies push players out of bounds should be moderately mitigated, report if this happens again since I’m tweaking a parameter until an ‘optimal’ value is reached. - Players should now recover their breath instantly when entering a new room. - Adjusted a bit the colliders for
1.06. Randomizer update2023-02-17The randomizer is here! Feel free to check its characteristics at the bottom of this post, there’s a dedicated topic pinned in Steam’s forums for your suggestions or reporting problems. Changelog: - Implemented the randomizer option, it is available at the bottom of the New Game’s menu. - New Achievement: Horror Master Challenge: Clear Dead Beacon’s Randomizer in Nightmare skill (Ending A) setting the enemy randomization type to Total, setting Randomize Soul Dagger to No and without saving. Apologies beforehand. - Added an arachnophobia toggle in Options Menu. It will replace the spider’s main model with two basic spheres with eyes. - Skippin
Update 1.05, Randomizer news & speedruns!2023-02-01Howdy, know that I’m working in a randomizer for the game! I’m testing the first iteration of it right now and will probably be available for players to test during the next update. More details in a pinned topic inside the forums. If you are interested in the speedrunning scene, Gnydsmelt (who ran Nightmare of Decay in the last Games Done Quick) has configured the Dead Beacon's page in speedrun.com and did a placeholder run. If you want to contribute feel free to post your thoughts (or your runs!) in the forums' topic Gnydsmelt just posted (it is pinned on top now). Changelog for 1.05: - Added Ukrainian localization (Thanks to SuNightFox, Zi
Update 1.042023-01-02Changelog: - Crosshair will now turn red if an enemy is inside your melee range. - Base zombies and skeletons heads now react to hits more realistically. - New difficulty: Nightmare. This skill features a new wandering enemy mostly found in exterior big areas, it is dangerous and tanky so you should avoid its patrols. It also features a lot more enemies compared to hard and only a few more ammo spawns so only the players who have mastered the game’s mechanics should try this under their own risk. - Implemented a new achievement for clearing new difficulty. - Fixed an issue in which you couldn’t set any audio values to 0 (damn you logarithms!)
1.03 Update2022-12-19Hello! A new difficulty skill is planned to arrive during these next weeks, how soon will depend on if the skill introduces some kind of new special gimmick. Major updates voted in the main screen will arrive eventually, would love one of them to be next Halloween since I missed last one on game's release and have that thorn on my side. Changelog: - Added russian localization, thanks to Artyom Shilko (aCupOfPee) - Added italian localization, thanks to Alessandro Del Casale (Gordon-Ale) - Reload isn't interrupted by enemies attacks now, with the exception of shotgun which recharges bullet by bullet. Feel free to report if you find any untested
Update 1.022022-12-021.02 Update Thank you for all suggestions and reports, they’re slowly being implemented in the game. Votes tab in main menu is now closed. Changelog: - Added Polish localization, thanks to Marcin “Drenz” Swiszcz! - New Achievement - Beacon’s Master: clear the game on hard difficulty without saving. - New Achievement – Time’s Ticking: clear the game on hard difficulty in under 90 minutes. - New Achievement – Triplet: get the triple kill with the rifle in the day zone inside the New Wing. - Nerfed bosses HP in Journey mode by an amount between 30% and 50% of their total health. Also extra skeletons during The Butcher’s fight have a bit less HP
Update 1.01 & voting progress2022-11-251.01 update is uploaded, thank you everyone for all the suggestions. The vast majority of players (96%) are voting the first option in the main screen poll. You want another Mr.X in your lives, right? Changelog: - Implemented a first iteration of the system for freeing oneself from base zombies grasp. Press left and right alternatively when grabbed until a bar appearing below the stamina fills, you will consume around a 25% stamina for freeing yourself. The number of times you have to press the keys during this event depends on the skill chosen and the number of enemies surrounding you. If successful you will only receive around half damage.
Dead Beacon 1.0. is out!2022-11-18Hello! In some minutes Dead Beacon 1.0. will be released for the public. Some points I’m going to cover here: - As requested a new easier difficulty called Journey has been added to the game, for those wanting a more relaxed experience (you will probably end with a nice bag of ammo). - If you wish your language to be added to the game, please refer to the pinned topic in Steam forums related to this. - As expected, there will be problems or bugs that playtesters and I haven’t found. Please report them to me using forums or the gmail account: Selianidev@gmail.com . Even if it’s version 1.0. the game will probably be have to be rebalanced based
Final Release Date2022-10-17Howdy! We all know that October is the month of horror games but as much as I’d love the game to be done for Halloween, I have to delay it a bit to address plenty of suggestions players have given me, among others: - A more responsive Player Controller. - Changes to lighting in plenty of rooms in order to improve graphics. - Improvement to melee combat and the situations in which the player is grabbed by an enemy (melee is not the main focus of the game though, use your ranged weapons!) - More ambience in areas (sounds and such) The game is almost done, only some final rooms and the final boss remains. In total it will feature: - 114 location
Release Date News2022-09-28Hello! As of now, I’ve fixed the release date of Dead Beacon at 28th October in the official Steam page. As much as I’d love the release to be in Spooktober, if by the two previous weeks I consider that the game requires a bit more time for polishing, the release date may be postponed to November. I’ll post further news during October in any case and update the store page with more screenshots. In other news, the demo has been updated with some QOL features.
Demo Update V22022-08-24More fixes based on players' input. Changelog: - Shotgun and Hunting Rifle textures have been reworked. A cosmetic scope has been added to the hunting rifle model. They will probably be reworked again. - Added a First Aid Kit in the demo, as the third reward of the shooting range. - Tutorial boat cutscene can now skipped by pressing Main Action button for 3 seconds. - The screen effect when player is on low health is now less annoying. - A zombie behind a curtain would stay quiet if triggered and if the player would exit and re-enter the room. Fixed. - First ‘tutorial’ zombie in the cottage will now have a bit less of health than the rest. Wo
Demo Update V12022-08-20New version features some fixes: - Some players have been getting an 'insta-kill' bug where they would kill almost every monster in a single shot to the head. I think it is an issue dependant on how each player's system manages decimal values and I've rewritten the critical damage behaviour so it doesn't happen anymore. Anyways, report if it appears again because that would mean it's another behaviour's fault. - Sometimes text would not appear if the player's OS is not set to English. Should be fixed. - There was a visual bug when solved the North Riddle Room, the lamps would reset to a random position. Fixed. - Wolves have now more aggro rad
Public Demo & Store2022-08-18Hullo! As of now, store is now visible and demo is available for download. Feel free to leave your thoughts on the demo and how to improve the gameplay in the Steam's discussion forums. Release date shown on Store is mid-October, however this may change depending on development. In any case, the game is intended to be released before December. About localization, if you are interested in any language in particular, feel free to also leave a message in the game's forums (they will be implemented progressively after full release).