Droneboi: Conquest — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| 1.5.7 | 2025-04-30 | Fixed being unable to sell items if the profit were more than your credits balance Fixed Starkeeper Station (in rooms) having an (unusable) market Fixed credits counter sometimes saying 0 (when it’s in fact not 0) |
| 1.5.6 | 2025-04-25 | Fixed blocks not appearing in the market and some other smaller discrepancies with moving items and buying/selling |
| 1.5.5 | 2025-04-24 | Android players will now get mobile notifications for ‘station under attack’ messages. For Steam players it is recommended to also install the Android app to get them, even if you only play on PC. The email notifications have been discontinued New updates from now on will also give you a notification on Android Made the debug console way easier to open by no longer requiring the 5 finger tap to happen in the same frame App download and install size is now substantially smaller Alpha Central received a small interior remodel in the left wing 3 new spacelings: Allen (alien), and Chalsey and Kais (human) Dragging to move items between vehicle an |
| 1.5.4 | 2025-04-08 | Main menu will no longer force link Play Games and Steam on every start if it’s already linked, which previously resulted in unnecessary loading screens Increased faction max player count from 50 to 100 Closing out of a telescope will now correctly re-open the interaction to use it again without having to walk away first and come back Minimap now moves along when using the telescope Camera can now zoom out a bit further Fixed separators sometimes spawning in already detached as a result of last update |
| 1.5.3 | 2025-03-26 | Reworked resegmentation in multiplayer, which should result in more consistent vehicle segments, especially for players with poor internet connections and high ping. This change has also made it so (accidental) segmentation-based lag machines will no longer work as they will only affect the player who spawned them Multiplayer vehicle position sync is now overall more responsive Beam and pulse laser range has been increased from 30 to 40m, but both lasers will now gradually start ‘falling off’ and decrease in damage as the beam gets longer GPS Sensors set to ‘pointer position’ will now use the minimap’s position (where the pointer would be in |
| 1.5.2 | 2025-02-16 | The starter block amounts will now be loaded in client-side when the server is unavailable, as a (temporary) workaround for ongoing unresolved progress sync issues Disabled useless warnings generated by some unicode characters not being found in the current font Added a ‘force sync progress data’ option in the super secret settings Contacting server’ loading screens related to progress data sync will now contain more details |
| 1.5.1 | 2025-02-14 | Reverted back to an older version of ncalc (the function block expression evaluator) as the updated one does not work on a majority of devices Fixed progress syncing not working resulting in new players sometimes being stuck with no blocks and unable to play Fixed function block expressions always failing to parse on some device architectures Fixed function block increased character count to 200 not being adjusted everywhere yet Function block now displays the correct, updated (newer ncalc version) capitalized function names Fixed there being a noticeable gap in when the loading screen stops and when the world actually loads in, in multiplaye |
| 1.5 | 2025-01-29 | Code Block: Write custom Lua code to interact with your logic systems New composite logic node type which consists of an indexed list of boolean and number values combined Composite Read/Write blocks for adding to and reading out composite data connections to and from code blocks Redesigned launch panel and added the ability to launch workshop bookmarks (and therefore also in-game bookmarked faction vehicles) directly from it The 3 major loading screens in the main menu can now be skipped with a ‘continue offline’ button Made the ‘make sure you have enough rift crystals for the way back' warning popup more obnoxious Deleting a local vehicle w |
| 1.4.2 | 2024-12-28 | Fixed the editor not working for new players |
| 1.4.1 | 2024-12-27 | Faction member lists are ordered by member ranks Tweaked Spaceling drop shadows a bit Fixed ‘add vehicles’ button in the faction workshop also shown to non-leaders Fixed load button not showing on workshop vehicles Fixed saved vehicles not showing immediately when opening the launch panel Fixed background clipping away when turning very fast with camera sway enabled |
| 1.4 | 2024-12-26 | Workshop now loads much much faster Workshop has a greatly decreased data usage Workshop (UI) has been completely redesigned to be much more usable and convenient Workshop now shows vehicle descriptions and more details vehicle information in separate windows New private workshop allows you to save and load vehicles online, to be used only by your account, across multiple devices Public workshop vehicles can now be bookmarked for convenience, allowing you to save them for later and subscribe to any changes the creator may make later Public workshop can now be sorted by either most recent uploads or most bookmarked Reworked load vehicles (UI) |
| 1.3.2 | 2024-12-17 | 5 new star systems including 8 claimable stations Medium Rift Drive Finished distance sensor modes and the new tuning config Siege updates are now also shown in in-game chat across all sectors Various small UI updates Simplified siege status nametags, and they now also show outside of the station proximity, in the same sector Fixed dying in a different sector than where you spawned resulting in a softlock Fixed distance sensor outputs behaving inconsistent when objects were detected within 0.1m Fixed mass distance sensor lag Fixed siege defender launch cooldown showing the wrong amount of time left Fixed faction UI services requests not showi |
| 1.3.1 | 2024-12-12 | Fixed multiplayer not working for players that were not previously in a faction |
| 1.3 The Conquest Update | 2024-12-12 | Factions can now claim stations through Conquest play. Attempting to claim an already claimed station will initiate a siege: A timed, ranked 'turfwar' between the attacking and defending faction You can now get (custom) inputs directly in function blocks by using input(“ ”) in the expression. Works both as a boolean and a numerical value (0,1) Map will now show more information about sectors, the stations within them, and potential factions owning said stations You can now set the spawn rotation of a Hinge by tuning Removed the shop’s daily rotation, so all sets and items are now always available Station and radio TTS announcements will now t |
| 1.2.10 | 2024-10-04 | Accumulator logic block Updated NCalc help link for function blocks Fixed minimap markers often being the wrong size Fixed minor discrepancy in incoming Discord chat message styling Fixed UI error in settings menu Fixed reflected laser beams sometimes skewing slightly Fixed rooms not working (via recent server update) Various other small improvements |
| 1.2.9 | 2024-08-31 | Minimap rework: Station interior layouts are now displayed instead of a generic icon The collision damage formula has been completely reworked to inflict more damage to the vehicle with the higher speed, discouraging low-effort griefing with ‘rammers’ Collision damage will no longer completely hault vehicles, so initially unexposed blocks can now also be damaged if the crash has enough speed Reports now only include screenshots if the selected reason is not chat-related Halfed the range after which sound effect volume will start to falloff and eventually no longer be audible for being ‘too far away’ Made station and radio TTS announcements mo |
| 1.2.8 | 2024-08-25 | Paintable glass Reports now include screenshots of the game world Station intercom and vehicle radio announcements Fixed the Orbit Outfitters shop sometimes being empty Miscellaneous bug fixes |
| 1.2.7 | 2024-08-22 | Smart Sensor: Can output a variety of data from the segment it is on for use in logic systems; including items stored, block amounts, chained segment amounts, damage, mass, and total and fraction amounts of hydrogen and battery Small performance improvement in loading vehicles containing separators To submit a report you now need to include a description of at least 10 characters Fixed alternative editor camera controls still overlapping UI |
| 1.2.6 | 2024-08-20 | Multiplayer rules in settings General game server improvements surrounding leaving players Old (50+ ago) chat messages are removed from the chat panel Fixed report description panel only accepting alphanumerical characters and having the wrong length limit Fixed editor alternative camera controls UI overlapping with the custom inputs UI |
| 1.2.5 | 2024-08-12 | Report other players for bad behaviour in the Open Play action center Fixed medium hydrogen tanks having more fuel than supposed to |
| 1.2.4 | 2024-08-08 | Added particle effects, sound effects, and haptic feedback to drills Editor alternative camera controls and a setting to toggle them (Discord suggestion) Dedicated editor category in settings menu Fixed separators not separating if there was an unseparated separator on the same segment Fixed docking in rooms overwriting the current station in open play Fixed rooms requiring block amounts instead of being the sandbox game mode it should be Fixed broken styling on the ‘gameplay’ settings menu tab |
| 1.2.3 | 2024-08-02 | Desynced player vehicles now spawn at their last known location instead of the world center, previously resulting in vehicles getting stuck inside the station New editor grid textures Fixed a mismatch in syncing account data which resulted in having 0 blocks for some players, causing in a softlock Fixed PC version crashing when opening the shop Fixed the Large Ion Thruster and Speed Sensor having the wrong icons Fixed Constant Number block still using floats instead of doubles to parse the tuning input field resulting in rounding errors Fixed weld groups UI in the editor having the incorrect icons Fixed the vehicle panel having some blank ico |
| 1.2.2 | 2024-07-30 | New song (Discord suggestion) Teal paint color (Discord suggestion) Rubies premium currency for buying cosmetic items, currently used for Spaceling skins, and a 100 rubies starter amount for all players The ‘Orbit Outfitters’ have opened shop in Alpha Central Redesigned garderobe UI and added a preview spaceling in the UI All numerical logic including function blocks now use doubles instead of floats for increased decimal accuracy (Discord suggestion) The add-on store’s in-app-purchases now show the localized pricing in the game’s UI instead if you requiring to attempt a purchase to see the price Garderobe now only shows items which you own R |
| 1.1.0.1 | 2024-06-04 | Fixed missing icon for the Medium Ion Thruster in the editor hotbar Fixed small vehicles with thrusters or drills near the edges unable to launch in Conquest |
| 1.1 The Logic Update 3 | 2024-06-02 | Custom on-screen inputs of buttons and switches, which can be selected from within the Control Block Improved multiplayer vehicle sync reliability in spawning and position updates. Position updates should now also look a lot smoother for people with weaker internet connections Improved Conquest max vehicle size check to be both more accurate and performant Limit on the amount of Docks that can be launched in Conquest to prevent lagnukers ‘Push To Toggle’ logic block Editor hotbar and market listings correctly show block amounts that previously didn’t fit in the textbox, capped to 1 million Removed the useless ‘delete vehicle’ button from vehi |
| 1.0.4 | 2024-04-19 | Haptic feedback on weapons fire for Android, and an optional setting to disable it Info buttons in settings for ‘Haptic feedback’, ‘Camera sway’, and ‘Enable advanced Editor tools’ settings because it might not be immediately obvious what they do Patched Steam sign in vulnerability allowing naughty people to sign in with your account if they knew you on Steam Failed Steam sign in attempts will now prompt a retry first before automatically switching to offline mode Increased chat message character limit from 100 to 200 Separated separator bits now despawn when not attached to anything else, and they have negligible mass and integrity Changing |
| 1.0.3 | 2024-04-08 | You can now set a different weld group for each individual attaching part of pistons, hinges, and separators Separator rework: Each bit will now be separated and stay attached to the corresponding block when activated Experimental collision damage rework: The new calculation takes into account not only impact velocity, but also mass and angle to be more realistic, prevent exaggerated damage from tiny bits, and falloff ‘scraping’ damage Added a chromatic aberration effect to the camera block Fixed being unable to timeout resulting in ‘singleplayer’ multiplayer |
| 1.0.2 | 2024-04-02 | Weld Groups: Make blocks in the editor part of different weld groups to prevent them from forming a segment together and get more control over (physics-based) creations 1x1 blocks now fit into 1x1 gaps Editor toolbar redesign: By default, it will now only show the most basic tools to make it more newbie-friendly Dedicated option to re-enable advanced editing tools PC keybind to toggle welding mode, as usual Some icons in the editor have been updated for consistency Fixed logic connections sometimes being visible in vehicle thumbnails |
| 1.0.1 (Reupload) | 2024-04-01 | This is the dedicated client update for the recent complete networking and server architecture overhaul targeting better overall performance and less disconnects ‘Reset station’ setting for if you got stuck somewhere that doesn’t sell RC or you can’t afford them to get back Massively reduced bandwith and client-side networking load of multiplayer Better synchronization/timings of packets between client and server Fixed being unable to paint Small Rift Drive Fixed sometimes being able to Rift as a Spaceling Fixed a possible softlock caused by a non-responsive server |
| 1.0.1 | 2024-04-01 | This is the dedicated client update for the recent complete networking and server architecture overhaul targeting better overall performance and less disconnects ‘Reset station’ setting for if you got stuck somewhere that doesn’t sell RC or you can’t afford them to get back Massively reduced bandwith and client-side networking load of multiplayer Better synchronization/timings of packets between client and server Fixed being unable to paint Small Rift Drive Fixed sometimes being able to Rift as a Spaceling Fixed a possible softlock caused by a non-responsive server |