LoD — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| LoD Parallel World Update 2 | 2026-10-09 | Hi everyone! Dmitry here. It’s time to show you what LoD has grown into recently.I’ve been assembling this version piece by piece for a long time: playing songs, running through tracks, reviewing recordings, rebuilding environments, and fixing everything that got in the way of enjoying a run.Now I’d like to walk you through the entire update—from the music-driven generator to the new locations, controls, and modding tools.The core idea of the game is simple: you choose the music, and the game adapts the environment to it, sets the objectives you need to complete, and builds your path to the finish line.Music-Driven GenerationAcronik is LoD’s |
| LoD - Parallel Worlds | 2026-07-02 | Hey everyone! This is Dmitry.In this update, I made a big bet on parallel worlds and tried to bring something truly new to the game. Based on your previous feedback, I realized that the completely random regeneration of locations on every launch created a rather strange gaming experience. So I shifted the focus: the game is now more geared towards chilling and getting immersed in your favorite tracks, sinking into the atmosphere, doing the same things to the music, and occasionally catching pleasant “brain freezes” and unexpected moments. World GenerationThe entire game world now consists completely of procedural meshes generated in real time |
| LoD - Welcome to Crazy Town | 2026-05-17 | Hey dwarves! Dmitry here. So, the first stage for LoD is done. Overall, I'm happy with the work I've done and glad that on my own fork of the Unreal Engine (Nuclear Engine) I was able to achieve what I couldn't do on Unity. In general, this is exactly what I wanted to make: a simple shooter with parkour, dismemberment, phimosis, and maps that are generated to match the music. Plus my own convenient service for all of this. Of course, I had to heavily simplify the map generation progress because the TensorFlow neural network that was used in the first version on Unity took way too much time to generate maps, and the maps themselves looked like |
| LoD - DMM Physics, and mirror fixes | 2026-05-17 | DMM Physics update and more stability This update reworks destructible wall physics, fixes major issues in the music gameplay mode, and prepares fresh Steam builds.Changes in the game- Fixed walls deforming, teleporting, breaking visually, or stopping damage detection.- Fixed destructible walls restoring themselves in Acronik mode.- Fixed cases where players could not pass through destroyed wall openings.- Improved fragment physics: debris now falls more reliably, gets stuck less often, and avoids endless spinning.- Optimized wall destruction and fragment simulation, especially when many destructible walls are present.- Fixed an issue where p |
| Lady of Dreams Content Branch Update #2 | 2026-05-13 | This is the second cumulative update for Lady of Dreams, aimed at improving stability, fixing clunky jank, and adding new content.HighlightsUpdated Physics Engine: Upgraded to NODE (Nuclear Open Dynamic Engine).New Physics Module: Added DMM Physics.Destructible Environments: Walls that need to be breached now feature a more realistic behavior model based on molecular physics.Improved Level Streaming: Reduced stuttering and freezes during transitions between locations.Reworked Portal System: Inter-arena portals are now more stable and guide the player forward more reliably.Updated Credits.GameplayDMM Destructibles: Added breakable DMM-walls fo |
| LoD - Technical Update | 2026-05-08 | In this update, we have focused heavily on stability, arena loading, music integration, and UI improvements. Core Systems - Loading Speed: Optimized arena loading and asset streaming. - Performance: Fixed micro-stutters when transitioning between locations. - Spawning: Fixed Player and Enemy Spawn points; resolved issues with player positioning after using portals. - Arena Exit: Fixed the exit portal; it now spawns at the correct coordinates and leads properly to the next arena. - Build Content: All imported arenas are now included in the build and processed correctly. Music & Acronik - Search: Added track search functionality. - Integration: |
| LoD Content Branch Update #1 | 2026-05-06 | Hey there, shorties!This is a big cumulative update that greatly expands the game’s content, improves the interface, and makes working with music much more convenient.Content ExpansionAdded over 30 new maps that are selected according to different music vibes.New Music Connection InterfaceAt the request of many players, we’ve completely redesigned the music library connection system via TXC CLUB.Now it’s much more convenient:Real-time support — libraries automatically update when tracks are added or removed.You can connect and disconnect libraries directly in Steam or through your mobile browser.Everything works in real time without needing t |
| LoD is back on sale on Steam. | 2026-04-21 | Hey there, runts! Dmitry here!Three years ago, I pulled this game from the store because it was low-quality trash. At the time, Unity had completely broken the project, plus I was triggered by that 30% platform commission. I didn’t want to give my hard-earned cash to the corporates, though honestly, for the pile of crap the game was back then, it didn't make much anyway.Now, three years later, I’m giving the game a second chance! Even though I put this current version together in just two weeks and it’s light on content, that’s no reason not to check out this new "shpak." It’s already leagues ahead of that Unity version.What’s waiting for you |