Neither Cross Nor Crown — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| 1.0.5 Patch | 2025-11-21 | -Fixed a few more bugs where player could regain player control after death |
| 1.0.4 Patch | 2025-11-14 | NOTE: Some users may get an Unreal Engine error when first launching with this new patch, but when you restart the game and try again it should work fine. If you previously experienced the save data transfer bug, your current save will unfortunately still have the same issues but future issues will be prevented. Fixed radiant chainmail display in item menu Fixed issue where mandrakes could keep you alive even after death if eaten when receiving a killing blow Fixed some typos in dialogue in Flossau Slightly improved dialogue logic (should result in fewer instances where dialogue will disappear for no clear reason. It may still happen in rare |
| 1.0.3 Patch! | 2025-11-07 | -Added VSync toggle -Added Y-Axis inversion toggle -Fixed some unintentionally climbable windows in Flossau |
| 1.0.2 Patch (November 4th, 2025) | 2025-11-04 | +Added Radiant Shield drop +Added Fleur-De-Lis indicator to Purple Flower in Flossau for clarity +Prevented lockon tracking while dead +Improved AI aggression trigger logic. This should reduce (or hopefully eliminate) instances of AI staring blankly at walls +Further tuned Imp aggression (they will no longer chase you when they shouldn't be able to see you) +Made the crawling imps easier to hit +Tweaked wall-climbing to tolerate slightly lower walls +Polished climbing geometry in Tutorial, Swamplake, Hafenhaven and in various meshes |
| 1.0.1 Day 1 Patch! | 2025-11-03 | +Tweaked armor deflection calculation (armor should make you feel more defensive now!) +Adjusted Landsknecht hat to properly indicate its deflection/reduction values +Greatly optimized Hafenhaven performance +Fixed Shroom Torch shadows and light location, and corrected the Shroom Torch damage hitbox +Tweaked Hafenhaven enemy placement |
| Release! | 2025-11-03 | What if Blade of Darkness had a spiritual successor? what if it was set in a period which only ever shows up in Paradox Map Games: 1520s Germany? Neither Cross Nor Crown comes out today! |
| Demo Updated! | 2025-10-07 | Updated demo released!This new demo is mostly the same as the last demo but heavily polished with lots of bugfixes. Try it out before launch on November 3rd!*Note - if you have previous saves from the last demo, you may need to delete them or the game may crash. No worries! When you launch again, the game will run like normal after a new slot is generated for the first time. |